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(02-11-2019, 03:03 PM)Dragonstrike Wrote: @Iron, does Angela's Gardevoir not have Trace since you didn't mention it at all?
Yeah that's totally fair to ask - Trace would have activated by now and hasn't, so you can deduce Gardevoir has a different ability.
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(02-11-2019, 04:38 PM)Dragonstrike Wrote: (02-11-2019, 04:29 PM)PhantomUnderYourDesk Wrote: Okay, currently it's 8/9hp and +1 Dext for Koa (going first, no Leftovers according to Spirit) and 6/7hp and +3 Vitality for Cottonee, yikes. Orders incoming.
If Koa's holding a Dragon Fang, Cottonee might have less HP than that, actually. She could have lost as much as an additional 4 HP since she got hit by 4 Dragon type moves in Round 1 (assuming all the damage calcs are correct already minus the DF being unaccounted for). It could potentially swing the match...
You might want to double check those damage calcs with Spirit, see if the Dragon Fang's addition changes anything.
Spirit helpfully included the DF in his orders/calculations, so it should be right.
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(02-11-2019, 04:19 PM)Lord Windos Wrote: (02-11-2019, 03:58 PM)Dragonstrike Wrote: Okay...that cave with the pictographs might actually help explain one or two things...Nathan would definitely be interested in hearing about what Terra found! Kinda odd that Lunatone is depicted but Solrock isn't, though...hmmm...
He'll be sure to share his findings with everyone once he gets back from his Safari! Additionally, he'll also be taking pictures of what he's found too, so those are visual aids for everyone too!
About to head to class right now, so I won't be posting for another few hours or so. Want to know if that big chuck of MSC has anything special about it other than it being what it is, and if not, how much would it be worth, but that can wait until later. Also, is it possible for Terra to stay up through the night to continue to search the Heartlands for Pokemon/Rare Stuff, at the cost of Will and/or Exhaustion? Might as well make the most of his last day in the S.Z. , before he has to go and never return for a looooong time.
Yes, it costs 1 Exhaustion the next day for each extra encounter you do. Species will change, of course.
The MSC does look different. It has different patterns that are more regular than the normal MSC chunks. Just based on its size, it'd be worth $2000.
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(02-11-2019, 05:13 PM)Iron Wrote: Spirit helpfully included the DF in his orders/calculations, so it should be right.
Alrighty then! Guess there's nothing to worry about for that Round in that case.
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(02-11-2019, 05:14 PM)Iron Wrote: (02-11-2019, 04:19 PM)Lord Windos Wrote: (02-11-2019, 03:58 PM)Dragonstrike Wrote: Okay...that cave with the pictographs might actually help explain one or two things...Nathan would definitely be interested in hearing about what Terra found! Kinda odd that Lunatone is depicted but Solrock isn't, though...hmmm...
He'll be sure to share his findings with everyone once he gets back from his Safari! Additionally, he'll also be taking pictures of what he's found too, so those are visual aids for everyone too!
About to head to class right now, so I won't be posting for another few hours or so. Want to know if that big chuck of MSC has anything special about it other than it being what it is, and if not, how much would it be worth, but that can wait until later. Also, is it possible for Terra to stay up through the night to continue to search the Heartlands for Pokemon/Rare Stuff, at the cost of Will and/or Exhaustion? Might as well make the most of his last day in the S.Z. , before he has to go and never return for a looooong time.
Yes, it costs 1 Exhaustion the next day for each extra encounter you do. Species will change, of course.
The MSC does look different. It has different patterns that are more regular than the normal MSC chunks. Just based on its size, it'd be worth $2000.
Then Terra will take the Exahustion cost And grab a few extra Encounters! For the current one, Terra takes the pictures and leaves Boldore alone, so he's ready to start the next set whenever!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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02-11-2019, 08:49 PM
(This post was last modified: 02-11-2019, 08:50 PM by Dragonstrike.)
@ Iron, don't forget to roll for that Gardevoir's Burn AND the Fire Pledge damage. Could make a BIG difference.
Also, that third Flamethrower should have another damage die due to Blaze being at +3.
If all 3 are successes, Nathan wins immediately!
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02-11-2019, 08:57 PM
(This post was last modified: 02-11-2019, 08:59 PM by Lord Windos.)
(02-11-2019, 08:49 PM)Dragonstrike Wrote: @Iron, don't forget to roll for that Gardevoir's Burn AND the Fire Pledge damage. Could make a BIG difference.
Also, that third Flamethrower should have another damage die due to Blaze being at +3.
If all 3 are successes, Nathan wins immediately!
Burn 2 for Garv, actually, and they have either 4 or 5 Vitality, so no matter what they'll be taking at least 1 Lethal Damage from the pseudo fire breathing dragon. If its within the rules, treating that Status Condition should be Angela's top priority post Round, if not mid battle if its allowed.
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02-11-2019, 08:59 PM
(This post was last modified: 02-11-2019, 09:01 PM by Dragonstrike.)
(02-11-2019, 08:57 PM)Lord Windos Wrote: Burn 2 for Garv, actually, and they have either 4 or 5 Vitality, so no matter what they'll be taking at least 1 Lethal Damage from the pseudo fire breathing dragon. If its within the rules, treating that Status Condition should be Angela's top priority post battle, if not mid battle if its allowed.
I specified the Flamethrower as non-lethal, so it should be Burn 1. Still only a 2 D6 resist, though (Mega Buff should only be +1 Defense, as nothing (currently known about) can naturally increase a pokemon's Vitality). Standard League rules disallow Lethal damage in most cases. Dagny's Gym Battle is one of the few official League battles that allows it so long as you aren't purposely trying to kill her pokemon (as there are legitimate strategies that involve using Lethal damage without killing the opponent)
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(02-11-2019, 08:59 PM)Dragonstrike Wrote: I specified the Flamethrower as non-lethal, so it should be Burn 1. Still only a 2 D6 resist, though. Standard League rules disallow Lethal damage in most cases. Dagny's Gym Battle is one of the few official League battles that allows it so long as you aren't purposely trying to kill her pokemon (as there are legitimate reasons to use Lethal damage without killing the opponent)
*Raises Eyebrows* I though you couldn't tamper with the Chance Effects of a Move, seeing as how they're a random element that cant really be controlled or relied upon all too well, even by Serene Grace users. If so, though, then I don't really have a problem with that, other than it diminishing the odds of you claiming victory over the fancy fae. Then again, better to lose completely than get penalized or hatred from a Gym Leader....
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Man! Now anyone can win in the next round! Can't lie I pretty nervous but also very much excited to see what gonna happen!
Kogeki currently ability to active in battles: Anticipation.
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