01-18-2019, 04:28 PM
(This post was last modified: 01-18-2019, 04:29 PM by Dragonstrike.)
(01-18-2019, 04:22 PM)PhantomUnderYourDesk Wrote:(01-18-2019, 03:07 PM)Iron Wrote: @Phantom does this match your understanding of things like Ally Switch? I've talked to you about it more than anyone.
Huh? Eh, well, we two've been talking about that sort of thing a while ago, I remember, it's been more on a practical than theoretical/mechanical base because I felt Ally Switch of Helios could be useful for my Double Battles.
From what I noted, that move allows me to switch out anytime during an ongoing Round to replace it with a new Pokemon of mine, but neither can that Pokemon take an Action that Round nor does that end the ongoing Round - scenically that means the new Pokemon is 'at the mercy' of the current foe, but if done right it's possible to outplay an advantage - for example by sending out my bulky Luxi against a foe relying on massive damage-doing - or defuse a disadvantage - for example by switching in Yena or Purrloin into an offensive Psychic Type.
Which for the record, also seems to be how the book interprets how Switcher moves work, as the pokemon that just switched in will be 'ready to fight in the next Round' according to U-turn's text (due to the penalty for switching into a chaotic battle mid-round that the book mentions on an earlier page).
Any restrictions on if the opponent can keep attacking after you used U-turn or whether a Whirlwind/Circle Throw user can continue attacking after phasing the opponent would be either alterations to the original rules or IC rules set by the League for official trainer battles to keep things fair. (though a wild/disobedient pokemon might not care about those, as has been stated already)
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