04-21-2020, 11:55 AM
(This post was last modified: 04-21-2020, 11:59 AM by Dragonstrike.)
I honestly think you're underselling Clash a little. It ignores initiative order, reduces the damage you take (particularly if a low strength mon is using a high power move, like right now), you don't have to be the target of the attack to use it, and it can deal chip damage back to the attacker (and those last two are its main selling points it has over Evasion).
Part of K.I.S.S. is to use existing systems and rulesets before resorting to homebrew rules. I'm not sure how I'd implement a more robust Cover system for contact moves. I DO know that if you punch the opponent's punch, they're punching you instead of their original target (which is exactly what Spirit is trying to achieve right now).
So Kogeki will be Clashing. That sounds like it's along the lines of what Spirit wanted to do, so that's what will happen.
Part of K.I.S.S. is to use existing systems and rulesets before resorting to homebrew rules. I'm not sure how I'd implement a more robust Cover system for contact moves. I DO know that if you punch the opponent's punch, they're punching you instead of their original target (which is exactly what Spirit is trying to achieve right now).
So Kogeki will be Clashing. That sounds like it's along the lines of what Spirit wanted to do, so that's what will happen.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


