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Move tutor currency seems too rare
#9
(10-02-2016, 11:07 AM)Paperboy012305 Wrote:
(10-02-2016, 10:57 AM)Dragonstrike Wrote:
(10-02-2016, 10:15 AM)MonkeyLord83 Wrote:
(10-02-2016, 10:08 AM)Paperboy012305 Wrote: It felt like they were part of the game. Now they are not. And what about the other Tutor move guys in Amatree Town and Silverport town. They were going to be put in the game someday. Are they seriously going to forget about that all for only one Tutor move guy?

In one of my talk with Andro, he said his reasoning was to make people actually think about putting a move on a pokemon instead of replacing it again and again because they're privileged with the ability to do so. While I get his point of view, I do think some changes should be applied to some certain extend, like in the LG/FR version, I remember there being a Karate dude who teaches punches, another teaches kicks, and so on and so forth...

The main difference with the gen 3 tutors is that they could only teach their respective moves once each per save file, even though they did so for free.
It was the only way to get Seismic Toss Chansey. And it was hard to do so because back then, it was hard to RNG abuse for a 6IV Chansey in the 3rd gen.

I'd be glad unlimited move tutors were added in the game, once only move tutors wasn't ok.
Not saying they weren't a pain, since making competitive mons using those gen 3 only tutor moves mas a massive pain the rear end simply by itself due to the bad breeding mechanics.  I'm actually glad multiple use tutors were introduced (way back in Crystal if you can believe that.  Next occurrence wasn't until Emerald.)  Most multiple use tutors do usually have some kind of restrction on them though, be it a cost or only being able to teach the move to a very small group of pokemon (like Draco Meteor).  

I do also agree that the shard costs for the Ultimate Tutor seem a bit steep atm.  I don't want to have to spam dive 10+ times every time I want to teach one move to a pokemon.  Sinnoh only got away with the sparsity of the shards because:
1. the Underground was a fairly fun minigame
2. Shards weren't all that rare, just sort of uncommon, and the rare Star Pieces could be traded in for one of each in Platinum.

B2/W2 instead went with the more monotonous route: gathering them from dust clouds. Ick, that's even worse than breaking coral...
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Messages In This Thread
Move tutor currency seems too rare - by Selene - 10-01-2016, 09:53 PM
RE: Move tutor currency seems too rare - by Dragonstrike - 10-02-2016, 11:47 AM

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