02-11-2019, 09:07 PM
(This post was last modified: 02-11-2019, 09:10 PM by Dragonstrike.)
(02-11-2019, 09:02 PM)Lord Windos Wrote: *Raises Eyebrows* I though you couldn't tamper with the Chance Effects of a Move, seeing as how they're a random element that cant really be controlled or relied upon all too well, even by Serene Grace users. If so, though, then I don't really have a problem with that, other than it diminishing the odds of you claiming victory over the fancy fae. Then again, better to lose completely than get penalized or hatred from a Gym Leader....
Iron's campaign ties a burn's Lethality to if you hold back on the move's lethality or not. He introduced that with a Vulpix's Flamethrower in Shiva's little cup training, and Spirit and I have been using it with Flamethrower and Flare Blitz ever since. And it applies to Fire Blast, Inferno, and any other move that can inflict Lethal Burns, too. The idea/reasoning is you only clip them with the flames, rather than engulf them in it (just as if you were holding back with the move's damage), so the burn is less powerful as a result.
It's a bit of a house rule since the book only says holding back affects damage OR makes the move non-lethal (not necessarily both), but Iron's being a little more flexible with the Lethal damage rules in Skull Ruins.
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Pokerole Game 1: Skull Ruins
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


