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[Meta Thread] Dragonstrike's Pokerole Test Game: Mount Coronet Mystery
(03-01-2020, 10:06 PM)Lord Windos Wrote: Huh, so Confusion is just a carbon copy of Ghost Pokerole Cure? That's alright by me if we go ahead with using those effects instead, but I feel as if that sorta makes G.Pr.C. wholely inferior to just having a Confuse capable Move as a result, as why have a Ghost sacrifice potentially 1/2 of their HP instead of them using Confuse Ray , or just about any Pokemon using Swagger? Kinda prefer the - 2 Accuracy of 1.2 , if for no other reason than for Curse not to get power crept in the newest version of the corebook....

Figured Sleep should've worked that way from the start (and therefore I'm fine with the newest version of its mechanics), but I prefer if you hold off using the newest version of Freeze's mechanics until at least you start the new campaign, simply because that make the status even more annoying and/or devastating than even Sleep, and the group is currently in a icy enough setting to make the Status all to prevalent . Personally, I find the balance of where Freeze would eat up an SE Action to break free of it as good enough, as it still gives the opponent a free Action while setting the target back, and if you didn't have SE Coverage the target's were completely screwed unless the Trainer had a Ice Heal/Full Heal OR a partner Pokemon breaks them out of the Ice with a SE Move .

Well, maybe they'd use it anyways because it stacks with Curse due to technically being a different effect?  I could see some Ghosts gladly exploiting that in the future.  Tongue 

Yeah, slight spoilers, but unless you guys manage to land a Freeze, I don't expect that change to come up until my main game anyways, as I don't have any major foes coming up with Freeze inflicting moves after the Diamond Steelix.  *shrug*

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Also, regarding Cover, once we hit my main game, I think I might have to change that slightly.  The book lists it alongside the other basic maneuvers (Strike, Grapple, Knockdown, Ambush, Stabilize), which all take an action to perform (with the exception of Ambush in some cases), so Cover probably needs to get similar treatment. 

This is mostly with regards to intentionally covering an ally from an incoming attack mid-battle, as that's a rather deliberate thing to focus on doing.  It's easy enough to intentionally hide behind a stationary object as long as you're using ranged attacks, but hiding behind a living creature that's moving around the battlefield would almost certainly require at least one of the characters to dedicate an action to doing so.

As such, I'd kinda like to split the Cover an Ally action into a second action as well: Take Cover.  Mechanically identical, but it changes the dynamic of the characters involved slightly.  Cover an Ally is a character intentionally taking the brunt of a ranged attack for someone else, while Take Cover is hiding behind someone else (provided they're willing) in the hopes that the damage you take will be minimized.  Whichever one's used determines which of the two can continue to attack with ranged moves while the Cover initially takes effect.

Larger pokemon can also possibly provide cover for an extended period of time compared to smaller pokemon since they don't have to move as much to cover stuff hiding behind them.

Again, I don't plan on applying this until my main game starts.
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RE: [Meta Thread] Dragonstrike's Pokerole Test Game: Mount Coronet Mystery - by Dragonstrike - 03-01-2020, 11:21 PM

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