07-07-2020, 06:21 PM
(This post was last modified: 07-07-2020, 06:22 PM by Dragonstrike.)
And to explain myself a little:
It's coming up because reacting to immense Pain is a rather natural and hard to avoid instinctual thing. Ignoring the pain of a broken arm is immensely difficult to do for long periods of time, particularly when said arm is being messed with/waved around.
I'm handwaving it a little and rolling dice to settle the conflict since the situation isn't exactly completely realistic (pokemon are sturdier creatures than a normal person would think), but there's definitely still an element of realism to be considered since Lethal damage is a thing in the first place. Someone with a broken arm would normally be unable to use it to push themselves upright, after all, both because of the immense pain and the limpness of said busted appendage. I'll allow checks like those for Pyra, given her character, but expect them to be more difficult the more pain her body would realistically be experiencing.
I was going to have Pyra pass out upon returning to town because of the strain on her body caused by the broken arm being untreated and ignoring the pain outright through sheer willpower, but splinting the arm successfully will waive that occurrence.
It's coming up because reacting to immense Pain is a rather natural and hard to avoid instinctual thing. Ignoring the pain of a broken arm is immensely difficult to do for long periods of time, particularly when said arm is being messed with/waved around.
I'm handwaving it a little and rolling dice to settle the conflict since the situation isn't exactly completely realistic (pokemon are sturdier creatures than a normal person would think), but there's definitely still an element of realism to be considered since Lethal damage is a thing in the first place. Someone with a broken arm would normally be unable to use it to push themselves upright, after all, both because of the immense pain and the limpness of said busted appendage. I'll allow checks like those for Pyra, given her character, but expect them to be more difficult the more pain her body would realistically be experiencing.
I was going to have Pyra pass out upon returning to town because of the strain on her body caused by the broken arm being untreated and ignoring the pain outright through sheer willpower, but splinting the arm successfully will waive that occurrence.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


