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[Meta Thread] Pokerole Mystery Dungeon: Primal Shadows
(04-18-2020, 06:25 PM)Lord Windos Wrote:
(04-18-2020, 06:12 PM)Dragonstrike Wrote: I think this is a good time for a formal Rules Clarification.

Item Usage: Healing Items (HP, status, etc) are usable at the end of each set of Turns in a Round, and can be used up to twice per Round.  Items with other kinds of effects (Violent Seed, Orbs, etc.) typically take an action to use.

So to clarify, using Healing Items sorta operate like Trainer Actions from my Pokerole  game, while Offensive/Esoteric Item use eats up an Action Slot ? What about Switching Held Items? That's something you could do mid-battle in PMD games, so would that be possible in your system (presumably costing an Action Slot to do so) ? Finally, is there an upper limit to the amount of offensive Items you can use within a Round of combat, and how will Action Cost factor into their use/effectiveness for some/all of them?

Yup, you can swap held items mid battle in this game, just like in PMD!

If you have a secondary hold item readily available, it takes an action to swap to it.

No upper limit on item usage besides the 5 actions per Round and the number of inventory slots your bag has.  I should also add that healing items can also be used in exchange for an action, not just as the two free actions at the end of the Round.  Action costs will be calculated as normal, but won't affect the item usage if they don't require a roll.

I'll add all of this to the Rules Clarifications section.
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RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - by Dragonstrike - 04-18-2020, 06:30 PM

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