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[Meta Thread] Pokerole Mystery Dungeon: Primal Shadows
(09-21-2023, 01:17 PM)PhantomUnderYourDesk Wrote: Also, one question Dragonstrike: Will we, at some point, actually visit or have some MysteryDungeon with more than one Floor? I've noticed that every one we've treepassed by now had 'only' one, and that there had been no chance for Kee's Ability - Pick-Up, for a free randomized Item each time we enter a new Floor - to come into effect. I'm actually curious what loot he'll find and what the odds are to find something unique or special. And, what you'll make of/come up with for some really big MysteryDungeons with 50+ or 99 Floors - I always happen to like these in the PMD games, for the huge exploration factor and challenge they bring. (That includes some on Zero Island that also make you start at Lv.1 and restrict any Items to bring along. They're a nightmare unless you're both very lucky and know exactly what you're doing, but incredibly rewarding to pass through.)

I am planning to have bigger dungeons starting in the next chapter.  Chapter 1 was mostly single floor, single section dungeons ending with a chapter 2 size dungeon.  Chapter 2 was a bunch of 1 floor, two part dungeons featuring mini-boss encounters and the introduction to facing Legendaries, plus the introduction of the larger PMD world to the story.  Chapter 3 I want to be a bit bigger in scope and have you guys split up a little more to get more done simultaneously, and smaller groups of players should hopefully mean we can progress through dungeons faster, which should mean I can start making them bigger.

Mega dungeons are a concept I'd like to explore closer to the end of the campaign since they're usually an optional endgame activity, and I've been brainstorming unique mechanics for them because I sure as heck am not going to run one of those like a normal dungeon, lol.  Trying to do it that way sounds like a nightmare in and of itself.
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RE: [Meta Thread] Pokerole Mystery Dungeon: Primal Shadows - by Dragonstrike - 09-21-2023, 03:49 PM

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