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Move tutor currency seems too rare
#11
(10-02-2016, 12:08 PM)Paperboy012305 Wrote:
(10-02-2016, 11:47 AM)Dragonstrike Wrote:
(10-02-2016, 11:07 AM)Paperboy012305 Wrote:
(10-02-2016, 10:57 AM)Dragonstrike Wrote:
(10-02-2016, 10:15 AM)MonkeyLord83 Wrote: In one of my talk with Andro, he said his reasoning was to make people actually think about putting a move on a pokemon instead of replacing it again and again because they're privileged with the ability to do so. While I get his point of view, I do think some changes should be applied to some certain extend, like in the LG/FR version, I remember there being a Karate dude who teaches punches, another teaches kicks, and so on and so forth...

The main difference with the gen 3 tutors is that they could only teach their respective moves once each per save file, even though they did so for free.
It was the only way to get Seismic Toss Chansey. And it was hard to do so because back then, it was hard to RNG abuse for a 6IV Chansey in the 3rd gen.

I'd be glad unlimited move tutors were added in the game, once only move tutors wasn't ok.
Not saying they weren't a pain, since making competitive mons using those gen 3 only tutor moves mas a massive pain the rear end simply by itself due to the bad breeding mechanics.  I'm actually glad multiple use tutors were introduced (way back in Crystal if you can believe that.  Next occurrence wasn't until Emerald.)  Most multiple use tutors do usually have some kind of restrction on them though, be it a cost or only being able to teach the move to a very small group of pokemon (like Draco Meteor).  

I do also agree that the shard costs for the Ultimate Tutor seem a bit steep atm.  I don't want to have to spam dive 10+ times every time I want to teach one move to a pokemon.  Sinnoh only got away with the sparsity of the shards because:
1. the Underground was a fairly fun minigame
2. Shards weren't all that rare, just sort of uncommon, and the rare Star Pieces could be traded in for one of each in Platinum.

B2/W2 instead went with the more monotonous route: gathering them from dust clouds.  Ick, that's even worse than breaking coral...
You know. I want shard collecting to be very easy like Heart Scale Luvdisc hunting. (Except in this game, Selkid is the Luvdisc. And you don't even need to collect heart scales off of her because reteaching moves is free....) I would like it for the Move Tutor guy to make you access the tutor moves when you get 1 shard of each. Can't you believe how long getting red shards were?
I can believe gathering red shards takes awhile.  I've seen some other complaints about that on the subreddit, actually.  As for Heart Scales...no, they're not really an issue.  Selkid have them 100% of the time, and you can even get them from breaking coral.  Why even have them in the first place if they aren't getting used though?  Well, the move relearner still requires them, actually...but only on Nuzlocke mode atm iirc, which is definitely not designed for competitive play.  

Anyways...bringing the shard costs down, increasing the rates for the shards, and adding alternative ways to collect them are all potential things that could be done to alleviate some of the unbalance here.  Bringing down the costs would probably be the easiest way, tbh...
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Messages In This Thread
Move tutor currency seems too rare - by Selene - 10-01-2016, 09:53 PM
RE: Move tutor currency seems too rare - by Dragonstrike - 10-02-2016, 12:20 PM

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