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[Meta Thread] Pokerole Mystery Dungeon: Primal Shadows
By my understanding, scheduling exact times for sessions would be rather difficult based on the timezones we're all in.  It was definitely much easier in CCV to do longer sessions not only because all involved were less busy at that time, but also because there were fewer players in different parts of the world that we needed to schedule around simultaneously.  It doesn't help that my work schedule is prone to being inconsistent without warning, either, and when I am available for longer sessions might not necessarily line up with when everyone else is.

That being said, what would also help with things going more smoothly is faster response times from everyone (including me).  In this instance, I've been waiting on No One (and actively reminding him), but every time he's tried to start posting, he's gotten a surprise school assignment sprung on him, so I can hardly blame him for being unable to post consistently atm.  So for the current moment, I'll be autoing Daxter to get things moving again.  And yes, I do need to get better at enforcing the 'stay active or be autoed' rule if this is going to move at a decent clip again.

With all that in mind, I did have another idea that should hopefully get things moving a little faster after this chapter.  I'm thinking about ending the chapter after this dungeon, and then doing a time skip so we can get to more of the good stuff.  As fun as this has been, I'm sure everyone's eager to see more than the early game action and start doing more than one big group mission at a time.  Fewer players involved in a mission means less waiting for everyone to respond, which should hopefully mean I can respond in good conscience more quickly as well.  Prepping for multiple dungeons simultaneously is a little more work in the back end of the game, but I think it'll be worth it in the long run.  How's that sound?
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RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - by Dragonstrike - 05-29-2021, 10:30 AM

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