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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(06-24-2018, 03:08 PM)Dragonstrike Wrote:
(06-24-2018, 01:48 PM)Lord Windos Wrote: That's actually a good thing in this case. Melly's attacking Electric Move is.....indiscriminately strong, to put it lightly. That, and between QA and Fire Fang, and the fact that his living blitzkrieg is on her last legs, she's 'fine'. Besides, with 5 STR backing your attacks, STAB and potential SE Damage are rendered nice bonuses rather than vital, like it was with Ventus!

To be honest, having low Vitality kinda sucks if you're facing opponents with high Strength.  Having the stat affect both HP and Defense is really imbalanced for pokemon with low base HP.  Trying to setup is also a huge risk if your opponent doesn't do the same and has enough power to blow through your defenses.  That's really the main reason that those low power moves are so scary right now.

If I don't keep up some amount of pressure, I'm gonna fall behind really quickly. :/  I was really hoping Grid would have survived that QA so I could fire off four Fury Cutters to get some additional damage in.  And now I'm in the same situation with Snivy, too, thanks to that dual proc Fire Fang :/

True, but the price my character has to pay for is that against faster and tricky opponents he'll get easily tripped up, and they get more Crits and Actions to ignore his Vitality a bit in most cases. Being able to hit precisely and a lot can overwhelm every a steak tank like my character, so its not TOTALLY lopsided...

Terra can ease up if you want him to. He was to test you, but he doesn't want to crush you into dust unless you insist that be the case.

Oh and Lucky Chant should have ended by Round 5, right guys?
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Lord Windos - 06-24-2018, 03:30 PM

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