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[Meta Thread] Dragonstrike's Pokerole Test Game: Mount Coronet Mystery
(06-25-2019, 05:54 PM)Dragonstrike Wrote: Hmmmmm...regarding Evades and Clashes, which way would you guys prefer we use them?

a) Using them takes up your whole Turn, preventing you from taking another action until your next Turn.  Conditional Orders for Evading/Clashing generally only work when you're slower than your opponent in this case, and you have to dedicate a whole Action to Evading/Clashing.  Ironically, this makes it hard for speedy characters to abuse them unless they know they're facing a really slow/weakened opponent and can attempt to dodge everything, then fight back.  This is the method I used during Randolph's battle with Candice and Octavia's Swift.

b) Using them does not take up your whole Turn, but still counts towards your number of Actions for the Round as normal (makes it a little more work for me to keep track of when moves are being fired off if Turns are being used that quickly, but it generally makes them more useful even if you're faster than the opponent).  Initiative doesn't matter in this instance, only that you still have actions remaining in the current Round of combat, but there's little to no reason to dedicate an entire Action to Evading/Clashing in this case.  This is the method I just used for Core's Flamethrower.

At this point in time, I think I'm leaning towards option b), if only to make the two specialties more useful (particularly Evasion, since being too speedy in option a) can be more of a hindrance than a help due to it being harder to utilize that specialty you've invested in).

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And on a related note, what did you guys think of the thing I did with that Flamethrower Clash?  I imagine that if you were to Clash with a physical move, some of the force of the move that impeded the attack would still reach your target.  Different story if you're clashing with things like laser beams and other ranged attacks, though.  Hopefully that make Clash a little bit more appealing in the face of Evasion.

(06-25-2019, 06:46 PM)Dragonstrike Wrote:
(06-25-2019, 06:20 PM)Lord Windos Wrote:

When I say Turn, keep in mind that a Turn is only a small part of the overall Round.  In a), if you have a fast pokemon like Weavile and they attack, they can't Evade until their next Turn comes around because they've already used their Turn to attack.  A fast pokemon can't typically use Conditional Orders to Evade in the case of a) because by the time that Conditional Order would become relevant, they've already used their action for the current Turn of the Round (the obvious exceptions to that being when the opponent uses moves with increased Priority, the opponent does something that puts them higher in the initiative than the Evade user, or when the user is using a move with decreased priority).  You can still take actions other than Evade and Clash during the rest of the Round.

Another consequence of a) is that you can only Evade once per Turn.  Yes, technically, Evading/Clashing would end a character's Turn, as they only get the one Move/maneuver per set of Turns in a Round.

Option b) effectively lets you make multiple Evades per Turn (which is really only relevant when targeted by a move like Fury Swipes or when facing multiple opponents simultaneously)

In both a) and b), Evasions and Clashes still count towards the 5 Action limit per Round.  The main difference between them is mostly how they interact with Conditional Orders.

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Yeah, how Clash works in the book is kinda weird.  There's not much going for it compared to Evasion since it can't fully nullify the damage in the base rules.  To say I've not considered changing the mechanics to make it more like Evasion but for Stronger pokemon as opposed to more Dexterous ones would be inaccurate.  I can kinda understand if they wanted to make it a unique thing that was definitely separate from Evasion, but it does feel like Clashers got a bit of a raw deal.

Even if Clash were to fully nullify all damage from both moves, it doesn't change the fact that Clash still costs you a moveslot and Evasion doesn't just by the virtue of how both work, so I kinda want to give Clashers an incentive to use it.  Though granted, the suggestion I just made doesn't do anything for Clashing with a ranged attack...but for the heck of it, if I were to, say, let all moves used as a Clash do some bonus chip damage instead of losing that move's usage for the rest of the Round, would that possibly make it more appealing for the pokemon that rely on it over Evasion? (even if it's only out of necessity)  Does that make it better than Evasion?  Not necessarily, but I think it would at least make it better than it was before.

(06-26-2019, 02:52 PM)Lord Windos Wrote: I hate to be that guy, but its been around day or a little less since Spiritmon has posted in the Game Thread. He's the only one that really hasn't finished or is in the process of finishing their Encounter, and I worry if that will remain the case for several days ahead.

Well, I been waiting for Dragonstrike to post the iniative of my char. But he was focus in the others chars.
Kogeki currently ability to active in battles: Anticipation.
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RE: [Meta Thread] Dragonstrike's Pokerole Test Game: Mount Coronet Mystery - by Spiritmon - 06-26-2019, 04:06 PM

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