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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
Uh...*ahem*...you need GM approval for pokemon evolutions that happen via means that aren't fully controlled by the trainer, Spirit.  I don't recommend trying to rush it, nor do I recommend adopting a mindset of 'well I deserve this because I did this/this happened.'

If Iron says that's okay, what ya just typed is fine, of course. Just be mindful of what falls under GM jurisdiction and try to avoid sounding entitled.

Oh, and age might not necessarily be directly related to a pokemon's overall strength/level. I figured it would work for the Dratini because their evo method is directly related to the passing of time in game, rather than how strong/experienced they are, but it might not work the same way for pokemon that evolve via other means. It's also fairly low risk for pokemon that specifically have Shed Skin (or Natural Cure in pokerole) since they can rid themselves of the Poison very quickly, before its effects get out of control. A 'mon that doesn't have the ability to self heal its statuses might not be so lucky.

Just a couple of things I wanted to note (some of them partially out of concern).
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I'll have it work on Chespin, since his evo method is based on age, but it definitely doesn't work on Koa.

Bear in mind that this massively shortens your Pokemon's lifespan...
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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The reason it took so long is you were afraid to try things. Just try lots of things. I promise it'll be alright.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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(05-13-2020, 06:25 PM)Iron Wrote: I'll have it work on Chespin, since his evo method is based on age, but it definitely doesn't work on Koa.

Bear in mind that this massively shortens your Pokemon's lifespan...

Uh thinking better, I prefer keep them as a Chespin and a Fraxure. No need to short their lifespan.
Kogeki currently ability to active in battles: Anticipation.
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(05-13-2020, 06:26 PM)Iron Wrote: The reason it took so long is you were afraid to try things. Just try lots of things. I promise it'll be alright.

If you're referring to how long it took for us to complete your 'Time Puzzle' here, part of the reason why that was so is that springing it on us after we put so much effort into RPing it and its effects was.....demoralzing, to say the least. That, and since you gave the Leonineon the PD to age our charas, that made us even more hesistant to experiment. Why try different things, when the first attempt ended so poorly, and the consequences for repeat tries is frankly terrible? Simply put, the Encounter just....failed on some level, at least for me. I'd given up on it long before Dragonstrike managed to find the time and motivation to come up with a solution to it, so you can count that as a victory of sorts (not to make that sound overly smarmy) .

For now, I'll let Dragonstrike dictate what happens with the HM and the scene, and....try to think up of an adequete post to sum up both mine and Terra's feelings on this whole debacle. Just give me a day or so, mates, *Sighs* .....
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Because roleplaying games have danger in them?

Disasters are part of the experience. You need to learn to embrace them.

And diceless is the perfect time to experiment, because it doesn't take nearly as long to make one attempt.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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(05-13-2020, 08:29 PM)Iron Wrote: Because roleplaying games have danger in them?

Disasters are part of the experience. You need to learn to embrace them.

And diceless is the perfect time to experiment, because it doesn't take nearly as long to make one attempt.

Me thinks you're trying to deflect my gripes here, mate, and we both know that what I take issue with isn't just the 'danger' of the Encounter. I don't desire to argue about this anymore, though, so all I say furthermore about this is that there is a difference in accepting disasters/unexpected difficulty and being faced with challenges/stuff that are/is more a test of a Player's patience and/or moral , and I believe the Time Puzzle falls squarely in the later category.

Within a single Encounter, I conceed that Diceless is good for puzzles and expediting them, but overall I say that the post campaign has slowed to a crawl since it ditched the dice. Not that is a bad thing, as I do like the slower pace and not having to waste Encounters/resources on large scale project stuff, but it's something to note none the less.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(05-14-2020, 12:11 AM)Lord Windos Wrote: Within a single Encounter, I conceed that Diceless is good for puzzles and expediting them, but overall I say that the post campaign has slowed to a crawl since it ditched the dice. Not that is a bad thing, as I do like the slower pace and not having to waste Encounters/resources on large scale project stuff, but it's something to note none the less.

Nah my dear, SkullRuins has not necessarily became slower in pace jut because it became diceless. Well, it has slowed down indeed, but that's not a bad thing at all, like I once said already it takes some involuntary pressure out of things - like, I for example can do things at my own pace now, you're not asked to post every day nor do I have to worry about missing out on cool scenes, letting other players wait unnecessarily or voicing Shiva's thoughts/actions/insights at time because I'm busy with other things or just don't feel like RP'ing!~ Yes I really like to tabletopRP, but spending almost all of your free time after work with doing so for days soon becomes exhausting to a degree.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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My personal opinion on the puzzle encounter: I feel the solution to the time loop puzzle that I came up with would have been easier to devise if the one Lumineon Nathan had caught would have stayed captured, tbh.  Having all of our progress on the encounter essentially reset kinda signals that everything we did in that first attempt wasn't going to work, which is why I was uncertain if capturing them all would work at all until I really thought carefully about that additional hint.

I probably wouldn't have needed that hint at all if there was some indication that I was on the right track already.

It wasn't necessarily a bad puzzle, but the in-game hints for what the solutions were could have been better.
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That might have been better, I'll concede that. I was trying to keep it open ended - once you start hinting at one solution, you start closing opportunities for other solutions. But I could have said something like "oh the time reversal effect is weaker than it would have been if you hadn't captured that one."

The reason the postgame is so slow is, well, there aren't many posts. I expected that to happen though because of the new campaign.

Maybe it will pick up now that the new campaign has some momentum and we're past the puzzle you were stuck on.


Ready to move forward with DIVE or do you have other preparations to make?
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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