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Team Discussion
#1
This is my first competitive team-idea in Uranium and because of the masses of new Pokemon and possibilities I would like to have some thoughts and advices.

Pokemon: Inflagetah
 - item: Inflagetite
 - ability: Acceleration
 - nature: Adamant
 - ev: 252 Atk/Spd, 6 HP
   - Flame Impact
   - Earthquake
   - U-Turn
   - Taunt

Pokemon: Oblivicorn
 - item: Focus-Sash
 - ability: Moldbreaker
 - nature: Jolly
 - ev: 252 Atk/Spd, 6 HP
   - Play Rough
   - Sudden Strike
   - Pursuit
   - U-Turn

Pokemon: Nucleon
 - item: Choice Scarf
 - ability: Atomizate
 - nature: Modest
 - ev: 252 SpAtk/Spd, 6HP
   - Hyper Voice
   - Shadow Ball
   - quick attack
   - Trick

Pokemon: Fafninter
 - item: Leftovers
 - ability: Fur Coat
 - nature:
 - ev: 252 HP/Def, 6 atk
   - Dragon Tail
   - Draco Meteor/Toxic
   - Ice Shard
   - Stealth Rocks

Pokemon: Sylveon
 - item: Sitrusberry
 - ability: Cute Charm
 - nature:
 - ev: 252 HP/SpDef, 6 SpAtk
   - Moon Blast
   - Protect
   - Wish
   - Heal Bell

Pokemon: Jerbolta
 - item: Choice Specs
 - ability: Quick Charge
 - nature: Timid
 - ev: 252 SpAtk/Spd, 6HP
   - Volt Switch
   - Earthpower
   - HP(Ice)/Thunderbolt/Shadowball
   - Trick

Inflagetah serves as Lead and is able to prevent an opponent from setting up Stealth Rocks, while also giving offensive pressure.
Oblivicorn is thought to revenge kill Nucleon, being able to OHKO it with Pursiut if it´s being switched out or if it stays survive with Sash and KO in the following round with Sudden Strike. Mold breaker is against Fafninter´s Fur Coat.
Nucleon is pretty Obvious the standard sweeper.
Fafninter is a physical wall, capable of setting Stealth Rocks and shuffeling the opponent with Dragon Tail. Draco Meteor to have at least one attack with some damage, Toxic for even more damage over time. Ice shard for finishing weakened enemys.
Sylveon is a classic special wall and cleric, providing recovery for the team, especially Fafninter.
Jerbolta is something I´m not sure about, but verry interesting thanks to Quick Charge. Volt Switch as main attack to instantly switching with good damage, Earthpower as second STAB, trick to cripple foes. In the 3rd slot I would feel best with HP(ice), but this might be a bit hard to breed. Thunderbolt would be an electric STAB to use if Jerbolta should stay in, Shadowball could hit Ghost and Psychic tipes effectivly, but I´m not sure how present they are currently.

Any help and critics are welcome Smile
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Messages In This Thread
Team Discussion - by Wolf93 - 09-17-2016, 04:01 AM
RE: Team Discussion - by tarutaru - 09-17-2016, 07:23 AM
RE: Team Discussion - by Lord Windos - 09-17-2016, 01:12 PM
RE: Team Discussion - by Wolf93 - 09-17-2016, 06:11 PM
RE: Team Discussion - by Cataclyptic - 09-24-2016, 01:53 AM
RE: Team Discussion - by Lord Windos - 09-17-2016, 06:36 PM
RE: Team Discussion - by poweroftibarn - 09-18-2016, 09:50 PM

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