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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
Or I could summon Honckrow and deliver Lethal Night Slashs to cause extra damage. And due to Super Luck+Luck Chant, great chances in cause super duper damage. Or Viktor to cause ghost damage. And even maybe control trees to stop the advance of our foes.
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(09-15-2019, 03:24 PM)Spiritmon Wrote: I gonna focus in Flinch those Speed Form Deoxys. Maybe it is time to bring Lairon into the battlefield and Flinch as much foes possible with Rock Slide. With Power (3)+STAB+Rock Plate+Strengh = 10D6 damage. Against such strong foes it might be not very much. But the terrible side was to take back either Lancelot or Gustav. I want to maintain Gustav since its prove to be our most powerfull Attack force with Spread Flinch. Or I could bring Quetzal and spell doom with its Mega Form. That way Terra could spread Discharge without problems. Thoughs?

For now, you better stick with the Pokemon you've already summoned for the Round, and leave any thoughts of switching to other Pokemon later UNLESS Iron says you can safely switch either Lancelot out (Dark Pulse Flinching is too good to pass up, and we don't want that SD to go to waste, now do we) before the 3rd wave of Deoxys Clones attack.

Mega Delta Steelix would absorb any of Grid's Electric Type attacks except maybe Electro Web (Which ain't that big of a deal right now), while it maybe would absorb Melly's Discharges. I say 'maybe' for both Grid and Melly because from what I read Lightning Rod doesn't stop Discharge from going off, per say - it just makes sure that the Ability User isn't hurt by it while the enemy suffers from it. With their being more than 2 allies, though, and the fact that this is Pokerole we're taking about, Lightning Rod might either not stop all our allies from being fried with Discharge, or just outright eat the Discharge with NO-ONE getting hurt by it. All depends on how Iron interps. the Ability, really.

Unless Honckrow and Viktor have utlitities besides pure Damage, then sending them out just for Damage's shake ain't a good idea. After all, they may not receive a Sword Boost to be truly meaningful, and they're not set up like either Gustav or Lancelot. At least switching out Lance for Percival will get you a Rock Slider that could help Flinch the enemy as a balanced trade off, if it can be summoned ASAP before the next Round truly begins.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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If I focus everyghing on the Attack Formes, I'll be able to KO 2 of them before they can move and bring the third to half HP, but the Defense forms will be left undamaged because it'll take all 5 of Grid's Fury Cutters to do that.  Gallade can use his own Fury Cutter to easily remove any Deoxys at 1 HP (which is the main reason why KOing any two Deoxys at once is possible right now in the first place).  If there are some Deoxys left at 1 HP by Sheer Cold, Gallade can finish off those as well.

I'll probably summon Princess in the next Round, given that we're facing greater numbers now.


The way Lightning Rod works, it redirects only single target attacks (ala Follow Me).  It cannot redirect Discharge and Electroweb at all because they hit multiple opponents (meaning they'll still hit everyone they would have normally, friend and foe alike).  It would completely screw over any attempts by both us and the Deoxys to use ST Electric type moves like Thunder, Zap Cannon, Thunder Fang, etc.  Atm, it hurts us more than the Deoxys.

I honestly think it'd be better for Genie to just Fissure the non-Deoxys mons.  It takes care of them quickly and puts the OHKO to good use, and we don't even know if it will work on the Deoxys in the first place (and even if it does, they'll probably just evade it)
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(09-15-2019, 04:24 PM)Dragonstrike Wrote: If I focus everyghing on the Attack Formes, I'll be able to KO 2 of them before they can move and bring the third to half HP, but the Defense forms will be left undamaged because it'll take all 5 of Grid's Fury Cutters to do that.  Gallade can use his own Fury Cutter to easily remove any Deoxys at 1 HP (which is the main reason why KOing any two Deoxys at once is possible right now in the first place).  If there are some Deoxys left at 1 HP by Sheer Cold, Gallade can finish off those as well.

I'll probably summon Princess in the next Round, given that we're facing greater numbers now.


The way Lightning Rod works, it redirects only single target attacks (ala Follow Me).  It cannot redirect Discharge and Electroweb at all because they hit multiple opponents (meaning they'll still hit everyone they would have normally, friend and foe alike).  It would completely screw over any attempts by both us and the Deoxys to use ST Electric type moves like Thunder, Zap Cannon, Thunder Fang, etc.  Atm, it hurts us more than the Deoxys.

I honestly think it'd be better for Genie to just Fissure the non-Deoxys mons.  It takes care of them quickly and puts the OHKO to good use, and we don't even know if it will work on the Deoxys in the first place (and even if it does, they'll probably just evade it)

Then do so, as I REALLY don't want to deal with more than one or two Lethal PD attacks from those menaces if possible! Cosh's Sheer Cold Wave won't come until after Grid, Gallade, Arete, and Genie act, so the others will have to capitalize on that or you'll have to get creative with your orders to account for it.

Goody! Would be a perfect time for the queen bee to shine!

Welp, that answers my questions about Lightning Rod. Guess Mega Quetzal will have to wait a bit, eh?

Problem with doing that is that Genie won't be able to attempt to Flinch the Defense Clones if she just FISSURES the pseudo Legends, which could end up being an issue if nobody else can Flinch them. That, and I want to respect Phantom's wishes in this, as while it would be strategically sound to void those pests, it wouldn't be very fun or fair towards them doing so. I've already run over their own desires a couple times recently, and I don't want to do so again unless they say its okay to do so.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(09-15-2019, 04:41 PM)Lord Windos Wrote: Then do so, as I REALLY don't want to deal with more than one or two Lethal PD attacks from those menaces if possible! Cosh's Sheer Cold Wave won't come until after Grid, Gallade, Arete, and Genie act, so the others will have to capitalize on that or you'll have to get creative with your orders to account for it.

Problem with doing that is that Genie won't be able to attempt to Flinch the Defense Clones if she just FISSURES the pseudo Legends, which could end up being an issue if nobody else can Flinch them. That, and I want to respect Phantom's wishes in this, as while it would be strategically sound to void those pests, it wouldn't be very fun or fair towards them doing so. I've already run over their own desires a couple times recently, and I don't want to do so again unless they say its okay to do so.

Kelda can possibly use it too, though I imagine she would prioritize the Speed form ones to minimize the damage they can deal.  If she uses it, of course.

In any case, everyone needs to focus everything on that Attack Forme Deoxys once it's weakened to prevent it from doing significant damage.  22/23 HP is still a log to burn through, especially if it gets to heal 15 HP for every action it takes.  Again, we have to work together on this.  The better we coordinate, the easier this will be.

Well, maximizing Flinch chances is good as well.  We need to keep those Deoxys Flinched as much as we can.  I just hope that leaving those two standing long enough to hit us with two or three attacks won't add additional complications.
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Few things to note about your orders, Spirit:

- Who are you targeting with both the Dark Pulse and Shadow Claws? If DP acts like a Spread Move, I'd prefer if you target the Defense Clones alongside the Speed Clones, as Flinching them could mean the difference between having a moderate time to a nasty one. Even if DP isn't Spread (Or it has random Spread), it's still a good idea to specify targets for your attacks in this instance, as crippling and/or getting rid of individual threats is VERY important right now. I'd specify that DP and Shadow Claw target Attack Clone first if neither Gallade or Arete/Genie can take them out due to horrendous luck or the like, and then switch targets to both the Speed Clones and Defense ones to try and Flinch lock them with Genie and the other Flinchers (IF its Spread), the Speed Clones (If they're brought to 1 HP by the Sheer Cold Spread Attack, and DP isn't Spread), or the Defense Clones (IF all else fails).

- Frozen Roar is Helping Hand for humans, and you've elected to have Heart keep on using it.

- Wide Guard won't help so much against the Attack Clones assault, given that they do Lethal PD Damage that ignores Shield Moves and is unblockable by things that are not protected by THE Shield (Though they can be Dodged/Evaded with a Crit Evasion Roll). You might want to wait until later on in the Round to start deploying the Shields, and instead focus using other Support and/or Flinching Moves of its.

Those are my three cents. Take them as you may, mate!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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I giving the Frozen Roar to Lancelot scary the enemies Pokemon coming at us.
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(09-15-2019, 07:26 PM)Spiritmon Wrote: I giving the Frozen Roar to Lancelot scary the enemies Pokemon coming at us.

Alright then! I will instead now suggest you select targets for THAT 'Move' too, and use it as it's first Action in the Round. If the twin swords can actually scare away some of those clones, I'm all for it!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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The Frozen Roar should 100% be able to scare away Tyranitar and Goodra if used on them, btw.  Why fight them when we can just get rid of both of them simultaneously? They're also not our true enemy, and I'm all in favor of not hurting them. It does mean we probably wouldn't get a chance to catch them, though, and it'd be up to them to return to their rightful owners (if any).

I'm not sure how effective it'll be on the semi plot armored Deoxys Clones, tbh. They're not fully Legendary, but they are still at least a little...
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I don't know about you guys, but, don't any of you think this Deoxys battle a bit...out of place? I mean, when I enter this campaign I was expecting to the final enemies we fight would be the Scimitars, Almanacs or something related to King Saminarok. And the final would be inside the Skull Ruins. It's not like I dislike the Skull Ruins as whole, we get a lot of nice things.

But we only see the clues of Deoxys in the Time Journey. In comparison to all clues of Almanacs, Scimitars and Saminarok thingies. I still liking the Deoxys battle, but I feel it's way to out of place and time?

Is any of you feel the same or is it just me?

Again, I not offending you Iron, I just trying to expose my opinion about the campaign as a whole since we are close to the end.
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