06-30-2020, 08:13 PM
(06-30-2020, 07:48 PM)Dragonstrike Wrote:(06-30-2020, 07:14 PM)Lord Windos Wrote: If I do decide to do that last option with her, how are you going to decide Damage for the fall, Dragonstrike? 1 Dice per 10 - 15 Ft dropped, over 5 Damage dice and the Damage turns Lethal, or are you just going to custom rule the Damage from falls per fall?
The bigger the fall, the more damage you'll take. Fall damage is particularly dangerous, so expect it to be Lethal (at my discretion) if it seems likely that ya might break something upon impact.
This cliff is about a 20 foot drop, and I'm thinking I'll roll 2 dice of damage for every 10 feet for the time being since taking damage isn't completely guaranteed, and particularly long falls need to be very, very dangerous. This may be subject to change later.
Hmm....all that sounds fair and logical enough without being too overbearring, so it has my approval for being a new rule for the game. Pyra has 5 HP (eventually 6 once she hits her growth spurt), so worst case scenario she's still left with 1 HP, while the average odds says she'll take roughly 2-3 Damage (not counting any double [1] rolls).
@Spiritmon : Well, if you and Phantom insist on it, I suppose Pyra can wait on the cliff top and act as overwatch/sentry with/without Dax , but I personally would like to see if the lil' demoness could tank the fall and get right back to skipping around, or learn a valuable lesson about looking before you leap (literally!) . That, and Kee/Kogeki could wait at the bottom of the cliff and help catch/break Pyra's Fall to reduce the amount of Damage she takes, if that is something Dragonstrike rules is reasonable/plausible.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


