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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(12-09-2017, 07:25 PM)PhantomUnderYourDesk Wrote: That sounds like an interesting thing. But I likely won't participate nevertheless, because I have different plans than following a new PokeRole Game after Iron's been wrapped up. It's not carved in stone yet, but kinda likely. Sorry.

Not sure if it'd entirely be something you'd be up for, tbh.  Except maybe the social aspect of it.  Setting is going to be rather unique compared to the current campaigns.

(12-09-2017, 07:28 PM)Lord Windos Wrote: Like the idea, but what would be the point of leveling up a Trainer's base Stats besides Vitality  (Since that added to HP regardless of rule setting), since you'd be using a Pokémon's own Stats/Skills/Specialties to do rolls?

That's the trick, and the secret Wink .  You'll find out when I eventually get things rolling.  And the other change is I'll be readding the Contest specialties and skills, and using the original accuracy rolls instead of using Dex and Fight for almost everything.  A little more complex?  Yeah, but leveling the contest skills happens naturally as you level the normal skills, so it's not too hard to manage, thankfully.

And I'm fairly certain my campaign will interest you somewhat, Windos, based on some of our past conversations.
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 12-09-2017, 07:34 PM

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