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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(10-01-2019, 05:31 PM)Spiritmon Wrote: Swagger could do something? If we can't drop his Defense, we could drop it's Confusion. The bonus of strength could be pass to Quetzal. It is possible Iron?

Maybe?  Confusion isn't exactly a strong status if Deoxys never misses its attacks, though.  (Unless it could possibly hinder Deoxys in some other way, but that's all GM discretion).

Strength buff unfortunately doesn't do much good in a PD centric fight.
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Confusion is just poorly designed in Pokerole. If you use it in conjunction with a planned trick or trap, I'll give you some kind of bonus if I can.

The things that best affect Deoxys are unusual debuffs, things that aren't paired with speed/defense/offense stats.

Debuffs to those main stats might have small effects when passed on through the Hauberk, but they aren't super likely to come up in any kind of dice roll.
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(10-01-2019, 09:08 PM)Iron Wrote: Confusion is just poorly designed in Pokerole.

The ineffectiveness of Confusion was apparently a common enough complaint about the 1.1 version.  It's just almost never worth using in higher level play in the 1.1 rules.

It's definitely better in the 1.2 version, since the status itself actively tries to make its effects more likely to work.  Perfect?  I wouldn't say so, but it's improved enough that I'd say it's worth using in higher level play.  More concrete rules concerning its effects, an actual penalty that gives it an active effect on the battle...
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(10-01-2019, 09:08 PM)Iron Wrote: Confusion is just poorly designed in Pokerole. If you use it in conjunction with a planned trick or trap, I'll give you some kind of bonus if I can.

The things that best affect Deoxys are unusual debuffs, things that aren't paired with speed/defense/offense stats.

Debuffs to those main stats might have small effects when passed on through the Hauberk, but they aren't super likely to come up in any kind of dice roll.

Changes made mate on my last post.
Kogeki currently ability to active in battles: Anticipation.
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(10-01-2019, 09:18 PM)Spiritmon Wrote: Changes made mate on my last post.

Remember that Confusion doesn't reduce Accuracy in this game since we're using the 1.1 rulebook, Spirit.  (And Deoxys doesn't roll to hit anyways)

That being said, though, now that I think about it, maybe Confusion would still work well in conjunction with that illusion spell/double team the Scims are using due to the nature of the status as a whole...
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Concerning Debuffs Cosh could pass along to DEOXYS PRIME, I could have Terra heal himself with a Max Potion and send out Dunny to transfer either a Curse and/or Disable on it. Not too sure if Curse would do a darn thing since it adds (1)(1)s to Rolls (Except jinx its Poison Roll), but Iron could make it more meaningful via letting it be PD via transfer, while Disable would take away at least one of its Moves and potentially give the group a brief breather. Could also have them transfer a Burn and see if that slows down the jello alien's healing any (hard to regen when your wounds are actively being agitated by FIRE!), but I'm iffy on that being helpful too, since Burn 1 is something it can probably shrug off or put out on its own.

He could also send out Mawile to try and transfer either a Taunt onto it, or see if Snatch can't 'steal' the regenerated HP and anything else from the Legend, but the former idea is liable to REALLY piss it off and start going hard ball on the group even HARDER, and it's a gamble if Snatch would even be able to do a thing to DEOXYS PRIME with or without Artifact support (Though it WOULD be epic if it did). That, and since it knows Fire Punch, Mawile's going to be OHKO if it decides to take care of her first.

If Shiva had Lilith with her, then Heal Block would actually be REALLY good to have right now, as between Shielding Vespiqueen and treating all other Pokemon as defensive fodder (And the fact most of the group has been Max Potioned already) the Anti-Healing Effect would do more harm to DEOXYS PRIME than to the group, assuming it works. One of the biggest reasons its as huge of a threat is that it just constantly heals between Rounds, so removing that would make it susceptible to being worn down like any other Pokemon (again, assuming it would work, and if Shiva even has Lilith with her in the first place).

What do you think, mates?
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(10-01-2019, 10:54 PM)Lord Windos Wrote:

Transferring Curse, Burn, and Disable all sound like great ideas to me.  Curse definitely helps both Burn and Toxic, and removing a dangerous attack from play sounds like an excellent idea.  Bonus points if we have some way to inflict Burn 2 or 3 instead of 1 (those are typically tied to damaging moves, though, and the only reliable one is Inferno, which we don't have right now unless one of the Elite 4's Charizard happens to have it and helps out).

Taunt might not have much of a meaningful effect since Deoxys hasn't had much reason to use non-attacking moves so far, but if there's even a possibility that it could actively focus a bit more on healing with Recover or similar, then that could put an end to those shenanigans before they even begin.  I wouldn't say it's a high priority unless Deoxys starts using non-attacking techniques, though.

Not sure Snatch will do anything since it's geared towards stealing stat buffs exclusively in pokerole's base rules, and Deoxys has no need for such things.

Good thoughts on Heal Block.  However, Shiva doesn't have Gothitelle with her at the moment, so that idea's out the window unless we get some outside help from somewhere.

Another idea is Paralysis. While the Dex debuff isn't likely to do much, the status still reduces movement speed significantly, which could heavily nerf the Speed Forme's ability to dash around the battlefield.

Freeze and Flinch are also good ways to possibly delay Deoxys's actions, but we'd likely have to attack it directly with the Helm to apply those.
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(10-01-2019, 11:28 PM)Dragonstrike Wrote:

Alright, so I guess Terra will be making a comeback after all! Woo! Thus, should I have Dunny use Disable, Curse, then Wil-lo-wisp on Cosh to Transfer onto DEOXYS PRIME (in that order), or should it be Curse and then Disable?

As for Burn 2/3s, maybe there's a Deoxys Clone corpse 'Inflicted' with it, so Cosh could have a potent Burn source in that, maybe?

If Mawile is going to be not so useful, I could send out Melly instead and see if he can't transfer Paralysis onto it (to what meaningful effect, I dunno), or just have her do Attack Interception via Quick Attack so that the Artifact Wielders / their Pokemon don't get wrecked early on. She hasn't had a Max Potion used on her either, so she can take up to 3 Attacks in a row before Fainting, or 4 if she's Revived and then MPed straight away after taking a 2nd PD hit. Self sacrificing strat, but hey, if it works it works, and if it doesn't then it nothing is really lost from it that wouldn't have been lost in the first place.

Have an idea that could also meaningful affect DEOXYS PRIME, potentially: try to use the Terrain against it. Stuff like collapsing the ground beneath it, getting Heart to try and Channel his Moltres Egg to get hot lava from the nearby volcano to squirt right onto it (Super Burn AND potential immobilization!) and/or see if the Charizards can't do something similar, getting the Scims to drop heavy wreckage on/in front of it to distract/block it further, stuff like that. Depending on how creative we can get, it may be possible to majorly inconvenience the bastard, even if it doesn't do any significant harm to it.

As for Heal Block, maybe a random Scim has the Move loaded as a Spell? Couldn't hurt to shout out for them and anyone else to use the Move, if they have access to it.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

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(10-01-2019, 11:47 PM)Lord Windos Wrote:

Careful with the Revive into Max Potion strat.  That'll likely take 2 people to pull off with the way Iron interpretted my conditional Max Potion for Grid and Marco's Revive earlier.

If we REALLY wanted to set our surroundings aflame, Nathan's Charizard could use Fire Pledge.  However, playing with Fire like that carries its own risks, particularly when you're commanding a giant swarm of weaker bugs that would all be incinerated almost instantly by the move without the Shield's protection.

Not sure how useful collapsing the ground with something like Fissure would be, given that Deoxys can float.  Terrain stuff is a good idea if executed well, though.

Another idea I had was FLASH.  While the accuracy loss and blindness likely won't matter much due to psychic senses, Spira and Shiva could possibly be protected from that due to the Helm and Shield.  AOE attacks would kinda ignore all that, though.
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That looks like a excelent plan! Quetzal have Ice Fang and Thunder Fang. I could try to paralyzed/freeze him and with the bonus chance of Flinch him.

Summon lava though...it is possible? I never try anything like that before. But since Heart became better and better in connect with Earthpower, perhaps it could be done? It would depend on Iron interpretation.
Kogeki currently ability to active in battles: Anticipation.
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