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06-05-2024, 04:05 PM
(This post was last modified: 06-05-2024, 04:06 PM by Lord Windos.)
(05-29-2024, 06:32 PM)Mikaruge108 Wrote:
(05-29-2024, 05:24 PM)Lord Windos Wrote: (05-28-2024, 02:29 AM)Mikaruge108 Wrote: Darren chooses Scizor, Crustle, and Glomena.
Aaron gives you and your Bugs a sharp grin, holding a worn out Ultra Ball in hand.
"Going for you heavy hitters, eh? Good, 'cause you'll need them."
Then with a sharp *Snap!* he sends the Ball hurtling toward the arena, and a flash of light that rapidly expands out. Bigger, bigger, and bigger still the siloette grows, almost reaching the top of the ceiling, before the glare fades out, revealing Big Beaut : THE most Massive Scolipede you ever laid eyes upon. It panned it's long neck around, getting a feel for the arena it was sent into, before turning it's gaze upon you, which quickly turns near oppressive and dominating.
"Go get'em, my girl," your mentor simply says, and is answered with a thundering roar] as the ginormous insect readies to stomp all over your own!
Initiatives:
Currently, Glomena goes first, the Scizors, then Crustle, and lastly Big Beaut
Music: Shadow of the Colossus OST: A Violent Encounter
Test - Titanosect Triple Onslaught!
"Okay, let's do this, Crustle, Sand Attack followed by Rock Blast, but be careful of poisoning, Scizor, Quick Attack and Wing Attack, and be prepared to support Crustle, Glomena, Screech, Defense Curl, then Rollout."
Crustle
Sand Attack
Accuracy: Dex (3)+ Fight (4) 3+ Channel (4)- Actions (2)=8D6
Notes: Acc -1 for target
Rock Blast
Accuracy: Dex (3)+ Fight (4) 3+ Channel (4)- penalty (1)- actions(4)= 5D6
Damage: Strength (2) + STAB (1)+ Hard Stone (1)+ SE(1)+1= 6D6 (7D6 if using Crustle's Strength)
Notes: Successive Actions, Ranged
Conditional Order:
Take cover behind Scizor if a move with Poison CD or guaranteed Poisoning would be used on him (for simplicity's sake, this will be a standing conditional order until the end of the test or Scizor faints, whichever happens first).
Scizor
Quick Attack
Accuracy: Dex (3)+ Fight (3)+ Brawl (3)-Actions (2)=7D6
Damage: Strength (3) + Technician (1)+ 2= 6D6 (8D6 if using Scizor's strength)
Notes: Double Movement speed, Priority
Wing Attack
Accuracy: Dex (3)+Fight(3)+Brawl(3)-Actions(4)=5D6
Damage: Strength (3) + Technician (1)+SE(1)+2= 7D6 (9D6 if using Scizor's strength)
Notes: None
Conditional:
Fully prepared to pivot to intercepting poisoning moves directed at Crustle
Glomena
Screech
Accuracy: Tough (3)+ Fight (4) 3 + Channel (3)-Actions(2)= 7D6
Notes: Def-2, Sound Based
Defense Curl
Accuracy: Vitality Dex (3)+ Fight (4) 3+Brawl (3)-Actions(4)=5D6
Notes: Def+1
Rollout
Accuracy: Dex(3)+ Fight (3) +Brawl (3)-Actions(6)= 3D6
Damage: Strength (3)+ SE(1)+DC(1)+1= 6D6
Notes: Successive Actions, +1D6 to damage if Defense curl was used before it
Test - Titanosect Triple Onslaught!
Quickly your own Insect Offensive prepared for what is to come before launching into a furious assault. By contrast, after their initial below the colossal centapede is oddly silent as they look back to their trainer, who makes a few hand gestures you can't quite understand. They turn back to face your part and slowly begin to pick their body up off the ground...
Quick Attack 1
(5)(5)(1)(3) (5)(1)(2) Hit
*Rolls* CS takes 1 Damage; 24/25 HP!
Screech 1
(1)(5)(6)(6) (1)(3)(4)
CS Defense is decreased by 2!
Sand Attack 1
(3)(5)(1)(2) (6)(6)(2)
- 1 Accuracy on Colossal Scolepede!
Colossal Scolepede beings to lift its huge body off the ground! Charging 1. CS now takes + 1 Damage from All Attacks.
Defense Curl 2
(2)(2)(2) (4)(4)
Glommena's Defense Increases by 1; Entering Curled Up State!
Wing Attack 2
(2)(1)(5) (4)(2) Hit
*Rolls* CS takes 4 Damage; 20/25 HP, - 1 Pain!
Rock Blast 2! Crustle is going All Out: Repeating Attack twice, Will Point used on 3rd!
(5)(6)(4) (6)(6) BRACK! Crit!
(2)(5)(5) Hit!
(1) + *(6) Hit!
*Roll X3* 2 + 2, 1 + 2, 0 + 2 = CS takes 9 Damage; 11/25 HP, - 2 Pain!
Colossal Staggers from the Pain, interrupting their Charging! No longer takes + 1 Damage from Attacks!
CS Charging 2 Negated; Move Canceled!
Roll Out 3!
(3)(4)(2) Hit
*Rolls* CS takes 2 Damage; 9/25 HP, - 3 Pain!!!
The ginormous stampeder bellowed out its agony and anger, frustrated immensely at being waylayed! They looked ready to RAMPAGE until a sharp *Clank!* came from Aaron's cane, causing them to focus on their Master again. Your mentor gave them a raised eyebrow and an even stare, before making a couple new gestures, getting a grumbling reply before the big beast nodded, turning around....
(3)(3)(3)(2)(6)
...And in a sudden burst of speed rose up and S L A M E D the ground, setting off a - !
EARTHQUAKE 3
Damage: STR (5) + 4 = 9D6 Base Damage
Glommena would attempt a Dodge, but she's out of Dice and is not risky Fortune! 9 - 2 = 7D6 Damage
Scizors: Same as G's
Crustle: *5D6 Damage, due to Sturdy's + 1 to Defense Ability Mod!
(1)(6)(2)(2) (6)(4)(5) Glommea takes 4 Damage; 6/10 HP, - 1 Pain!
(6)(4)(5)(6) (4)(5)(5) Wow. Scizors takes MAX DAMAGE (7 + *1); 3/11 HP, - 2 Pain!!
(5)(5)(1) (1)(6) Crustle takes 2 Damage; 8/10 HP, - 1 Pain!
....Which is immediately followed up by a shower of debree, brought forth from the massive quake and now unleashed upon your poor Bugs!
Rock Slide 4
(3)(6) Hit
Damage: 8D6 Base Damage; Glommena takes 6D6 + 1, Scizors takes 6D6, and Crustle takes *4D6 + 1
(5)(2)(5) (1)(6)(3) Glommena takes 4 Damage; 2/10 HP, - 2 Pain!!
(5)(5)(5) (1)(3)(3) Scizors is pummeled into oblivion, dead Fainted!!!!
(6)(1)(1) (6) Crustle takes 2 Damage; 6/10 HP!
" Finish it," Aaron calmly states, expression calm and clear as the open sky as his mighty arthropod bellows once more before charge right at your bruisted and batter Bugs!
Bulldoze 5
(2) + *(6) Spend that Conditional Will Point!
Damage: STR (5) + 2 = 7D6 Base Damage; Glommena takes 5, Crustle takes *3
(5)(4)(1)(2) Glommena is flatted into a pancake, and just as done!!!!
(5)(1) Crustle takes 1 Damage; 5/10 HP, - 2 Pain!! Their DEX is decreased by 1!
As the dust settled from that furious assault, only your mighty slab of hermit crab stood defiant against the Colossal Scolipede, near smooshed but hardly out of the Fight!
FYI about Sturdy in my Campaign (Full Modded Description):
Increases Defense by 1, nullifies all Lethal Damage/Extra Lethal Damage (Even after Fainted), OHKOs, and Residual/Chip Damage like Hail/Bad Weather, Bad Terrain Effects, Hazard Effects, and all Burns but B3 and the Toxic/Poison Burn Combo. Rocky Helmet, Block Damage, and Rough Skin/Its Variants and Counterparts affect this Pokémon normally, as well as contact effects.
Upon Sturdy activating, Pokémon has Total Death and Faint Resistance for the rest of the Round its activtated, which means that it has Perma Endure for the Round it activated. After the Round Ends when their Ability has Activated and they have taken 'Damage', they Faint. If they did not take Damage after the Ability activated, they remains conscious with 1 HP but all benefits from their ability nulled until the Encounter has passed and they have time to rest.
Reviving them during the Encounter will reset the Ability, but Sturdy will just work as described normally in the Core Book instead until the Encounter has passed.
....Which means that even though he's alone, he at minimum still has 1 more Round left in him! Question is, would you put him through the grinder even more for a chance to clutch victory....?
Which will go unanswered as your Mentor *Clanks* his can against the ground once again, grabbing everyone's attention. He lets out a small *sigh*, before favoring you with a tiny smile.
" That's enough. You pass this Test. Not perfectly, mind you - Scizor could've held back to let Glommena's Screech soften up Big Beaut, and you should've tried to Knock Down my partner as they were winding up for their haymaker instead of risking Staggering them out of it. *Amused huff* Still, a win is a win - that Crustle survived 'til the end, and might've even had a chance at cleaning my girl's clock out too. Congrats, grasshooper."
Big Beaut huffs and grumbles, displeased about the outcome, but they end up softening up like a spoilt Growlithe once Aaron calls them over and feeds them a few Berries and so TLC.
You won! Everyone (including your PC) gains 7 XP! Crustle gains + 1 Happiness, for being the last one standing and being elated at being the crucial piece in your victory! You also get $1500 Poke from Aaron, as is right a tradition between Trainers and as a bonus for good behavior.
With that, your 4th Encounter is Finished! RP is still open, but aside from that rest up; tomorrow shall come, full of more adventure!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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 Phantom is my OTP~
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(06-05-2024, 07:24 AM)Pokekitty2 Wrote: (06-05-2024, 03:26 AM)Lord Windos Wrote:
The wild looking researcher pauses at that and, now that you notice, loosen their grip on the front desk with a notable 'SNAP!' coming from the wood as she did so. Slowly, she turns around, much to the relief of the attendant, and stares down your poor beleaguered aide with crossed arms and a blank but menacing expression.
"What?"
As Randy was sweating up a new storm, you begin to to feel that something was off about this person. Or rather, you couldn't feel anything at all coming from them. Like, nothing. It was akin to interacting with a Dark Type, a particularly powerful Psychic, Fairy, or sufficiently old and/or talented regular Mon or Pseudo, or one of those rare Mons that have atypical thought and emotion patterns. That is decidedly Strange.
Sylvia gives Randy a good, long look, and then seems to sigh. She hops up onto the counter to get more level with the Professor.
Interaction goal: calm the Professor down. Silvia doesn’t know quite how the professor will react, and telling someone “calm down” never helps, so:
Procedure: surprise the professor with a simple question to try and force a “restart”.
Sylvia looks back at Randy, who’s staring blankly at the Professor. Then she turns to the professor.
>>Please pardon my partner here. He finds you attractive. I have a question, if I may - what is a Paradox?
Your aide doubletakes at your for such a blatant admission, looking even more nervous and now very embarrassed. The professor, meanwhile, blinks, momentarily taken aback by both your capacity for Speech and what was said, before glancing over at Randy.
"I'm married, but thank you for the kind thoughts."
He hangs his head at that, now feeling crushed on top of embarrassed, but while that is happening the scientist turns their attention towards you. Their arms were still crossed, but they were no longer so... confrontational.
"A question for you: how do you know about that. *Blinks* ...Before you answer that, another question: are you 'Sylvia'? "
Presumably you answer yes, and with that the professor huffs out a sigh before nodding back.
"I thought so. My name is Dr. Sada. Seddi has already informed me about you and the aid you offered. I offer my own thanks for that and preventing him from getting caught up in further difficulties. As for your question, that is private information. If you want to know more Seddi is authorized to share as needed, and I trust his judgement thereof."
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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 Phantom is my OTP~
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(06-05-2024, 04:17 PM)Lord Windos Wrote:
Your aide doubletakes at your for such a blatant admission, looking even more nervous and now very embarrassed. The professor, meanwhile, blinks, momentarily taken aback by both your capacity for Speech and what was said, before glancing over at Randy.
"I'm married, but thank you for the kind thoughts."
He hangs his head at that, now feeling crushed on top of embarrassed, but while that is happening the scientist turns their attention towards you. Their arms were still crossed, but they were no longer so...confrontational.
"A question for you: how do you know about that. *Blinks* ...Before you answer that, another question: are you 'Sylvia'? "
Presumably you answer yes, and with that the professor huffs out a sigh before nodding back.
"I thought so. My name is Dr. Sada. Seddi has already informed me about you and the aid you offered. I offer my own thanks for that and preventing him from getting caught up in further difficulties. As for your question, that is private information. If you want to know more Seddi is authorized to share as needed, and I trust his judgement thereof."
>>Sylvia is what I am called, yes.
>>Understood. It was mostly an introductory tactic either way - quite frankly, it seemed like you needed a reset. For the most part, I know Paradoxes only by name and reputation - I haven’t had any direct contact with one yet, to my knowledge.
>>Now. Is there some way we can help you? You seemed quite upset.
Sylvia’s whiskers twitch slightly with the thought of “direct contact”… if the professor picks up on that, she may realize there’s more Sylvia is choosing not to say.
Just a lil' Eevee, learning to draw...
Check my "About Me" for more info!
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(06-05-2024, 02:51 AM)Redstone Wrote: (06-05-2024, 01:48 AM)Lord Windos Wrote:
Redstone
Very cute and fierce, this thing didn't look like the usual fauna in this place. It would be a waste to just use it as a poison testing subject like he originally planned to. Might as well try to catch it after tiring it out, it looked too odd to just leave here.
He did know just the one to fight it, spiky yet cute like his opponent. Stepping a few feet away he was sent out. ''Nalu, it's time for a litte scramble.''
The Strange Kitt-mera eyes your cheerful ball of prickly Poisonous piercers with a great deal of interest, their tails swaying back and forth rapidly as they watched them hop off down from your shoulder and face off against them. Such things didn't last for long, however, as they hopped and crouched down, wiggling their but as their expression turned adorably fierce yet oh so dangerous. Play, good Fight? Yes, yes ! Initiatives:
Kitt-mera: ??? + (5)
Nalu: 2 + (5) = 7
Kitt-mera goes First, then Nalu
Super Rare Encounter: Chancing Upon a Feisty Chimera Round 1!
"Wide Guard, Scald, then Recover'"
Wg (3+3+5-2=9d6), Sc (3+3+5-4=7d6), Rc (2+3+5-6=4d6)
Super Rare Encounter: Chancing Upon a Feisty Chimera Round 1!
The thoroughly odd and bright critter has zero hesitation, bolting forward with one claw primed for playful (and savage) violence! Nalu is even quicker on the take, however, attempting to erect a barrier between him and feline ferocity!
Wide Guard 1!
(6)(5)(2) (6)(1)(3) (4)(5)(4) Crit Success!
*Ping!* - 4 Damage from the next Attack!
Crush Claw 1
Accuracy: STR + Fight + Brawl + *1 - 1 - 2 Actions = 7D6 Dice
(6)(2)(3)(3) (6)(4)(6) Hit!
Damage: 7D6 - 4 VIT + *2 = 3D6 + *3 Lethal Damage
(1)(3)(4)
The Move was Negated by the Wide Guard!
The lil' kitten bounces right off your spiky amigo, getting a surprised look from them before they grew even more excited. Oooh, a plaything tough? Yes, yes, most fun!
It takes a deep breath in, before unleashing a great torrent of all consuming flames!
INFERNO 2
Accuracy: SPE + Fight + Channel + *1 - 5 - 4 Actions = 1D6 Dice
(5) HIT
Damage: 8D6 - 4 INS - 1 IE + *3 = 3D6 + 2 Lethal Damage
(3)(6)(5) Nalu takes 3 Damage, and is englufed in flames! 8/8 HP, 3 Lethal Damage, Burn 3!!!
Hot, hot HOT! Now that is some karmatic payback, if you ever saw! Quick, water, WATER!
Scald 2
(2)(5)(5)(5) (5)(4)(1) *Sizzle, Sploosh!* Critical Hit!
Damage: SPE (2) + 2 + STAB - 1 - INS (2) = 3D6 - 1 Damage
(4)(5)(6) + (4)(2) Kitt-mera takes 3 Damage; 9/12 HP, - 1 Pain
(5)(4)(5) Nope!
The hot water manages to reduce your Burn 3 to Burn 2!
1/2 a Point of LD is recovered due to Regenerator!
The now quite apparently dangerous but cute kitty cat shakes off the boiling hot water, singed but undaunted. If anything they seemed happy from betting blasted!
Vibrating with playful and fierce energy the Kitt-mera wiggles their but for a moment before pouncing onto Nalu!
Grapple 3!
Accuracy: STR + Fight + Brawl +*1 - 6 Actions = 4D6 Dice
(6)(6)(3)(2)
Nalu is pinned and Grappled! They can't Move around, and all attacks against it have + 2 Accuracy! A Strength + Fight + Brawl Check can be used as an Action to free yourself from this Mon! Due to being on Fire, though, they start taking Burn Damage at the end every Round, though, same as Nalu. Not that it seems to bother it much...
Healing time!
Recover 3!
(6)(3)(1)(1) Aw peanuts
Failed; no HP Recovered! 2/3 uses remain of this Move!
2/2 LD recovered due to Regenerator; 9/9 HP, 2 LD!
Their quarry now firmly in place, the dangerously feisty feline begin to happily *Nom!* on your noxious urchin, treating them as both a play mate and chew toy!
Crunch 4
Accuracy: DEX + Fight + Brawl + *1 + 2 Grapple - 8 Actions = 2D6 Dice
(2)(1)
....And ends up dealing no meaningful Damage; seems they were more focus on play and fun than actually mauling your friend!
Burn 2 Check
4 VIT - 4 = 1D6 Min
(5) Nalu only takes 1 LD; 8/8 HP, 3 LD!
Burn 2 Check 2
*Skipped
Kitt-mera takes 2 Damage; 7/12 HP!
Note: You can use Scald on yourself to put of the Burn, at the cost the Move Action itself + taking a bit of Damage; can't Burn yourself this way due to, uh, already being Burnt at the time of the Move being used! Otherwise it's a Action to do a Extinguish Check mid-Battle.
Current Status:
Nalu: 8/8 Effective HP, 3 LD, Burn 2, Grappled
Kitt-mera: 7/12 HP, - 1 Pain, Burning alongside Nalu due to Grapple (But not Burnt technically)
Super Rare Encounter: Chancing Upon a Feisty Chimera Round 2!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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(06-05-2024, 03:14 AM)Lord Windos Wrote:
Regarding Iron Leave's possible aid: after a bit of convincing and explanation the evergreen guardian is willing to help out and restrain her natural outpouring of verdentivity, ready to assist with a Helping Hand while the blades on her body extended out and started emitting a ominous glow. Notably she doesn't create her signature Terrain in the midst of all this, but a closer look at her feet would she a few tuffs of grass and a few small flowers sprouting around them. Easily cleaned up, such things could be, but it does show that even deliberately throttling her power she can't help leak out a bit of it....
You also note that Juniper seems to brighten visibly in the presence of the Verdant Sword, seeming to try to flourish despite the horrific toxic condition they're in. Leaves herself is distinctly not moved by this, only looking to her Master for a moment for further input before readying herself to aid your operation.
With Seddi's Mons ready - Velzuna is a bit concerned yet excited about doing 'doctor work' with his Sharp Blades! - Fortuna ready to help direct and guide the efforts alongside you, Persephone singing a tune of Good Luck to ward away to worst outcomes (and to cheer herself up after an embarrassing night, omph), and Hecate on Stand By for healing, you take a deep, long breath, closing your eyes for a moment to center yourself, before letting it out. You bring out one of your Full Restores, applying it to Juniper to fully eliminate all her Lethal Damage, before you begin:
Operation: Heal 'n Gut!
Total Roll: Base 13D6 + 1 Dice; with ILs help, it's 15D6 now! Fortuna's Super Luck will reduce the severity of all but the worst outcomes of the Roll, as well as granting additional Fortune at a great Roll. Persaphone's Lucky Chant will Negate (1)s and prevent the truly fantastical and Strange from happening the best it can!
Now, let's see what -
(2)(6)(5)(6)(5) (6)(4)(4)(2)(4) (5)(3)(4)(1)(1)
...
...Okay then! I guess Dragonstrike's hotstreak is rubbing off you now, dios mios.
That's 10 Successes; combined with Fortuna's Super Luck, you have not only Succeeded in the Operation, you utterly aced it . You fall into a zen-like state of utter focus and precision, expertly using Velzuna to open up the patient and extract every last bit of that nasty, abhorrent Sludge that inhabited poor Juniper. At several points you even use the Sharp Fishie as a scapel directly, picking them up and using them like it was no big deal (much to their initial confusion) !
Working in perfect tandem with your Coven, perfectly orchestrating the rest of the assistants, you managed to perform a minor miracle: not only have you manage to completely cure them of All their Status Ailments, you also completely restored their HP, fixed several long standing issues you so happened to uncover, and even bolstered their Vitality with Iron Leave's and Hecate's supreme Special prowess! By the end of it Juniper the Liligant is good as new, if not better, Sleeping quietly on the operating table, finally at long last at peace.
Lastly, a most Strange but Fortunate occurrence happened: you're not quite sure how, but the combination of all that Healing and your near supernatural Skill resulted in all the sludge you extracted to congeal and Transform into Black Sludge! Enough for you and Seddi to have one Unit each. Score?
Black Sludge's Effect: In this Campaign, this Item has different Effects, based on the Type of Pokemon that Holds it -
Poison and Gooey/Sticky Mons: Works like a Better Leftovers, healing Base 2 HP at the end of each Round, as well as accelerating Will Point acquisition. Outside of Battle it'll eventually fully restore a Mon's HP after 1 Encounter of no Battles, or eliminate 2 Lethal Damage per Encounter of no combat that will also prevent LD from getting worse.
Fairy and Grass Types: They take 1 Lethal Damage per Action, but the Chance Effects of their Moves are Guaranteed and them + their Status Moves gain Extra Effectiveness; in particular, Status Ailments get nasty. Their Fairy/Grass STABs also become Lethal by default, though can't be made Extra Lethal.
Steel, Rock, Ground, and Ghost Types: - 2 Def and Sp.Def, but gain an Immunity to Chance Effects and all but Dire/Death Toxic Poison; they also gain basic Poison Touch as a second Ability
Dragons: Gain a Resistance to Fairy and a Immunity to Grass Types in exchange for weaknesses against Psychics and Ground types, in addition to Badly Poisoning them; in the case of Gooey Goodra, they don't get Poisoned and instead gain an Immunity to the Status.
Fire and Electric: Can blow it up as a ranged, one time 'Move' that acts like a Self Destruct that doesn't instantly Faint the user; can 'prime' it to detonate 1 Action later, and can also initiate a Grapple that can force said Item inside something they really don't like to all but guarantee Death on most targets and horribleness on anything that survives.
Everything Else (+ Fire and Electric Types): Anti-Leftovers, dealing Base 2 HP damage at the end of each Round and reducing the effectiveness of all Healing in General; can eventually inflict Super Badly Poison on Fainted Pokemon and reduces their Will by 1 in the process, but any Mon captured this way will absolutely HATE you in all but the most niche and weird of cases.
Can be further refined into Pitch Black Sludge, if one knows has the know-how of how to achieve it, or used as a ingredient in the most wicked and vilest of Alchemic creations, almost guaranteed to be a considered a warcrime by all but the most disreputable or insane sorts.
Juniper's Trainer is, needless to say, grateful for what you've done, being brought to tears at the (to him) miraculous twist of Fate for his precious plant Partner. He even hug you two, if allowed! He can't pay you back for the Full Restore or the GREAT service you rendered - the Monster in question extorted him of almost everything he hand to be allowed to escape further harm - but promise he owes you two BIG TIME. If asked about said Monster, he shares details that, if cross referenced with what Akamu sent about his most Recent Encounter, sounds an awful lot like the Head Goon he ended up chasing off...
With that, the 3rd Encounter for both Oz and Seddi is Concluded; due to external factors, so is Oz's Forth Encounter. They'll proceed to the nearest Center to rest, claiming they're Exhausted and emotionally taxed after such a Topsy Turvy day, and want to prepare themselves for the coming times ahead that no doubt will provid more of the same turmoil until all the crisis are put to rest themselves.
As for the cowboy himself...
(1)(6)(3)
...He later discovers that Iron Leaves managed to get Super Badly Poisoned for her 'absorptive' aid; she takes 1 Lethal Damage by the time you are able to treat her with a Full Heal or better, or 3 Lethal Damage if you rush to a Center to save on the cash. Her Terrain wouldn't work to counteract the LD, due to it's ramp up being too slow and how obvious said Verdant Terrain would be to the entire city ('Garden of Eden popping up in the middle of urban sprawl!' would sure make a big head line!), and the Center is only able to treat the Poisoning due not having the time or resources to do more now (unless you be wanting to flex your Authority...)
All's well that ends well...? Well, at least nothing got worse.
Oz was nervous at first, but after taking a sigh she looks at Seddi/@ Dragonstrike and his Pokemon, seeing his determination in save that Pokemon life. She could even glimpse behind Iron Leaves metalic eyes one thing she see the first time she meet her: Power and precision. Even in metal form, she can feel its power, a power who could might compare or be close to a Legend. It makes Oz nervous or maybe terrified, but at the same time...excited with the possibility to see its power in action.
She then look at each of her sisters: Calm and wise Fortuna, positive and energetic Persephone and mighty Hecate. All of them close to her and they nod at her, showing her determination. Oz take a deep breath, and aplying the Full Restore, she eliminate most of Juniper worse wounds, and then begin the operation.
For a slight second, Oz get...nostalgic, getting back in time, to the time when she begun her studies in medicine. First in her family house. And then when she decided to go a college of medicine, trying to get a degree in medicine to be a doctor. She could almost hear her mother and father in her ear, saying it was a waste of time, and she should study the traditions of the family. Carry their name...But her grandfather and grandmother was the only ones who support her dream. She still remember...Fortuna was originally her granny Murkrow, and Persephone was captured thanks to her granfather, who has a affinity to ghost-types. Even if their grandparents is not close to her right now, she feel...connect to them, thanks to her sisters. Almost as if they are here.
I wonder if they are still alive and well after so long...Would they be proud of me?
Oz shake her head. It was not time for distractions. She have a life to save.
"Velzuna. Here. Here. Here. And here. We must be careful to not cut important veins to not lethal hurt Juniper."
Obviously, Oz have gloves, a mask, a hat to not let hair fall in the body of Juniper, and clothes of operation. She was in deeply concentration. Since I not sure how much in-game has pass, but operations like takes a few hours (like, 4 or more hours) I leave you at how much at pass. From time to time, Persephone get close to Oz with a piece of cloth to clean Oz forehead.
After a long time, Oz, Seddi and everyone finally end the operation. Oz did found the Black Sludge. She was very fearful of the material, but she decided to keep safe in her bag.
Oz ask to inform Doctor Peace about the success of the operation and tell him Juniper situation is not only healed, but she is much better. "Doctor, Juniper is now safe. Thanks to Seddi, I was also able to identify other health problems, and heal her. She is problably even better than before. But...Seddi, his Pokemons and my own Pokemon companions help me. So the honor is to them. As a healer, the opportunity to save lives, is itself a reward."
When the man hug her, Oz was just happy. "No need to thank me. Our companions help in the operation of Juniper. She even better than before the operation. Just be careful to not encounter that Garbodor again. Lets exchange numbers, so if you or your companion get caugh again with that Garbodor, you can give me a call and I will try to help the best I can. However, go first to professionals of course. I just a medic in training, not a official professional. But if is nothing serious you can give me a call to."
Oz then turned in Seddi direction. "Seddi, thank you. Trully. This operation would be possible without your help. You are a hero." Oz then bown in respect toward the cowboy. "I will never be able to thank you enough for helping me save Juniper life. You show me that I still able to save lives. This hands can still save people."
Oz strech her arms. "I dont know about you Seddi, but after such long day, I really could use some resting. I pretty much beat up. Unless of course you want me to check on you? You said you was looking for me for medical checkup? How can I help you? Is the least I can do for your help."
Kogeki currently ability to active in battles: Anticipation.
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(06-05-2024, 04:56 PM)Pokekitty2 Wrote: >>Sylvia is what I am called, yes.
>>Understood. It was mostly an introductory tactic either way - quite frankly, it seemed like you needed a reset. For the most part, I know Paradoxes only by name and reputation - I haven’t had any direct contact with one yet, to my knowledge.
>>Now. Is there some way we can help you? You seemed quite upset.
Sylvia’s whiskers twitch slightly with the thought of “direct contact”… if the professor picks up on that, she may realize there’s more Sylvia is choosing not to say.
You only get a nod and a raised eyebrow for your first couple of comments, but your question immediately causes them to scowl and shoot a glance back at the receptionist, who looking both lost and even more nervous than before.
"....No, unfortunately. The reasons for that is simple: International Communications are down, as is International Trade. Despite my repeated inquiries at multiple Embassies I have not received a firm or clear answer as for why or how long until all is restored; at the point I'm suspecting either some for of espionage, counter-espionage pre-caution, or plain sabotage.
"Considering what has happened lately I favor more the later options, personally. *Aggrieved Sigh* I am trying to sort this out to save the trouble of sharing more bad news with my co-researcher, but at this point I imagine my efforts will be futile. Seddi will not be please with this, and frankly neither am I ."
That last point was clearly enunciated and directed towards the attendant and local guards and hovering officials, who all had the decency to look away, cowed by this woman's no nonsense attitude.
Well shit. There goes any plans to get in touch with your friends across the pond, or any means of coordinating at all for anyone else.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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 Phantom is my OTP~
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(05-29-2024, 07:53 PM)Iron Wrote: Vernon's Pokemon are in defense mode, but they've naturally relaxed a lot because it doesn't look like a fight is going to brew.
Actually, since the subject is a missing "item", Vernon decides to recall Munchlax. So now it's just Pwee being a living shield. (Water/Ground is even better for him than Water/Ice!)
Vernon chuckles. "I'm not dumb, I just like to be clear when I'm talking to someone who can't talk back. We're talking about an Egg! A Dewgong Egg! I said I'd help, and I will."
Vernon nudges Pwee to full alertness as he prepares what he'll say next. Looks a bit suspicious, after all...
"Did you happen to, er, misplace the egg near a Palossand lair? Because I fended one off while beachcombing just after I found... this."
Vernon brings out the blue brown wavy egg found by Munchlax and places it carefully in the sand. He's ready to defend the Egg should he be wrong and the Dewgong attack it, but his gut tells him he's right about this. His stance makes a clear implication that he isn't claiming ownership of the Egg if it turns out to be a misplaced Dewgong Egg.
"I've been taking good care of it, just as I would any lost and found child!"
(Oh shoot, forgot that I didn't post this! Well, better late than never!)
The OH Dewgong tilts his head at you Recalling your Best Bear Buddy, and indeed grows just a tiny bit curious and suspicious about what you had to say next. The IH one, meanwhile, seemed to grow more and more agitated as time went on, and seemed embolden by (seeming) meekness.
Then your question causes them stop as they looked over to their partner with concern and a bit of anger, as if asking 'Did you REALLY do that?' . They seemed.... embarrassed at that, before doing the equivalent of a confused shrug. ...Which earns them what appears to be a face for of wet sand as the IH Dewgong flings it at them, steaming mad, causing them to wipe it off their face and let out a snarling growl. Both of them seemed geared up to resume their Fighting and bickering once more....
...Until you placed the Egg down. Immediately both were stunned by this reveal, but not for long, as the IHD zoomed forward to frantically inspect it while the OHD looked on with mild stupidfication. A tense moment pass....and a cry of elatation and relief resounds throughout the beach as the IHD swipes the Egg up and cradles it closely, rubbing their face affectionately to it as they did so. Looks like you were right on, chief! Egg 'returned' !
You and the Coast Guard stood there for a moment kinda awkwardly as you two were overlooked in this near tearful reunion, when an *Wrumble* catches your attention and drags it back towards the OH Dewgong. They looked relieved and thankful, though you also catch a bit of chagrin at inadvertidly being called out for his possibly dire blunder. They reach towards their back and brings out a Golden Orb from.... somewhere and rolls it over to you, giving you a firm nod. For a moment you thought they gave you a Nugget, but a closer look reveals it was, in fact, Gold Pearl! One of the rarest Colors of natural Pearl that can be found outside of truly Strange or Magical, in fact! You don't know exactly how much this Treasure is worth, but it's definitely worth more than the 'measly' ~$500 - $1k Poke you'd get from a 'regular' Pearl!
The OH Dewgong also makes a few gestures at Pwee and the Balls at your belt, then acts out a few Moves - it takes a bit of back and forth, but you figure out they also offering to Tutor one of your Mons the following Moves:
- Surf (Regular Version)
- Dive (Regular Version, works on Land!)
- Earth Power
- Grit Puck (STR + 2, Priority 1, Ground Type, Roll is DEX and Channel based)
- Frost Maul (STR + 3, - 2 Accuracy, Ice Type, Roll 2D6 Dice each to Reduce Defense by 1 and to Freeze Target) are al
Once all is said and done the couple of Dewgong thank you once more more - a pat of the back from the OH and a gentle headbutt from the IHi - before the two depart with the Egg, diving into the surf and swimming to off and beyond. The CG, for his part, is stoked about this, giving you a firm clap on the shoulder and a sunny smile, a bit of stress and tension leaving him you didn't notice before now.
"...Huh! Well, that was right nice coincidence! Nice thinking, partner! I was dreading on having to force the lovely couple from the beach, but you save us all a load of grief and hassle! *Nods* I think I can handle the rest from here - best you mossy to wherever Dive you hanging at and Rest up, mate. Been a long day for all of us, and I don't envy all the work that'll have to be done to get everything in order again. 'Specially with the Festival 'round the corner and public going crazy of this, hoo boy.... *Smiles* Don't be a stranga, though; feel free to drop by anytime to help out, or just enjoy the Surf and sand once this whole big big hubba balo is over. Sutalor is usually not this crazy, and I'd hate for you to leave 'fore you can have a right proper blast at the beach!"
With this, Vernon's 4th Encounter (if I have been keeping track right) SHOULD be completed. No more Encounter can be taken for the day without incurring Penalty; RP Sessions with other PCs, meanwhile, can still occur!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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 Phantom is my OTP~
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06-05-2024, 09:12 PM
(This post was last modified: 06-05-2024, 09:12 PM by Mikaruge108.)
(06-05-2024, 04:05 PM)Lord Windos Wrote: You won! Everyone (including your PC) gains 7 XP! Crustle gains + 1 Happiness, for being the last one standing and being elated at being the crucial piece in your victory! You also get $1500 Poke from Aaron, as is right a tradition between Trainers and as a bonus for good behavior.
With that, your 4th Encounter is Finished! RP is still open, but aside from that rest up; tomorrow shall come, full of more adventure!
Crustle uses 13 exp to learn Feint Attack! Darren will once again take any potential oppourtunity to get in another healing at the Pokemon center, if he is unable, 2 Revives will be used on his fainted 'mons, and one potion each, which would completely heal Crustle, leave Glomena with 9/10 HP and Scizor with 10/11 HP. (items already subtracted from my copy of Darren's character sheet)
"Phew, Think... we did better this time, guys." Darren says to his 'mons that he used. It's at this time Darren notices the text from Seddi, to which he simply replies with a "thumbs up" emoji.
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I think it's only fair for Pwee to learn Surf, then! Vernon hops aboard the giant lilypad, riding along while Pwee undergoes the tutoring and perhaps occasionally getting dunked while he's still getting the hang of it. Then Vernon rides along the shoreline back toward base.
When all the other PCs have finished their big quests with the Pokemon Center bandits and creating magical items and preparing to fight Plot Device Pokemon and all that, Vernon sends out a text: "I did it guys, I returned the missing Dewgong Egg!" including a selfie of him giving a victory sign with the Dewgong. He looks as pleased as if he'd just saved the world.
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(06-05-2024, 05:11 PM)Lord Windos Wrote:
Super Rare Encounter: Chancing Upon a Feisty Chimera Round 1!
The thoroughly odd and bright critter has zero hesitation, bolting forward with one claw primed for playful (and savage) violence! Nalu is even quicker on the take, however, attempting to erect a barrier between him and feline ferocity!
Wide Guard 1!
(6)(5)(2) (6)(1)(3) (4)(5)(4) Crit Success!
*Ping!* - 4 Damage from the next Attack!
Crush Claw 1
Accuracy: STR + Fight + Brawl + *1 - 1 - 2 Actions = 7D6 Dice
(6)(2)(3)(3) (6)(4)(6) Hit!
Damage: 7D6 - 4 VIT + *2 = 3D6 + *3 Lethal Damage
(1)(3)(4)
The Move was Negated by the Wide Guard!
The lil' kitten bounces right off your spiky amigo, getting a surprised look from them before they grew even more excited. Oooh, a plaything tough? Yes, yes, most fun!
It takes a deep breath in, before unleashing a great torrent of all consuming flames!
INFERNO 2
Accuracy: SPE + Fight + Channel + *1 - 5 - 4 Actions = 1D6 Dice
(5) HIT
Damage: 8D6 - 4 INS - 1 IE + *3 = 3D6 + 2 Lethal Damage
(3)(6)(5) Nalu takes 3 Damage, and is englufed in flames! 8/8 HP, 3 Lethal Damage, Burn 3!!!
Hot, hot HOT! Now that is some karmatic payback, if you ever saw! Quick, water, WATER!
Scald 2
(2)(5)(5)(5) (5)(4)(1) *Sizzle, Sploosh!* Critical Hit!
Damage: SPE (2) + 2 + STAB - 1 - INS (2) = 3D6 - 1 Damage
(4)(5)(6) + (4)(2) Kitt-mera takes 3 Damage; 9/12 HP, - 1 Pain
(5)(4)(5) Nope!
The hot water manages to reduce your Burn 3 to Burn 2!
1/2 a Point of LD is recovered due to Regenerator!
The now quite apparently dangerous but cute kitty cat shakes off the boiling hot water, singed but undaunted. If anything they seemed happy from betting blasted!
Vibrating with playful and fierce energy the Kitt-mera wiggles their but for a moment before pouncing onto Nalu!
Grapple 3!
Accuracy: STR + Fight + Brawl +*1 - 6 Actions = 4D6 Dice
(6)(6)(3)(2)
Nalu is pinned and Grappled! They can't Move around, and all attacks against it have + 2 Accuracy! A Strength + Fight + Brawl Check can be used as an Action to free yourself from this Mon! Due to being on Fire, though, they start taking Burn Damage at the end every Round, though, same as Nalu. Not that it seems to bother it much...
Healing time!
Recover 3!
(6)(3)(1)(1) Aw peanuts
Failed; no HP Recovered! 2/3 uses remain of this Move!
2/2 LD recovered due to Regenerator; 9/9 HP, 2 LD!
Their quarry now firmly in place, the dangerously feisty feline begin to happily *Nom!* on your noxious urchin, treating them as both a play mate and chew toy!
Crunch 4
Accuracy: DEX + Fight + Brawl + *1 + 2 Grapple - 8 Actions = 2D6 Dice
(2)(1)
....And ends up dealing no meaningful Damage; seems they were more focus on play and fun than actually mauling your friend!
Burn 2 Check
4 VIT - 4 = 1D6 Min
(5) Nalu only takes 1 LD; 8/8 HP, 3 LD!
Burn 2 Check 2
*Skipped
Kitt-mera takes 2 Damage; 7/12 HP!
Note: You can use Scald on yourself to put of the Burn, at the cost the Move Action itself + taking a bit of Damage; can't Burn yourself this way due to, uh, already being Burnt at the time of the Move being used! Otherwise it's a Action to do a Extinguish Check mid-Battle. Current Status:
Nalu: 8/8 Effective HP, 3 LD, Burn 2, Grappled
Kitt-mera: 7/12 HP, - 1 Pain, Burning alongside Nalu due to Grapple (But not Burnt technically)
Super Rare Encounter: Chancing Upon a Feisty Chimera Round 2!
He'd use a burn heal immediately, figuring that it wouldn't try to use fire at that close a range.
''Nalu! Acid Spray point blank to force it off you.'' (3 dex + 3 fight + 5 channel - 2 acc = 9d6 dice; dmg 2 spe + 2 + 1TB )
After the Spray attack he would throw an Ultra ball to try and get it white it's caught up in surprise
Should it break out he will order Nalu to use Recover again (2 spe + 3 fight + 5 channel -4 acc = 6d6)
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