02-28-2021, 02:41 PM
@Dragonstrike, I'm going to be quite busy over the next few days, like I said, so if I don't managed to get back in time before you Roll this Round, Pyra's Order are as follows:
1. Ember on Conk, then Bite on Forrestress; If Conk is Fainted by the time Pyra gets to act, change Ember to Forrestress. Dice Roll for Ember should be 2 + 3 + 1 + 1 (Fire Proof Glove) - 2 = 5D6 Base Dice, while Bite is 2D6 Base Dice. Damage for both is 5D6 Base, minus any SE or IE Mods.
2. If Forrestress tries to target Karen with Heavy Slam, though, Pyra will instead try to Cover her from the Damage, then Ember the Forrestress in retaliation.
3. If Conk has Rock Slide and decides to use it on her, then she'll attempt to Evade it (2+3+0-2 = 3D6 Base Dice), then use Ember (3D6 Base Dice) on either it or Forrestrest (Depending on which is still unFainted).
That should be it! As for any ques on Pyra's mood for this Encounter: She was wholey uninterested in any form of diplomacy with the Conk Squad (As she rightly assumed that getting past them that would be too difficult/risky to be worth the effort, compared to just Fighting them), but she'd still allow her friends to try their Luck/skill anyway, looking somewhat bored/distinterested yet still smiling somehow. Once the Fight begins is when she gets serious, though their is a certain air of devil may care attitude in spite of the fact she's up against Fighting types - she's just not worried about them, as if they Target her then that means her friends are free to wail on them unimpeded. That, and Type Matchups are not something she cares all too much about anyway, beyond the possibility of being OHKO by a Move she's Weak too without any Revivers on hand. If she's unFainted, she can still hurt a enemy plenty much as they can do the same to her, SE Coverage on her be darned!
1. Ember on Conk, then Bite on Forrestress; If Conk is Fainted by the time Pyra gets to act, change Ember to Forrestress. Dice Roll for Ember should be 2 + 3 + 1 + 1 (Fire Proof Glove) - 2 = 5D6 Base Dice, while Bite is 2D6 Base Dice. Damage for both is 5D6 Base, minus any SE or IE Mods.
2. If Forrestress tries to target Karen with Heavy Slam, though, Pyra will instead try to Cover her from the Damage, then Ember the Forrestress in retaliation.
3. If Conk has Rock Slide and decides to use it on her, then she'll attempt to Evade it (2+3+0-2 = 3D6 Base Dice), then use Ember (3D6 Base Dice) on either it or Forrestrest (Depending on which is still unFainted).
That should be it! As for any ques on Pyra's mood for this Encounter: She was wholey uninterested in any form of diplomacy with the Conk Squad (As she rightly assumed that getting past them that would be too difficult/risky to be worth the effort, compared to just Fighting them), but she'd still allow her friends to try their Luck/skill anyway, looking somewhat bored/distinterested yet still smiling somehow. Once the Fight begins is when she gets serious, though their is a certain air of devil may care attitude in spite of the fact she's up against Fighting types - she's just not worried about them, as if they Target her then that means her friends are free to wail on them unimpeded. That, and Type Matchups are not something she cares all too much about anyway, beyond the possibility of being OHKO by a Move she's Weak too without any Revivers on hand. If she's unFainted, she can still hurt a enemy plenty much as they can do the same to her, SE Coverage on her be darned!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


