03-29-2020, 09:40 PM
(03-29-2020, 05:44 PM)Dragonstrike Wrote: @Lord Windos, @PhantomUnderYourDesk, and @Spiritmon, I've sent all of you PMs with relevant information you'll need for your character creation. You've got free reign to make copies of the provided character sheet and edit them in preparation for the game.
As always, I'll be available to answer questions if needed.
Welly well well, what wonderful and DELIGHTFUL surprise! My, am I glad I checked the forums out before I completely hit the hay, ha ha ha ha ha! This is just may just be the heralding of the start to a brand new adventure, but that ain't stopping me from getting PUMPED and excited for it!!!
Since you're accepting questions, though, I got a few for you:
- Abilities: Do our Pokemon Characters have access to all of them like PMD RB and PMD EoTDS, or is it just one Ability only per day like a hybrid of the remake PMD RB and the system for Ability Changing in Pokerole?
- IQ: Since I didn't see it listed in the launch post listings, I presume you had to nix it, or that it'll be some later element you'll introduce once the game goes underway?
- XP Rates: How are you going to handle that throughout the campaign? Because due to the OODLES of Stats and other stuff we need to buy with it (and potentially keep buying, in the case of those Instinctual Stats....), giving us a paltry amount of XP per Fight is going to be the proverbal shackle around our necks throughout the whole campaign. And when Fainting can result in character deletion in most practical cases and the only ways to counter act that are spending EXOBERANT amounts of XP on managing constantly fluctuating states.....
- From what I read on the Instinctual Attributes, it never said anything about Logic decreasing when Instinct is raised, right? If that's the case, then pretty much everyone should raise that stat to 4 or 5 first before going after Logic and spending ALL the money on Revivers/Healing Items to prevent that last Logic point from going up in smoke before you start raising it, or just ignore Instinct forever until you max out Logic first, as otherwise you'll be wasting a LOT of experience trying to balance them mates. Sure, Instinct will go to 0 in the process, but its better to pay that extra 100 XP + 150 XP cost to get it back to Base and to 5 of that than who knows how much more XP if you constantly try to juggle Logic, Instinct, and Feral management....
- Speaking of Items, will their be Gingsings, Attribute Drinks, and other Items that can help along with raising Stats ? Because again, raising a character without a little help in that department or a LOT of XP is going to be a nightmarish slog....
That should all right now, so grace me with your wisdom DMate!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


