08-12-2018, 06:56 PM
(This post was last modified: 08-12-2018, 07:01 PM by Dragonstrike.)
Could try a Technician Astronite if you want a little more power for the Rock STAB/want to use a non-Fire Hidden Power (access to HW makes HP-Fire rather pointless). I agree that Trace is rather niche, but it has its uses, and it could be a lot more useful in general than Sturdy if you're running a Life Orb. An alternate item you could run on Astronite would be an Expert Belt. A little less powerful overall, but you can fake being Choiced. The best use for Trace is probably copying Chlorophyll, Sand Rush, and Swift Swim, tbh. Copy those, and you're very likely to be faster than whatever you copied the Ability from, so it can easily stop weather sweeps in their tracks. Tracing type immunity abilities and stuff like Speed Boost, Mold Breaker, Intimidate, Blood Lust, Magic Bounce, Regenerator, Levitate, Soundproof, Petrify, Contrary, Analytic, Sturdy, Magic Guard, Quick Feet, Rebuild, Fur Coat, Thick Fat, etc. can also be a boon. Generally useful effects that can influence how opponents can possibly handle your attacker is where Trace excels, basically.
Overall, I'd say the team looks fairly solid. Certainly has some neat ideas and synergy. The FWG core is solid, the attackers look strong...I do see a distinct lack of dedicated physical attackers, notably. Nimflora's the only one. A strong specially defensive pokemon that you don't have a strong type advantage against would cause your team a lot of trouble. Inflagetah and Archilles can also rip through this team if Syrentide is taken out, which is something to be aware of.
I agree with a lot of the alternative stuff and points that Windos brought up. I've not looked at this super duper closely, but close enough that at a glance, a lot of what Windos has said is fairly decent advice, but completely up to personal preference for the most part (as Windos has stated himself).
One other thing I will note: the current version of the sim does not have Sticky Web in Seikamater's movepool, even though it should.
Overall, I'd say the team looks fairly solid. Certainly has some neat ideas and synergy. The FWG core is solid, the attackers look strong...I do see a distinct lack of dedicated physical attackers, notably. Nimflora's the only one. A strong specially defensive pokemon that you don't have a strong type advantage against would cause your team a lot of trouble. Inflagetah and Archilles can also rip through this team if Syrentide is taken out, which is something to be aware of.
I agree with a lot of the alternative stuff and points that Windos brought up. I've not looked at this super duper closely, but close enough that at a glance, a lot of what Windos has said is fairly decent advice, but completely up to personal preference for the most part (as Windos has stated himself).
One other thing I will note: the current version of the sim does not have Sticky Web in Seikamater's movepool, even though it should.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


