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[Meta Thread] Pokerole Mystery Dungeon: Primal Shadows
#8
(03-29-2020, 09:40 PM)Lord Windos Wrote: Welly well well, what wonderful and DELIGHTFUL surprise! My, am I glad I checked the forums out before I completely hit the hay, ha ha ha ha ha! This is just may just be the heralding of the start to a brand new adventure, but that ain't stopping me from getting PUMPED and excited for it!!!

Since you're accepting questions, though, I got a few for you:

- Abilities: Do our Pokemon Characters have access to all of them like PMD RB and PMD EoTDS, or is it just one Ability only per day like a hybrid of the remake PMD RB and the system for Ability Changing in Pokerole?
- IQ: Since I didn't see it listed in the launch post listings, I presume you had to nix it, or that it'll be some later element you'll introduce once the game goes underway?
- XP Rates: How are you going to handle that throughout the campaign? Because due to the OODLES of Stats and other stuff we need to buy with it (and potentially keep buying, in the case of those Instinctual Stats....), giving us a paltry amount of XP per Fight is going to be the proverbal shackle around our necks throughout the whole campaign. And when Fainting can result in character deletion in most practical cases and the only ways to counter act that are spending EXOBERANT amounts of XP on managing constantly fluctuating states.....
- From what I read on the Instinctual Attributes, it never said anything about Logic decreasing when Instinct is raised, right? If that's the case, then pretty much everyone should raise that stat to 4 or 5 first before going after Logic and spending ALL the money on Revivers/Healing Items to prevent that last Logic point from going up in smoke before you start raising it, or just ignore Instinct forever until you max out Logic first, as otherwise you'll be wasting a LOT of experience trying to balance them mates. Sure, Instinct will go to 0 in the process, but its better to pay that extra 100 XP + 150 XP cost to get it back to Base and to 5 of that than who knows how much more XP if you constantly try to juggle Logic, Instinct, and Feral management....
- Speaking of Items, will their be Gingsings, Attribute Drinks, and other Items that can help along with raising Stats ? Because again, raising a character without a little help in that department or a LOT of XP is going to be a nightmarish slog....

That should all right now, so grace me with your wisdom DMate!

- Abilities will be 'pick one at the start of the day from your available ones', like in MCM.

- Expect Gummis to show up at a later point in the game.  However, they won't be granting IQ points.  They're going to work a bit differently.

- XP won't be split this time around, instead being fixed values like how you handled it in CCV so that everyone has more exp to spend than they would otherwise.  Expect my exp rates to differ, however.

- Correct!  Logic does not decrease when Instinct increases!  If it did, it'd be impossible to max out any stats.  Keep in mind, however, that your human memories are going to be very important for anything related to your character's backstory.

- Vitamins are present in the PMD universe, but they're usually rather rare.

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Some additional notes:

Remember I can also award points in the Instinctual Stats based on your roleplay, and those don't cost a single point of exp when I do (though the rate you gain those points is gonna slow down significantly the higher the stats are already due to their rather large effects).  Good roleplay based on your stats is an important part of this game, and the more good roleplaying you do, the more likely it is that I'll reward it (eventually).

You may also want to reserve your judgements on the difficulty of the game until we've started playing it.  I know the L/I/P stats are scary sounding on paper, but that's why I'm adjusting the difficulty of the game accordingly.

There may also be other things that are worth spending money on besides items.  I'm putting a heavy emphasis on roleplaying in this game, not just combat.

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TLDR; It may be a lot of mechanics to worry about, but if you actively participate in the game and have fun with it, I'm reasonably certain that everything will work out as I hope it will.
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RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - by Dragonstrike - 03-29-2020, 10:02 PM

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