08-14-2018, 05:55 AM
Nimflora
I support your using Choice Band on a mon with Sticky Web, it provides role compression as you may not always need Sticky Web up depending on your matchup against other teams. One thing I'm noticing though is the uncommon skeleton of your team if you consider it a full Sticky Offense : you don't have that immediate firepower to make your team super threatening without setting up any boosts. I'm thinking of stuff like Adamant Beliaddon for example, mons with middling speed and ready to deal massive damage without setting up. What you have at this point is more like a Balanced team with Sticky Web support. Which is ok, but there's a chance you might struggle with way faster teams than yours, as even when faced with debuffed opposition, your team is rather slow.
Chimaconda
I'd change the nature to Timid, as Chimaconda is a rather "slow" revenge killer, even with a Scarf. I assume you chose Modest over Timid because you thought it would be enough with SW support but I'm really not comfortable playing a 252 Speed Scarf mon without a speed boosting nature. 403 Speed may seem like a lot but it's really not, not when considering you're holding a Scarf and you're level 100. Modest doesnt add anything to the mon since you're boosting with Overheat anyway. 85 Base Speed is a tier loaded with notable threats and you cant afford not tying with them.
No problem with the moves. Dark Pulse doesnt hit anything that Sludge Bomb + Overheat + Hp Grass dont already. You could make a case for Will-o-Wisp over Toxic Spikes, in a last-ditched effort to cripple a physical attacker for another one of your mons to finish it, but either option has its pros and cons, and it's not like you'll click that fourth move really often anyway.
M-Syrentide
Ok.
S51-A
It's one of the mons where meta adaptation shows the most, in opposition to sheer theoretical reasonning. A while ago I wouldn't have approved using Psychic over Flash Cannon because Psychic could be played around with an immunity and you'd be totally defenseless against Chainite. That was back in my Lobby days. Now since we have a different meta on the sim I'm growing increasingly ok with Psychic as the only damaging move (bar U-turn ofc) : Chainite isnt a threat at all anymore since Shadow Tag doesnt work on the sim yet and Psychic allows you to weaken Chimaconda on the switch. S51-A is a safe switch-in for Chimaconda so, better punish that.
I assume you chose a Sassy nature to capitalize on that slowturn potential. I'd personally stick with Calm and just lower the Speed IV by a couple points if slowturning is that important to you, that's a thing you can easily exploit on the sim. Going -Speed opens the door to unnecessary problematic stuff imo.
Metalynx
I'm curious to know what this EV spread lets you tank exactly, I assume you did your research.
I'd swap Meteor Mash with Earthquake, Meteor Mash's too few PPs are sure to work against you on such a defensive mon as Metalynx. I'd advise Iron Head if you really wanted a Steel stab that badly, but still I think Earthquake is a superior option, as it lets you punish Chimaconda, both formes of Archilles and Inflagetah, Beliaddon and Yatagaryu switching in expecting resisted stab attacks.
Astronite
Now that's the real hard part. Being an Astronite user myself I know how much people underestimate it and stay in against it, despite its extensive movepool. This alone can reduce your chances at setting up a free Nasty Plot. I'm not entirely sure Astronite using set up moves is the most optimal thing at this stage of the meta. Choice Specs could be interesting if damage is what you want but dont quote me on that. I havent tried that yet.
I give more of a support role to my Astronites, so I would rather advise finding another mon to fill that "I deal massive damage right off the bat" spot. Preferably one that can set up SR or Spikes. You've seen what my Laissure can do, I'm sure you could tweak its moveset to put SR in there.
All in all, your team looks solid and you seem to have understood what the main threats of the current meta are, if not for little set optimizations here and there. Good job.
Funny enough, I've noticed stuff that Poisseman used that I experimented on him, it's great to see people try new stuff! I'm the one who tried Roost Yata and T-Wave S51-A against him
I support your using Choice Band on a mon with Sticky Web, it provides role compression as you may not always need Sticky Web up depending on your matchup against other teams. One thing I'm noticing though is the uncommon skeleton of your team if you consider it a full Sticky Offense : you don't have that immediate firepower to make your team super threatening without setting up any boosts. I'm thinking of stuff like Adamant Beliaddon for example, mons with middling speed and ready to deal massive damage without setting up. What you have at this point is more like a Balanced team with Sticky Web support. Which is ok, but there's a chance you might struggle with way faster teams than yours, as even when faced with debuffed opposition, your team is rather slow.
Chimaconda
I'd change the nature to Timid, as Chimaconda is a rather "slow" revenge killer, even with a Scarf. I assume you chose Modest over Timid because you thought it would be enough with SW support but I'm really not comfortable playing a 252 Speed Scarf mon without a speed boosting nature. 403 Speed may seem like a lot but it's really not, not when considering you're holding a Scarf and you're level 100. Modest doesnt add anything to the mon since you're boosting with Overheat anyway. 85 Base Speed is a tier loaded with notable threats and you cant afford not tying with them.
No problem with the moves. Dark Pulse doesnt hit anything that Sludge Bomb + Overheat + Hp Grass dont already. You could make a case for Will-o-Wisp over Toxic Spikes, in a last-ditched effort to cripple a physical attacker for another one of your mons to finish it, but either option has its pros and cons, and it's not like you'll click that fourth move really often anyway.
M-Syrentide
Ok.
S51-A
It's one of the mons where meta adaptation shows the most, in opposition to sheer theoretical reasonning. A while ago I wouldn't have approved using Psychic over Flash Cannon because Psychic could be played around with an immunity and you'd be totally defenseless against Chainite. That was back in my Lobby days. Now since we have a different meta on the sim I'm growing increasingly ok with Psychic as the only damaging move (bar U-turn ofc) : Chainite isnt a threat at all anymore since Shadow Tag doesnt work on the sim yet and Psychic allows you to weaken Chimaconda on the switch. S51-A is a safe switch-in for Chimaconda so, better punish that.
I assume you chose a Sassy nature to capitalize on that slowturn potential. I'd personally stick with Calm and just lower the Speed IV by a couple points if slowturning is that important to you, that's a thing you can easily exploit on the sim. Going -Speed opens the door to unnecessary problematic stuff imo.
Metalynx
I'm curious to know what this EV spread lets you tank exactly, I assume you did your research.
I'd swap Meteor Mash with Earthquake, Meteor Mash's too few PPs are sure to work against you on such a defensive mon as Metalynx. I'd advise Iron Head if you really wanted a Steel stab that badly, but still I think Earthquake is a superior option, as it lets you punish Chimaconda, both formes of Archilles and Inflagetah, Beliaddon and Yatagaryu switching in expecting resisted stab attacks.
Astronite
Now that's the real hard part. Being an Astronite user myself I know how much people underestimate it and stay in against it, despite its extensive movepool. This alone can reduce your chances at setting up a free Nasty Plot. I'm not entirely sure Astronite using set up moves is the most optimal thing at this stage of the meta. Choice Specs could be interesting if damage is what you want but dont quote me on that. I havent tried that yet.
I give more of a support role to my Astronites, so I would rather advise finding another mon to fill that "I deal massive damage right off the bat" spot. Preferably one that can set up SR or Spikes. You've seen what my Laissure can do, I'm sure you could tweak its moveset to put SR in there.
All in all, your team looks solid and you seem to have understood what the main threats of the current meta are, if not for little set optimizations here and there. Good job.
Funny enough, I've noticed stuff that Poisseman used that I experimented on him, it's great to see people try new stuff! I'm the one who tried Roost Yata and T-Wave S51-A against him


