10-19-2022, 03:40 PM
(10-19-2022, 01:06 PM)PhantomUnderYourDesk Wrote: Hmm, makes sense that Swagger would not help Keldeo, and I rather not risk a confused water horse if the roll fails. I'll keep the thought process of what's more Pokemon-like and what's more human-like in mind, as well as a note of stocking up on more remedies (Berries etc.)for situations like these.
I do have sort of an idea for a Medicine check that I'd like Kee to attempt though, for the sole reason that it's very in-chara for him to try helping Keldeo feel better - but beforehand a question, what Stats does the Medicine Roll use again, and would it get any Bonus or similar if it involves a move Kee knows?
A Medicine roll is gonna be Smart+Knowledge+Medicine(+Logic)
If you can justify a move's effects as helping with a physical acid burn, that can be used as the basis for the check. For a Medicine check, the basis is very important since that determines if the check is possible at all.
You don't necessarily have to use a move though. If there's an item or something in your surroundings that you think could reasonably help, then you are welcome to pitch the idea (I can think of one thing in your surroundings that may help a little, as well as an item that might if used in an unorthodox manner), and it may make the check easier.
If you don't have any ideas that might work, I could also do a flat roll to see if your character can think of something on their own (it is a knowledge based roll, after all), but that will have no adjustments to its difficulty.
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


