Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
Ohhoho...that's a neat little trait that Mika's Shuppet has...Ominous Wind is an Egg Move for Shuppet, and one that's not in the core book at that (Drifloon is even a pokemon that can breed it on to Shuppet).  Showing off that breeder background already, I see...
Reply
(09-25-2018, 06:31 PM)Dragonstrike Wrote: EDIT: Oh wait, hang on, I just noticed Mika left some orders in their original post where they first typed out some orders: Noire spamming Ominous Wind, Hida spamming Flame Burst.  I guess Mika's still going with that, then?

Yes, that is correct. Although I have a slight edit to Hida's orders that I'll post now. (totally forgot he knows Rock Slide lolz.)
-EDIT- Orders are in, did I get my numbers right?
And yes, if the GM permits it I still want Heat Wave tutored onto Hida. (STAB Spread move would be useful.)
[Image: 7V2sBYC.png]
Reply
(09-26-2018, 08:08 AM)Mikaruge108 Wrote: -EDIT- Orders are in, did I get my numbers right?
And yes, if the GM permits it I still want Heat Wave tutored onto Hida. (STAB Spread move would be useful.)

A few things that I want to note:
- The multi-action penalty increases for each action in the round.  For 2 actions, it's -2 for the first, -3 for the second.  If you used 4, it'd be -4/5/6/7 for each respective move.  See the trend?
- Another accuracy related to thing is that Rock Slide has an innate accuracy penalty.  In this case, it's a -1 penalty.  Make sure to account for that, too
- Since you have 11 d6 in your base dice pool, you could use up to 3 or 4 actions comfortably if you wanted, depending on Pain, Status conditions, and the move you're using.  Fewer actions means a higher crit chance, though, so that is a benefit to attacking less
- Damage dice pools always account for 3 things: the move's power (3 for both FB and RS), the characer's Strength (3 in your case), and STAB if applicable (+1 for FB in this case).  That means RS has a base damage pool of 6 D6 (hitting up to 5 targets), while FB has 7 (hitting only 1 target and doing a small amount of chip damage to 2 more).  Damage pools also have to account for the foe's Defense/Vitality, but you won't know what it is until after you've attacked them at least once (Chupacho had 2 Vit, for example)
- Finally, don't forget to make sure your orders are clear.  In this case, it might be helpful to write out some more detailed orders for Noire along with Hida.
Reply
And as for Heat Wave, Mika, that'll totally be teachable to Hida!  ...once either Shiva or Nathan become more familiar with the move, that is.  But once one of them is, teaching it shouldn't be a problem. Since HW is listed in the book for Slugma, it should be pre-approved for tutoring. Unfortunately, unless GM discretion is applied (i.e. saying one of the tutorers has seen the move used by other trainers enough to tutor it) or we catch a pokemon that already knows HW (which would probably be a Growlithe or Torkoal), it'll probably be awhile before Nathan or Shiva can tutor the move since the only pokemon we currently have that could potentially learn it are Charmeleon and Larvesta (who both have to evolve then spend 60+ exp on learning it). Alternatively, Magcargo does get STAB on RS, so evolving would get ya a STAB spread move too.

Another thing that evolving Hida gives ya access to is Inferno becomes tutorable.  Nathan's even familiar with that move already.  The catch is it might take a little convincing to teach that move because it's highly lethal if not held back, being one of the most Lethal attacks in the game. And you have to evolve Hida first before it becomes possible to teach it.
Reply
(09-26-2018, 09:33 AM)Dragonstrike Wrote:
(09-26-2018, 08:08 AM)Mikaruge108 Wrote: -EDIT- Orders are in, did I get my numbers right?
And yes, if the GM permits it I still want Heat Wave tutored onto Hida. (STAB Spread move would be useful.)

A few things that I want to note:
- The multi-action penalty increases for each action in the round.  For 2 actions, it's -2 for the first, -3 for the second.  If you used 4, it'd be -4/5/6/7 for each respective move.  See the trend?
- Another accuracy related to thing is that Rock Slide has an innate accuracy penalty.  In this case, it's a -1 penalty.  Make sure to account for that, too
- Since you have 11 d6 in your base dice pool, you could use up to 3 or 4 actions comfortably if you wanted, depending on Pain, Status conditions, and the move you're using.  Fewer actions means a higher crit chance, though, so that is a benefit to attacking less
- Damage dice pools always account for 3 things: the move's power (3 for both FB and RS), the characer's Strength (3 in your case), and STAB if applicable (+1 for FB in this case).  That means RS has a base damage pool of 6 D6 (hitting up to 5 targets), while FB has 7 (hitting only 1 target and doing a small amount of chip damage to 2 more).  Damage pools also have to account for the foe's Defense/Vitality, but you won't know what it is until after you've attacked them at least once (Chupacho had 2 Vit, for example)
- Finally, don't forget to make sure your orders are clear.  In this case, it might be helpful to write out some more detailed orders for Noire along with Hida.
Partly edited, also what replaces Tough in this RP?
[Image: 7V2sBYC.png]
Reply
(09-26-2018, 10:00 AM)Mikaruge108 Wrote: Partly edited, also what replaces Tough in this RP?

Dexterity.

General rules for accuracy pools in this campaign:
- Dexterity is always used in every accuracy pool.  If Insight, Strength, Tough, or another Attribute would be used normally, use Dex instead
- If the Skill listed for the second stat is on the character sheet (such as Survival or Fight), use it.  If it's not (such as Contest), replace it with Fight.
- Use Specialties as-is.  Except Etiquette, which is replaced with Allure.

Also, if a move has Will listed in its accuracy roll, that gets replaced with a standard Canalize/Brawl accuracy rollin this campaign. In the case of Spite, Curse, Grudge, Wish, etc., the accuracy roll is Dex + Fgt + Canalize since they're ranged to some degree.
Reply
A few notes about Noire's orders, @Mikaruge108.  Hida's look good now.

- Ominous Wind and Hex only have 2 power (not counting Hex's effect)
- Screech uses Canalize for its specialty and has no innate inaccuracy, so it also has a base dice pool of 11.
- If you're giving yourself a -4/5/6/7 action penalty, make sure to order 4 actions for clarity.
- Hexing a Flinched Electabuzz is a good call!  But keep in mind that Hida is last in the initiative, and Noire moves after the Electabuzz do, so it'd be difficult to pull off in this specific case.  Keep the specific conditions of the battle in mind when issuing orders. (Good use of conditional orders, though!)

Side note: Hex might be able to do increased damage to a target blinded by FLASH if Iron allows that, though...
Reply
Not going to be posting very much today, since I have an exam to study for tomorrow. Go on without me for today!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
(09-25-2018, 07:16 PM)Lord Windos Wrote:
(09-25-2018, 06:36 PM)Dragonstrike Wrote: Holy moly.  And I thought it takes a long time for some bugs to evolve...

According to the book, Slugma only evolve after living near volcanoes for 1000 years.  Ummm...

Ummm is right! Iron, say that this isn't so, or Spira's never going to Evolve their lava slug!

I'm afraid that's the only way for Slugma to evolve! I wonder how such a long period of time could be managed in this campaign?
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply
(09-26-2018, 08:08 AM)Mikaruge108 Wrote: And yes, if the GM permits it I still want Heat Wave tutored onto Hida. (STAB Spread move would be useful.)
(09-26-2018, 09:45 AM)Dragonstrike Wrote: And as for Heat Wave, Mika, that'll totally be teachable to Hida!  ...once either Shiva or Nathan become more familiar with the move, that is.  But once one of them is, teaching it shouldn't be a problem.

Movetutoring is for the biggest part Shiva's speciality/task and I'm having both the highest pool of dice in a Tutor Roll and an interest as a sidecareer for her, so I'd prefer if it is left for her in most cases. Yes, I apologize if I'm repeating myself, but I'm a tad bit protective concerning this.

I'm in no hurry, but it can certainly done when it's approved and gotten familiar with the mechanics of the desired move.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
Reply


Forum Jump:


Users browsing this thread: 57 Guest(s)