04-08-2020, 09:19 AM
(This post was last modified: 04-08-2020, 09:20 AM by Dragonstrike.)
(04-08-2020, 09:14 AM)Lord Windos Wrote: Uh, I'm just thought of this, but....will Moves that worked differently in the PMD games work just the same way here in our PMD campaign, or will they closely adhere to the Corebook's definition of what they do? I know that Ominous/Silver Wind are particularly potent, Smokescreen and Imprison straight up cripple Pokemon into submission, and Multi-Hit Moves were the king of all attacks beyond the AoE ones that didn't hit your teammates.
We'll be sticking to the corebook interpretations unless I state otherwise (like with Assurance). The actual PMD games work very differently mechanically due to the nature of being rogue-like.
Also, fun fact: Smokescreen stopped being broken after Explorers.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


