12-05-2023, 07:47 AM
(12-04-2023, 09:34 AM)Spiritmon Wrote: Hey people. Good morning. I wanted to ask something to the people who played the people who play the currently game of pokemon: You thoughts in the currently art style of the Pokemon of Gen 8 and 9? Wanted to ask this because we have a player who make art here and the others play too so I wanted to hear your honest opinions.
Also, another question, this time a bit more in ground in what we play here. Its been years since we been playing the Pokerole system. I think it is a good system, but it does have some flaws. But I wanted to hear about the players who play such system with me for such long time.
Also, a little question Dragonstrike and Lord Windos : Do you guys use some kind of app when you make Pokemon who doesnt exist in the pokerole pokedex? I want to try create something new.
The official art of the newest mons is okay I suppose. I wouldn't say anything about it stands out in particular though. The art direction in the games is usually what I pay more attention to. And while the environments in the games still could use some work (and higher powered hardware potentially), the models for the pokemon in Gen 9 look fantastic. They have actual texture, reflective surfaces, and the animations are actually rather dynamic and varied both in battle and out of it. They look and feel like actual living creatures, and it's a joy to actually pay attention to all the little details, like a Pachirisu climbing a tree or a Zangoose extending its claws to prepare for battle.
Pokerole definitely has some flaws despite being a very solid foundation. Their attempts to fix some of those flaws in 2.0 (which I've played a fair bit of in No One's Shattered Earth campaign) didn't always hit the mark either, but there were some notable changes that made the game flow a little better in theory. I think it's a good system, but it definitely still needs some work. I definitely want to be keeping an eye on it as they continue to add more pokemon to the rulebooks and iterate on the rules to make something unique, fair, and fun.
I don't have a particular app I use to create custom pokemon, no. There's definitely a lot of eyeballing involved, but base stats make for a great reference when determining what a Pokemon's approximate stat ranges should be. There are absolutely patterns for how the devs determined those stat values. When I don't have raw numbers though, it's a good idea to think about what I want the pokemon to be capable of and what it needs to accomplish that, especially when looked at relative to what the players and already existing pokemon in the campaign can do.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


