01-18-2018, 06:53 PM
"Sorry for that lady! I couldnt hold the damage much. I not very acostumed with this style of battle. Phantump lets teach them avoid how dodge okay? Focus in dodge his next attack them go ahead with one Strike! Avoid faint them okay (In this case make Phantump hold his strengh a little to make Igglypuff have 2 HP)"
Dodge: Dex (3) + Fight (3) + Evasion (1) - Actions (2) = 5d6
Strike Acuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (3) = 6d6
Damage: Power (1) + STR (3) = 4d6
Dodge: Dex (3) + Fight (3) + Evasion (1) - Actions (2) = 5d6
Strike Acuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (3) = 6d6
Damage: Power (1) + STR (3) = 4d6
Kogeki currently ability to active in battles: Anticipation.


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