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[Game thread] Skull Ruins Pokerole
[quote

Can't you give the XP as normally only this time? It was a hard battle.

When Heart finish the battle and return his mons, he checked the spoils of his victory. He make a confuse face. "A Sudowood Egg? But how? This was supposed to be another Bonsly Egg. I will need ask Shiva later about this."

Can you explain the effects of that Rock Incense @Iron?
[/quote]

That's probably the easiest thing to do. 10XP for Rose, Golett, and Heart!

Rock Incense gives +1 dice on rock moves, like a Hard Stone. It also allows the creation of Bonsly when breeding. And it smells like freshly split gravel.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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Giant Numel Round 3

Luna: (3)

Ah, I see your strategy now. That's pretty cool! I'll add two dice of damage for the momentum.

Drain Punch 1
(3)(1)(4)(6)(2)(5) (1)(2)(5)(3)(1)
(5)(1)(2) Numel takes 1 dmg 10/24
Toya 10/12hp

In this campaign when a roll calls for Willpower, we instead use a basic Dex + Fight + Canalize.
Baton Pass 1
(5)(6)(6)(3)(4)(1) (2)(2)(4)(3)(1)(3) (3)(6)
Luna drops a token shaped like her hand. As soon as Toya touches it, it portkeys him up to where Luna was.

Flame Burst 1 on Luna
(1)(5)(2)(1)(5)(6) (2)(4)
(2)(4)(5)(3)(4)(5) Luna takes 4 dmg -1 pain
I'll forgo the splash damage since Dusknoir is nearly out of the battlefield.

Rock Smash 2
(3)(5)(6)(5)(4)(5) (3)(6)(2)(3) Critical
(5)(6)(1)(3)(2) Numel takes 2 dmg 8/24
CD: (5)(5)(6)(5)(5) -1 Def for Numel

Gust 2
(6)(2)(6)(1)(5)(5) (3)(6)(5)(3)(6) Critical
(4)(3)(5)(6) Numel takes 3 dmg 5/24hp -2 pain

Flame Burst 2
(2)(5)(3)(5)(6)(4) (4) Critical
(3)(3)(1)(5)(1)(4) (6)(4) Luna takes 3 dmg 4/9hp -2 pain
Splash: (3) Toya is fine

Flame Burst 3
(3)(4)(1)(6)(2)(5)
(1)(1)(2)(6)(4)(5) Luna takes 3 dmg 1/9hp -3 pain
Splash : (3)

Flame Burst 4
(1)(2)(4)(6)(3)
(4)(3)(4)(3)(2)(4) Luna faints
Splash: (3)

Lava Plume 5
(3)(1)(2)(4)
(1)(5)(6)(4)(1)(1) Toya takes 2 dmg 8/12hp -1 pain
CD: (5)(6)(5) Toya was burned

Vit: (1)(2)(6) No damage from the burn.

Numel has 5hp left and -1 def.

Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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Espeon's at 6/9hp, +1 Strength and -1 Accuracy. And caught up in a Sand Tomb.
Trapinch's at 10/18hp, -1 Dext and keeps up a mean sandstorm.
-----------------------------------------------------------------------------------------


If it weren't for this precious Shield's protection, Shiva would have screeched and become a scared and startled mess over the sight of that extra-large Trapinch chomping at her just as precious primalmon. Guess it, eh...wasn't a bad decision at all to become a wielder of that ancient thing, the more she finds out about it, the more she's liking it! Primal Espeon himself yelps, but boldly continues at the realization of being completely unharmed when being set free from these massive jaws, seemingly enjoying that this time Master is protecting him from harm rather than it being the other way round. "See, I've got your back, told ya! Now, continue with icy suprises, press that advantage, send that giant thing back where it came from!!" ( ÒωÓ)و☆ It's a new feeling for Shiva to be so dominant over a foe, but she comes to carefully like it.

Protection from any direct damage for the whole Round continues. Future Sight will strike at the end of this Round, but if Trapinch is already defeated by that time, them taking lethal damage will be prevented by hearty interception with the Shield. No catching attempts.

Accuracy Roll Ice Shard 1: 4 Dext + 3 Fight + 6 Channel - 1 Pain - 1 lost Accuracy - 5 Actions = 6d6
Accuracy Roll Ice Shard 2: 4 Dext + 3 Fight + 6 Channel - 1 Pain - 1 lost Accuracy - 6 Actions = 5d6
Accuracy Roll Ice Shard 3: 4 Dext + 3 Fight + 6 Channel - 1 Pain - 1 lost Accuracy - 7 Actions = 4d6
Accuracy Roll Ice Shard 4: 4 Dext + 3 Fight + 6 Channel - 1 Pain - 1 lost Accuracy - 8 Actions = 3d6
Accuracy Roll Ice Shard 5: 4 Dext + 3 Fight + 6 Channel - 1 Pain - 1 lost Accuracy - 9 Actions = 2d6
Damage Roll: 5*Strength + 2 power of the move + held NevermeltIce = 8d6 +1 autodamage due to SE
Additional notes: This move has +1 Priority.

If an Espeon knowing snowy moves is already great, a Jolteon able to gaze into the future and detecting lies like a boss is even greater!
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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(07-26-2019, 06:17 PM)Iron Wrote:

Toya: 7/12 HP (was at 9/12 at the end of round 2)
"We've got this, almost!" Spira grabs one more Pokeball; "Go Noire! Toya ignore your pain and use Shadow Sneak thrice! Noire, blind it with Flash, then Shadow Ball!"

Mechanics: Spending a Willpoint to have Toya ignore all pain for this round! If Noire falls down to 3 or less HP *Currently at 5HP*, a Potion will be used on her, and if Toya falls to 4HP or less, a Hyper Potion will be used on him. No quarter will be given to this oversized foe!

Toya
Shadow Sneak A/B/C
Accuracy: Dex(5*)+Survival(3)+Stealth(1)-Pain(1)-Actions(3)= 6/5/4 D6
Damage: Strength(4)+STAB(1)+2= 7D6
Notes: Priority+1

Noire
Flash
Accuracy: Dex(5*)+Fight(5)+Canalize(4)-Pain(1)-Actions(2)= 11D6
Notes: Blinds foe, must spend an action to clear their eyes.

Shadow Ball
Accuracy: Dex(5*)+Fight(5)+Canalize(4)-Pain(1)-Actions(2)= 10D6
Damage: Strength(4)+STAB(1)+3= 8D6
Notes: Sp.Def-1 (1)
[Image: 7V2sBYC.png]
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Giant Trapinch Round 2

Ice Shard 1
(4)(3)(5)(1)(2)(5)
(6)(3) Trapinch takes 2 dmg 8/18hp -2 pain

Trapinch tries to bury Espeon in even more sand and rocks.
Rock Slide 1
(4)(3)(5)(5)(3)(3)
CD: (1)(5)(3) Espeon, getting used to being immune to damage, doesn't flinch as the stones fall. He'll have to be completely buried for it to work.

Ice Shard 2
(5)(2)(4)(5)(5)
(2)(3) Trapinch takes 1 dmg 7/18hp

Rock Slide 2
(6)(2)(4)(6)(6)
CD: (3)(6)(3) Espeon flinched 3

Rock Slide 3
(6)(1)(3)(2)
CD: (2)(5)(3)

Ice Shard 4
(3)(6)(6)
(3)(5) Trapinch takes 2 dmg 5/18

Rock Slide 4
(3)(5)(5)
CD: (5)(1)(6)
Espeon flinches 5!

Rock Slide 5
(3)(2) Miss

Sand Tomb: (1)(4) Espeon takes 2 dmg from Sandstorm and Sand Tomb combined. 4/9hp -2 pain.
Future Sight: (1)(5)(2)(5)(3) Trapinch takes 2 dmg 3/18
Current project:
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Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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Giant Numel Round 4

Noire: (6)

Shadow Sneak 1
(5)(3)(3)(4)(1)(1)
(1)(6) Numel takes 1 dmg 5/24

Flash 1
(4)(2)(3)(6)(4)(1) (3)(6)(1)(4)
-3 accuracy for Numel. This is a Pokemon down here who actually does seem to use their eyes for vision, since it carries its own light source everywhere.

Numel clears its vision with a puff of steam from its mouth.

My W key is stuck, please refrain from ordering W-based moves in the future.
Shadow Sneak 2
(3)(6)(1)(2)(2)
(4)(2) Numel takes 1 dmg 3hp remain

Shadow Ball 2
(4)(1)(5)(2)(2)(3) (6)(5)(2)(4) Crit
(1)(6)(6)(5)(4) At last, Numel faints.

The battle was worth 20XP. If you wish, you can gather up plenty of Numel-Obsidian stone from this area. It's great for crafting knives, arrowheads, or anything you'd make from glass.

Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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(Ah, you missed rolling out that damage from the Future Sight. Can you do that please?)

Shiva rather boldly calls out to that giant Trapinch as they are appearantly giving their very best to see that smol feline down, almost being desperate on doing so even. "Oh, you're really on it, are you? Well, NO, as long as I'm there he's not going down if I can prevent it! Espeon, COME!!" He takes a hearty leap up the sandy pit despite the brewing sandstorm and makes it to get just close enough to be sprayed with a nice Potion before he's dragged down said pit again. Back to 8/9hp Primal Espeon goes, as well as back to delivering an eternal winter. Protection from damage for this Round continues.


--------------------------------------------------------------
Accuracy Roll Ice Shard 1: 4 Dext + 3 Fight + 6 Channel - 1 lost Accuracy - 3 Actions = 9d6
Accuracy Roll Ice Shard 2: 4 Dext + 3 Fight + 6 Channel - 1 lost Accuracy - 4 Actions = 8d6
Accuracy Roll Ice Shard 3: 4 Dext + 3 Fight + 6 Channel - 1 lost Accuracy - 5 Actions = 7d6
Damage Roll: 5*Strength + 2 power of the move + held NevermeltIce = 8d6 +1 autodamage due to SE
Additional notes: This move has +1 Priority.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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Spira will try to craft something like a Bowie knife from the obsidian on the spot. (Dex+Knowledge+Crafts right?) the blade of course from obsidian, the rest from wood or stone, maybe metal.
If he's unable to make it here, he'll take the approximate amount of obsidian needed back with him and work on it when he rejoins the group.
[Image: 7V2sBYC.png]
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Crafting: (3)(4)(1)(2)(2)(1) (6)(5)(1)(6)(2)(6) (6)(5)

You're crafty enough that you couldn't really fail the roll, but you get a knife with quite a good edge on it and it looks pretty cool.


Don't have time to roll out the Trapinch Encounter, but it's looking like Shiva has it in the bag, so you can start posting about what you'll do next, everyone. Shiva has already described a plan to go looking for Terra. When she gets there, she finds Angie hovering over his unconscious body near a pool of slimy water and an unconscious giant Tentacruel.

Sari poison: (3)(6)(3)(1) She's still awake but very groggy.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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Nathan would go with Shiva to look for Terra as well.  And as soon as he sees where Terra is, he starts getting his medical supplies ready.

(At work atm. Responses will be brief)
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