08-29-2020, 11:49 AM
(08-29-2020, 11:19 AM)PhantomUnderYourDesk Wrote: Ah, I see... Okay, then my suggestion's not gonna work at all, that's true. Though, uh, I see not much of a problem with attempting the Healing from Karens and Kee's side, mostly because it doesn't take us any Rescources - the easiest way would be likely to let Klink have an Oran Berry, but I really want to keep the one I have for ourselves. Psychic fairy's and furry crittercoon's Actions may be seen as a waste of potential, or as a chance to do something good to a wild 'Mon (which kinda is what Rescue Teams shall do), depends.
Enough of that now indeed though, gonna see what the dice and GM will decide!~
Due to the revisions Dragonstrike has made, most forms of Healing costs Will, which is beyond resting is pretty hard to get back, ESPECIALLY mid-Dungeon crawl. And since Basic Recovery Healing scales off 1/2 of the healer's Max HP and the Heal Roll itself is random.....it's pretty costly, methinks.
Also, the group is an Adventurer Group, not a Rescue Team or Exploration Team. Helping Pokemon isn't a primary obligation of us, just something we CAN do to further our own respective goals, I believe (could be wrong, though!).
In gameplay, I don't typically approve of doing good for Goodness' shake if it has a non-negligible cost attached. Call me selfish, but I don't like waste or excessive risk in my game plan, and I don't want to see a trend form where the group does good at cost to themselves willy nilly.
Just FYI for everyone!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


