07-30-2017, 01:06 PM
(07-30-2017, 11:03 AM)tehterokkar Wrote: First Playthrough:
Archilles
Baariette
Gellin
Garlikid
Blubelfrog
Nuclear Trawpint(the lvl 75 one you can catch)
Pretty random, just took some pokemon that seemed cool as I went along with not much thought. Regrets were the Fire starter and Blubelfrog.
Second playthrough:
Electruxo / Bold / Electruxolite
-Surf
-Hydro Cannon
-Thunderbolt
-Ice Beam
Literally requires mega evolution to be relevant. Balanced stats in this game are not the way to go.
Baariette / Adamant / Baariettite
-Drain Punch
-Earthquake
-Poison Jab
-Crunch
Strong overall, Mega evolution is just better than giving him Life Orb or Choice Band/Scarf.
Pajay / Bold / Focus Sash
-Flamethrower
-Air Slash
-Fly
-Tailwind
Idea was to use this as a fodder mostly. Setup Tailwind so that the slower Pokemon(Baariette/Electruxo) can go ham. Otherwise a good choice, great typing regardless of a 4x Rock Weakness, didn't see many rock moves used outside of rock typed pokemon.
Garlikid / Hasty / Life Orb
-Drain Punch
-Earthquake
-Poison Jab
-Energy Ball
Good defenses, fantastic offenses and a good movepool. This Pokemon is great. It doesn't posses the raw power of Baariette, but makes up for it with speed and is a good revenge killer.
Theriamp / Jolly / Choice Band
-Body Slam
-Rock Slide
-Earthquake
-Ice Punch
"What if Baariette had a twin that sacrificed defenses for speed?" This guy was hell to level up to its evolution, but after that it started to kick ass really hard.
Espeon / Modest / Choice Specs
-Psychic
-Shadow Ball
-Dazzling Gleam
-Quick Attack
I originally had 5 Pokemon, and only decided to add Espeon after I finished the 8th Gym and obtained Fly. Turned out to be a good investment, she was a powerhouse with Modest and Choice Specs.
Overall the game is good until you beat 7th badge in terms of game flow. Then the trainer pokemon start to gain levels at an alarming pace and you are most likely outleveled by the time you get to the last gym's fodder trainers.
I don't know why this is necessary to make you grind levels so much at the end of the game if you want to survive the Championship matches. If I had not leveled my Pokemon for 6-ish hours on the Victory Road grass patches, I would have had 57-59 leveled Pokemon when I started the Championship. I got everything to 60 before I fought the first trainer on the Victory Road and they all had 60-64 leveled Pokemon. And then at Championship the trainers all had lvl 70 Pokemon.
Though yeah, I beat the game with most of my Pokemon being 62-64, with Baariette being 66. The Championship wasn't really even a challenge if you just build your team with the Glass Cannon concept in mind. Outspeed everything baseline and destroy with Super-effective attacks. Most Pokemon were 1 shot, some survived with less than 20% health.
The game does not allow "choose what you want" team builds without you spending many many hours grinding wild encounters at the Victory Road until all of your team are 70+. My team setup was Glass Cannon themed and it worked flawlessly since most of the Pokemon in the Championship were slow fucks.
Also the last battle against Urayne was the most disappointing shit ever. All you need are 1-2 Revive and 2-4 Full Restores. You wait for him to lower his SP.Atk with Overheat/Proton Beam to -6 and by that time you should have Intimidated him enough to make his Atk stat irrelevant. Then just 2 Metal Crunchers and he is dead.
Archilles is one of the most powerful Pokémon in the game, especially when you go Mega and have both Sun and STAB boosted EQs and Flame Impacts/Fire Blast to totalitate the competition. Don't know what went wrong with your mon, mate, but that raptor is a beast! Blubluefrog I don't know about, so *Shrugs*
Elextruco: Its pretty decent in both forms, especially when its rocking Aqua Jet , but Drizzle boosted Hydro Pump/Surf and Thunder is totally to good to pass up either! Since you were running two Megas on the team, though, I see why you went with TB instead though.
Baariette: Depending on the Ability you had for it, you could have vastly increased its effectiveness with the right item. If it was Guts, giving it a Burn Orb would provide it with pseudo Status immunity AND a heck of a lot ATK power without dealing with LO recoil or Set lock. Burn ticks away at your HP, but its not as bad as those either options, and can work well with Drain Punch. Moxie, on the other hand, combined with either Max Speed EVs and a Choice Scarf, or just going all in with ATK stacking, can just multch teams with Drain Punch,/Hi Jump Kick/Superpower , Shadow Claw, Knock Off, and Earthquake for perfect coverage of Mass Destruction, as you keep raking in boost after boost!
Not that Blood Lust is bad, its just that compared to its other prior evo abilities.... that Speed boost its gets in its Mega, though, is greatly appreciated!
Pajay: Don't have much to comment on this, actually, since you got it pretty spot on.
Garlikid: Again, no problem. Expert Belt might be best to take advantage of the coverage you have without LO recoil, but whatever suits your playstyle!
Theriamp: Return might be best for a Choice Band set, given the raw power that move has with Galviate backing it up, and Stone Edge would take out foe outright instead of having them a chance to retailiate if Flitch doesn't go off. Plus, both Rock moves are pretty inaccurate to begin with, so pick your poison...
Espeon: First, why Quick Attack on a mainly Sp.Atk driven evo? Second, why Dazzling Gleam when you have a perfectly serviceable Psychic Attack that can deal with Dragons AND Fighting fairly well. Focus Blast or Baariete/Garlikid can easily take care of Dark and Steel types, so all the more reason to not use DG . Shadow Ball is good Neutral Coverage with FB, and Calm Mind plus Leftover could have turned this into a Sp.Def tank AND damage dealing, all without Move lock.
As for that grinding....you do realize that you could have rechallenged those Trainers that gave your their numbers fairly frequently for massive EXP (Their teams scales with your own team's levels, and so does their cash, so Cha CHING!) ? And that you get a free Lucky Egg at the daycare to half that time? AND that you could have grinded with the Ninja in Tskumi village if you completed the sidequest for both free EV training, a Yatagaryu (One of the most brokenly power mons in the game) base evo , AND great trainer battles that ALSO are designed for EV training?
You are right about your assessment of the late game, in that it gets REALLY hard, but I find that to be a meaty challenge rather than a orneous obstical to overcome. I just trained, developed my team, and just powered on through. My time at the Champeonship was harder, but only because I have a more Tankish team with type balance and specialized roles for each, not a hyper offensive team like yours. Nothing wrong with your style, but complain how they all went down fast is kinda....needless in your case. You set up your team that way, so they fall just as quick, honestly. The Champeon ship is also randomized to a certain degree, so your run could have ended up very differently if something changed in your line up....
That is but one way to win against Uranye, and its a rather valid strategy if you don't have overleveled mons, something faster than it (Not a lot, really), or don't have a Nucmon yourself to counter it. If all else fails, let it drop its own stats for you!
Overall, I think your not really giving the game a fair assessment, especially since their were many different option and resources you could have employed to make your gamming experience far more fulfilling and enjoyable without tedious grinding. But hey, that is just my opinion(s), take them however you please, mate!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


