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[Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands
(06-03-2025, 05:43 AM)Spiritmon Wrote: I okay with the currently nerfs. The Skills is...a bit nifty for my taste but its workable specially with some uses of my own XP. I was saving for something else like increase my Mythical Healing, but I guess I have to use in Skills to better accuracy. My main issue is the perma Confusion for the rest of the fight. Oz will problably be a target for the monster due to Soul Bond, and now I have to be worry in not HIT myself with my own moves? On a battle when literally in the text Death Possibility is high? No. Just, no. I do like hard fights like the next cool guy, but not like this.


I would prefer not to have the Confusion at all, but if the Confusion is a necessary mechanic, if it was only temporary like...the first 2 rounds, that would be more cool since it would mean Oz getting the dizziness out of her mind and getting more used in her body. But perma Confusion? Just...no. 

I just...*Sight* I sorry, but I very defensive to player freedom and agency, specially is my own. The idea of a personality born of Hecate and Oz souls like Zoeti is cool. But I think it would be more preferable if it was more like a guidance voice or something else. No a dominate personality. And its like I said: She might be the combine soul of Oz and Hecate. But she is not Oz. MY Oz.

I am very aware of that. If bad shit happen I will accept and go along with the flow. But...please. Next time if I had to loose some freedom about it, just give me a headsup alright? I honestly wish my first time in some fusion would be better. But...*Sight* Lets just focus in the fight okay?

Perma Confusion is more than tolerable with the massive Dice Pool your Fusion has, and even the effect it has on INS Based things is blunted with said Fusions effective *9 in that Score. You'll be fine....so long as you don't miss that is. And you current Skill Scores should be fine for Combat....unless you've already increased them since I've checked just now?

I see that now. Like I said I overstepped with how I went about interpreting the Fusion and thought it could be something fun for us both. Wish it could have worked out, but it is what it is.

I'll try to be more clear about such things with you going forward. I'm sorry it didn't work out for you as well as it should, chaoticness of it all aside.

So....anyone else want to chip in on what course of action you want to take with the Boss? Or discuss basic strats at all?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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I believe that our best bet is taking out some of the ''Groups'' by specifically targetting the leaders first, (bonus points if I can snag gloom a Moxie knockout without too many penalties) so we can then focus on the boss together.
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(06-03-2025, 06:05 AM)Lord Windos Wrote:
(06-03-2025, 05:43 AM)Spiritmon Wrote: I okay with the currently nerfs. The Skills is...a bit nifty for my taste but its workable specially with some uses of my own XP. I was saving for something else like increase my Mythical Healing, but I guess I have to use in Skills to better accuracy. My main issue is the perma Confusion for the rest of the fight. Oz will problably be a target for the monster due to Soul Bond, and now I have to be worry in not HIT myself with my own moves? On a battle when literally in the text Death Possibility is high? No. Just, no. I do like hard fights like the next cool guy, but not like this.


I would prefer not to have the Confusion at all, but if the Confusion is a necessary mechanic, if it was only temporary like...the first 2 rounds, that would be more cool since it would mean Oz getting the dizziness out of her mind and getting more used in her body. But perma Confusion? Just...no. 

I just...*Sight* I sorry, but I very defensive to player freedom and agency, specially is my own. The idea of a personality born of Hecate and Oz souls like Zoeti is cool. But I think it would be more preferable if it was more like a guidance voice or something else. Not a dominate personality. And its like I said: She might be the combine soul of Oz and Hecate. But she is not Oz. MY Oz.

I am very aware of that. If bad shit happen I will accept and go along with the flow. But...please. Next time if I had to loose some freedom about it, just give me a headsup alright? I honestly wish my first time in some fusion would be better. But...*Sight* Lets just focus in the fight okay?

Perma Confusion is more than tolerable with the massive Dice Pool your Fusion has, and even the effect it has on INS Based things is blunted with said Fusions effective *9 in that Score. You'll be fine....so long as you don't miss that is. And you current Skill Scores should be fine for Combat....unless you've already increased them since I've checked just now?

I see that now. Like I said I overstepped with how I went about interpreting the Fusion and thought it could be something fun for us both. Wish it could have worked out, but it is what it is.

I'll try to be more clear about such things with you going forward. I'm sorry it didn't work out for you as well as it should, chaoticness of it all aside.

So....anyone else want to chip in on what course of action you want to take with the Boss? Or discuss basic strats at all?

Mate, Aromatherapy I had 12d6. 12.D.6. And yet, my bad luck bring negative results. Considerely my bad luck in the last rolls, I am TERRIFYING beyond belief. I will not risk to roll my dice on a battle to the death in such confusion state. If I do, I will only use 1 Move and thats all. Thats sucks, but thats all I gonna do if we go in that path. I not going to try my luck again in this battle to the death we are about to go. Specially when said creature could be extra interested in Oz Soul Bond with Hecate and Glinda.

Thank you mate. *Sight* Maybe it could be cool to let Zoeti DO exist after this battle, like some kind of...lingering tought or something in Oz and Hecate minds/Soul? Just this time as a guidance voice or a reminiscience of this rare ocasion. Again, I like the concept of a new being born of two souls. This could maybe help Oz grown more of a confident and self-aware person. We might make it work this time with a more...sensitive approach. Oz problably might not be very much chummy and buddy buddy with Zoeti at first since she take control of Oz and Hecate fused body, but maybe in the future she could work with Zoeti as friends or at least allies. We do not need to drop or erase this opportunity. Just because the introduction didn't works out, doesn't mean we can't salvage and tweak a little bit. We'll see.

That is appreaciated my friend. And I accept your apologies. And...sorry if I sounded mean or ill spirit with my reaction to all of this. I know you did not did in ill intentions, and you only wanted to give me a different kind of experience. And I truly appreciate it. If this experience ever happen with Pokemon/Human fusion (I REALLY REALLY wish it happen again, because I a big fan of Pokemon and Human fighting together and fusion is a concept I love) it will be a more enjoyable experience. Really want to see Oz fused again in the future, because I loved the desigh of Oz witch outfit. Its both cute and impose presence.

I would prefer we discuss our battle plan yes. It would be good.
Kogeki currently ability to active in battles: Anticipation.
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(06-03-2025, 06:26 AM)Redstone Wrote: I believe that our best bet is taking out some of the ''Groups'' by specifically targetting the leaders first, (bonus points if I can snag gloom a Moxie knockout without too many penalties) so we can then focus on the boss together.

Preferrably using ranged attacks to lessen the chance of getting got by the sands'
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Considering how we got to this point, yeah, I don't think 'just don't miss with the massive accuracy pool' is particularly great reassurance.

I just woke up and am running off of 3 hours of sleep, so not exactly in the best strategizing mindset ATM.  Probably is a good idea to take out at least some of the minions before going for the big bad.  Taking them all out would be cool and on theme with the group effort.
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Besides that well, group buffing moves. Be it safeguard, mist, howl, wide guard or others.

On the topic of mist I have a question. The core rulebook mentions it preventing attribute and trait reduction, does this include self inflicted ones like draco meteor? I know in the games it doesnt but the core book description isnt very specific in that regard.
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(06-03-2025, 06:26 AM)Spiritmon Wrote:

You ain't going to kill yourself with Confusion Mishaps. You PC's currently sky-high INS and immense Control will ensure that Fail Rolls, while costly, won't be seriously life threatening or too crazy. I can promise THAT much at least. If you're going to minimize dice regardless to prevent DEATH by combat, though, I can understand that. 2 Actions per Round with the rest being dedicated to Diceless Actions (Like using Actions to use more Items outside of their use in your Trainer Actions, or trying to dive in and out of Fights, etc.). is probably smart regardless in your case though.

Hm...we'll see. Like you said, though, let's just Move instead of spiraling around a sore point and give it time to heal, eh?

*Nods, smiling* Thank you, mate. Emotions got a little energized, but I'm glad we could work things out to better ends for us. As for your wish....well, anything is possible in the Wild Lands of Sutalör

*Claps hands!*

Alright, let me look over the ideas so far...

- Ranged Attacks would indeed work....to a point, as you'll end up aggroing a Group eventually regardless if you try to do it Covertly or Guns Blazing. On that note, the 'Enemy Territory' has a bunch of trenches, pills of sand/dunes, and equipment you can hide behind and try to use as Cover - if you want to try to Stealthly take down units or sneak by to get to the Boss with less attention it IS possible....though not necessarily easy without the right Moves or plan.

- Any Mon that has 'Ramp' Potential like Gloomtail would indeed benefit from setting up in a Group Battle before carrying that momentum over to other Fights. 

- Note Two: Weather is Clear, Terrain is null, and their are Hazards on the enemy side that can trip them up or be used. Each area a group is in will also be different design-wise ; I'll try to highlight important features if possible, and if all else Fails spending an Action (Trainer or Not) for Insight Rolls on Strats is never a bad idea.


(06-03-2025, 06:36 AM)Dragonstrike Wrote: Considering how we got to this point, yeah, I don't think 'just don't miss with the massive accuracy pool' is particularly great reassurance.

I just woke up and am running off of 3 hours of sleep, so not exactly in the best strategizing mindset ATM.  Probably is a good idea to take out at least some of the minions before going for the big bad.  Taking them all out would be cool and on theme with the group effort.

*Shrugs* What can I say, other that Miss Fortune can be cruel and High INS will mitigate the risks?

Yeouch! You're not developing insomnia like me, are ya mate? Please try to get more rest - take a day off from the campaign if necessary if that is what you need!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(06-03-2025, 06:37 AM)Redstone Wrote: Besides that well, group buffing moves. Be it safeguard, mist, howl, wide guard or others.

On the topic of mist I have a question. The core rulebook mentions it preventing attribute and trait reduction, does this include self inflicted ones like draco meteor? I know in the games it doesnt but the core book description isnt very specific in that regard.

Hmm...I usually take president from how the Moves actually work IRL / the main series games, but at the same time I like how Pokerole changes things up, like Keen Eye and Mold Breaker being waaaay better, Grudge acting like a pseudo-OHKO, Final Gambit stuff, etc.. Add in all the wacky stuff I do with normal Moves already and the custom stuff I brewed...

Yeah, I'm fine with Pokerole Mist preventing ALL Stat Reduction for the user's side of the Field, now that I think about it! Be careful about using Field Effects if their is Weather or Terrain Effects running, though....BUNCH of hidden interactions are abound when it comes to that stuff in my campaign.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
(06-03-2025, 07:01 AM)Lord Windos Wrote: Yeouch! You're not developing insomnia like me, are ya mate? Please try to get more rest - take a day off from the campaign if necessary if that is what you need!

You're assuming I haven't had insomnia for years and years.

Real talk though, it was weekly game night with the guys last night.  Wouldn't want to miss it!
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(06-03-2025, 07:01 AM)Lord Windos Wrote:

Still...*Sight* If Confusion would stay in place I would it would not be permanet. Again, no confusion or 2-3 rounds confused would be way more preferable than stay confuse against both the army and the Boss itself. The other buffs is okay to keep, is just the perma Confusion status that make me extremely scared. SPECIALLY now after ALL the bad rolls I done so far who bring us to this point. Nope. Not gonna risk it. Even with only 2 moves per round, not gonna tempt FATE a second time.

Question about the battle: With Oz since Oz technaly have now a Gauntlet summon by Zoeti, is she capable to now use her Pokemon moves properly? If so, I could use some of Oz Pokemon to manipulate the field as a way to defend us against the army. Maybe she could Icy Wind or Powder Snow to make the field more slipery for our enemies?

*Looking at Hecate other moves* *Sight* Still very annoyed to not able to use the Aroma moves, Healing Wish and Psychic. Two great support moves, a Emergency Button in case things go wrong, and literally Hatterene BEST psychic stab. Urrrrrgrghhhhhhh damn it. This is annoying like hell.

Speaking of moves, since Oz still have some of Mega Hatterene powers, is Oz able to use Misty Explosion? Not gonna use it since it is a extremely risk move, but just in case things get dice on our side.

I not exatcly in my best mind at the moment to make a post in the game thread so I will take a break...
Kogeki currently ability to active in battles: Anticipation.
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