03-18-2023, 03:12 PM
(03-18-2023, 01:24 PM)Dragonstrike Wrote:(03-18-2023, 08:36 AM)PhantomUnderYourDesk Wrote: Hmm... Dragonstrike, are or aren't there any rolls needed to take two non-combat actions on one's turn, like if I want Kee to BOTH release Hoope from their bottle AND use an Item? Or is only one of these Actions possible on my turn?
No rolls, but remember that retrieving items from the guitar bag during combat also requires an action. Have the items you might want to use on demand in your regular bag if you have the space for them (Reviver Seeds can trigger from the guitar bag since they are automatic). You may arrange your items as needed before the first Round begins.
Using the Djinn's Bottle to release Hoopa also counts as one of your two manual item uses for the round.
Very well, thanks - I've just rearranged the Items Kee carries in the Inventory Tab of my sheet, as well as color-coded Items that are carried in the Standard Bag and Items that are carried in the guitar bag to better distinguish between them. And to save some headache later in-game, as my Inventory in the Mystery Dungeon Games usually gets more overflowing the later in-game it is.
That means I've got my actions for Round 1 already sorted out @Spiritmon and @Lord Windos, they're consisting of
1. releasing Hoopa to battle with us and
2. using a Quick Orb for +1 Dext for all of us.
The rest's up to you, though yes I agree on staying relatively conservative in the first Round and see what tricks Tornadus throws on us AND potentially find out what wind veil thingy they're coaked in means. A definitve 'yes please' on a Nuzzle from Emolga, one of us could and probably should suggest that in-chara.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


