03-18-2023, 08:36 AM
(This post was last modified: 03-18-2023, 08:59 AM by PhantomUnderYourDesk.)
...Ah. THESE must be these aforementioned Four Spirits Xatu was talking about! Or so I guess.
Hmm... @Dragonstrike, are or aren't there any rolls needed to take two non-combat actions on one's turn, like if I want Kee to BOTH release Hoope from their bottle AND use an Item? Or is only one of these Actions possible on my turn?
Interesting indeed, now that's gonna be a battle!~ ( ÒωÓ)و☆
The corebook leaves Tornadus' Stats and Moves completely up to intrepretation, so I find it hard to really come up with a good plan - That, and their Ability (Prankster or Regenerator) can even be plot-device'd. Prankster especially sounds dangerous as Tornadus' the first in the Init Order and may therefor even outspeed our own priority-moves to boost themselves. Regenerator feels...less intimidating as it's only effective outside of battle, but heck knows whether a plot-device'd Regenerator can even active during battle, letting Tornadus' restore some HP in between the Rounds.
Unless Tornadus has a suprise-secondary Type aside from Flying, at least we have some Type advantage on our side with Emolga, Ninetales and if anyone of us knows a Rock Typed's move. SHALL they, given the scenery and context, even feature a secondary Ice Type, even better for us (IF Platina or anyone of us knows a Steel Type'd move).
Move-wise I can only refer to bulbapedia, but this creature may know lethal(!!) Crunch and Hurricane. And a good chunk of support moves boosted by potential Prankster Ability, namely Agility and Tailwind to further completely outspeed us.
Quote:During the exploration, Team OS finds another Aspear Berry, a Quick Orb, and two Reviver Seeds (they can be distributed as necessary before the next part of this scene).Beforehand, is it okay for everyone if I take these Items and store them in Kee's guitar bag? I still have room to carry these, don't know how much space everyone else has in their bag. The Reviver Seeds will automatically trigger when one of us faints regardless who carries these. I've got one Tiny Reviver Seed with me as well, and given I'm the last one in the Init Order... At least I can try to aid in-battle via some Item-usage and the like!
Hmm... @Dragonstrike, are or aren't there any rolls needed to take two non-combat actions on one's turn, like if I want Kee to BOTH release Hoope from their bottle AND use an Item? Or is only one of these Actions possible on my turn?
(03-18-2023, 05:00 AM)Spiritmon Wrote: A fight against a Legendary. Interesting *cracking neck* So people, what is the plan for this fight?
Interesting indeed, now that's gonna be a battle!~ ( ÒωÓ)و☆
The corebook leaves Tornadus' Stats and Moves completely up to intrepretation, so I find it hard to really come up with a good plan - That, and their Ability (Prankster or Regenerator) can even be plot-device'd. Prankster especially sounds dangerous as Tornadus' the first in the Init Order and may therefor even outspeed our own priority-moves to boost themselves. Regenerator feels...less intimidating as it's only effective outside of battle, but heck knows whether a plot-device'd Regenerator can even active during battle, letting Tornadus' restore some HP in between the Rounds.
Unless Tornadus has a suprise-secondary Type aside from Flying, at least we have some Type advantage on our side with Emolga, Ninetales and if anyone of us knows a Rock Typed's move. SHALL they, given the scenery and context, even feature a secondary Ice Type, even better for us (IF Platina or anyone of us knows a Steel Type'd move).
Move-wise I can only refer to bulbapedia, but this creature may know lethal(!!) Crunch and Hurricane. And a good chunk of support moves boosted by potential Prankster Ability, namely Agility and Tailwind to further completely outspeed us.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


