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[Meta Thread] Pokerole Mystery Dungeon: Primal Shadows
(09-04-2021, 11:17 PM)Lord Windos Wrote: Not going for Custom Statuses in your games, eh? Understandable, but it wouldn't be too much of a problem to make one up for Petrify: Just flip a coin for every enemy Pokemon in the room. Heads, they lose 2 Actions, Tails they lose just 1. Easy peasy! Paralysis is also arguably better than losing Actions in some cases, since the DEX drop can be more devastating for a Pokemon with lower Dice Pools or bad totals for Initiative Rolls, and it's a Permanent Effect rather than a timed one like Action Loss.

I can assure you that Paralysis is weaker than Petrified.  Custom statuses can be a thing here with certain items, but I think Petrified is a tad too strong for this game if I were to include it without any alterations.

Petrified NPC pokemon in the PMD games are completely unable to move or take actions.  At all.  The status only wears off if the status is healed with a move, item or ability (like heal bell, heal seed, or Natural Cure) or the pokemon is attacked or affected by a move from another pokemon. (i.e. Petrification is *also* a semi-permanent effect)

Petrified players can still move at half speed, but cannot attack.  The status also wears off on its own for them only.

I chose Paralysis (or at least a status that operates very similarly to Paralysis.  I may houserule that Electric types are not immune to this status when the items that inflict it are used) as a replacement status for it in this game because it has a similar effect to the latter case, but still allows the usage of attacks so that nobody can be completely removed from the game (ya know, just in case you encounter enemies with items in the future, or if you want/are able to use items like this in important encounters. I'd like to try and keep the effect uniform here, so at least a little balancing is needed).  I also wanted to retain the strength of the orbs with the effect, because these are arguably one of the most useful items you can leverage against Monster Houses when they show up, and the status wearing off after a short amount of time would be a bit counterintuitive to how the stronger version of the Petrify Orb works.

That's my thought process, anyways.
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RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - by Dragonstrike - 09-05-2021, 10:01 PM

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