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[Guide] [Competitive] Urayne
#2
- Sticky Web is still bugged online so it's best not to be too dependant on the move.

- Expert Belt is a decent option on the first set since you get perfect coverage from a Nuclear + Fighting combo. You could pretend to be Choice locked then surprise the opponent. Well, only pretend to be Specs or Band obviously. Though I personnally think Scarf is the best item on Urayne.

- Afaik Geiger sense is not bugged per se but does not apply to ability user itself. It's a Doubles thing.

- That may just be me but I think Fission Burst is too situational. Look,
If you're scarfed then Atomic Punch deals enough damage to pretty much everything for Fission Burst to become redundant. Should a pokemon resist Atomic Punch, it's likely to survive at very low health, and a second blow would finish it. If you're faced with a dedicated physical wall that's at full health, your best bet is to fire an AP for your next sweeper to deal the finishing blow. I usually like very much the idea of running Explosion-like moves on Scarfs, as they may lack at times the firepower to net the necessary KOs with their stab moves, given that they don't hold an (Special) Attack boosting item. But that's not Urayne when it runs a 80 BP stab move that's 4x effective on the majority of the dex. See what I mean?
Now if you're not scarfed then you may want to be a little more subtle to keep Urayne alive, as it's bound to be outsped by just any heavy hitter holding a scarf of their own. I reckon Protect would be the best way to scout what the opponent's answer to Urayne is going to lock itself into, then react accordingly. Of course you'd have to be careful not to give away the information that you don't hold a scarf too soon.

- I haven't run calcs, how much do Drain Punch and Superpower do on the usual walls? Is there a situation when it's better to run Superpower instead of Drain Punch?

- Shame on me, I didn't even know that Fallout cancelled the weaknesses of Nuclear-types. Sooo, now that I'm thinking about it, that's like giving Urayne Aurora Veil plus the added 50% damage on every dual type in the game... Pretty broken. I suppose a fully offensive spread like you suggested would be deadly although difficult to pull off. Another thing worth trying is going full speed, investing some EVs (not all) into HP and the rest into Attack, while running Atomic Punch, Fire/Drain Punch, Fallout and Protect. Protect essentially deals 25 to 50% damage under Fallout while possibly letting you gain passive recovery from Leftovers. That may also be complete trash, I don't know.


What I didn't react on I'm ok with. It may not sound like it but I really do appreciate the effort people put into their guides. Well done

Also, I'm on phone so I dont know why the font size changed, nevermind that
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Messages In This Thread
[Competitive] Urayne - by Cataclyptic - 09-30-2017, 09:59 PM
RE: [Competitive] Urayne - by shademonkey - 10-01-2017, 04:15 AM
RE: [Competitive] Urayne - by Dragonstrike - 10-02-2017, 01:45 AM
RE: [Competitive] Urayne - by Cataclyptic - 10-04-2017, 11:35 PM
RE: [Competitive] Urayne - by Dragonstrike - 10-04-2017, 11:45 PM
RE: [Competitive] Urayne - by Cataclyptic - 10-04-2017, 11:49 PM
RE: [Competitive] Urayne - by Dragonstrike - 10-04-2017, 11:54 PM
RE: [Competitive] Urayne - by Cataclyptic - 10-05-2017, 12:57 AM
RE: [Competitive] Urayne - by shademonkey - 10-07-2017, 05:45 AM
RE: [Competitive] Urayne - by Cataclyptic - 10-07-2017, 08:27 PM
RE: [Competitive] Urayne - by shademonkey - 04-02-2018, 05:19 AM
RE: [Competitive] Urayne - by Scurra - 04-02-2018, 05:45 AM

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