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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(09-26-2018, 09:33 AM)Dragonstrike Wrote:
(09-26-2018, 08:08 AM)Mikaruge108 Wrote: -EDIT- Orders are in, did I get my numbers right?
And yes, if the GM permits it I still want Heat Wave tutored onto Hida. (STAB Spread move would be useful.)

A few things that I want to note:
- The multi-action penalty increases for each action in the round.  For 2 actions, it's -2 for the first, -3 for the second.  If you used 4, it'd be -4/5/6/7 for each respective move.  See the trend?
- Another accuracy related to thing is that Rock Slide has an innate accuracy penalty.  In this case, it's a -1 penalty.  Make sure to account for that, too
- Since you have 11 d6 in your base dice pool, you could use up to 3 or 4 actions comfortably if you wanted, depending on Pain, Status conditions, and the move you're using.  Fewer actions means a higher crit chance, though, so that is a benefit to attacking less
- Damage dice pools always account for 3 things: the move's power (3 for both FB and RS), the characer's Strength (3 in your case), and STAB if applicable (+1 for FB in this case).  That means RS has a base damage pool of 6 D6 (hitting up to 5 targets), while FB has 7 (hitting only 1 target and doing a small amount of chip damage to 2 more).  Damage pools also have to account for the foe's Defense/Vitality, but you won't know what it is until after you've attacked them at least once (Chupacho had 2 Vit, for example)
- Finally, don't forget to make sure your orders are clear.  In this case, it might be helpful to write out some more detailed orders for Noire along with Hida.
Partly edited, also what replaces Tough in this RP?
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Mikaruge108 - 09-26-2018, 10:00 AM

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