05-26-2019, 05:10 PM
(05-26-2019, 04:27 PM)Dragonstrike Wrote: Iron, you forgot to account for the Light Screen on Nathan's side of the field. That would have reduced the damage Charizard took from those Psychics, meaning he wouldn't have fainted and could have used more Heat Waves.
Accounting for Light Screen, Charizard would have only taken a total of 6 damage. It does affect the damage that Charizard does with Heat Wave 2 (if you want to edit it instead of leaving it as is), but he might KO all of the Kadabra with the rest.
(05-26-2019, 04:57 PM)Dragonstrike Wrote:(05-26-2019, 04:53 PM)Iron Wrote: Ah. With Charizard alive, they'd all be fainted for sure. I won't bother to reroll things but Charizard can be unfainted at the end of the combat, and you don't have to worry about that Teleporting Kadabra.
I wasn't worried about Teleporting Kadabra anyways. Calam's Pursuit would have probably very quickly solved that little issue.Was mostly just trying to minimize any damage taken.
I'll note that Charizard's currently sitting at 3 HP.
As the Kadabra hit Charizard with Psychic after Psychic, he roars while hovering above them, his tail's flame getting brighter and taller! They've fallen right into his and Nathans' trap! Damaging Charizard only makes him stronger! As Charizard bellows, super heated air blasts the Kadabra until none of them are conscious, supplemented by the blades of energy flying at the Psychic types from both Gallade and Kelda!
After the fact, though, Charizard has to land as he winces in pain. Those Psychics did a number on him even despite the Light Screen and amplified the feeling of the pain caused that that Mega Charizard's Night Slash earlier. Even still, he will not fall so easily to a mere few humanoid, cat-like opponents! He'll just...need a moment to catch his breath again...phew...
Nathan briefly recalls Gallade to clear the effect of Telekinsis on him, and then uses a Paralyz heal on himself.
Given that Solosis's Light Screen played a major role in this battle, can she get a share of the 21 exp? And do the trainers get 10 or 11 exp since 21 is an odd number?
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Was mostly just trying to minimize any damage taken.