06-05-2024, 05:11 PM
(06-05-2024, 02:51 AM)Redstone Wrote:(06-05-2024, 01:48 AM)Lord Windos Wrote: Initiatives:
Kitt-mera: ??? + (5)
Nalu: 2 + (5) = 7
Kitt-mera goes First, then Nalu
Super Rare Encounter: Chancing Upon a Feisty Chimera Round 1!
"Wide Guard, Scald, then Recover'"
Wg (3+3+5-2=9d6), Sc (3+3+5-4=7d6), Rc (2+3+5-6=4d6)
Super Rare Encounter: Chancing Upon a Feisty Chimera Round 1!
The thoroughly odd and bright critter has zero hesitation, bolting forward with one claw primed for playful (and savage) violence! Nalu is even quicker on the take, however, attempting to erect a barrier between him and feline ferocity!
Wide Guard 1!
(6)(5)(2) (6)(1)(3) (4)(5)(4) Crit Success!
*Ping!* - 4 Damage from the next Attack!
Crush Claw 1
Accuracy: STR + Fight + Brawl + *1 - 1 - 2 Actions = 7D6 Dice
(6)(2)(3)(3) (6)(4)(6) Hit!
Damage: 7D6 - 4 VIT + *2 = 3D6 + *3 Lethal Damage
(1)(3)(4)
The Move was Negated by the Wide Guard!
The lil' kitten bounces right off your spiky amigo, getting a surprised look from them before they grew even more excited. Oooh, a plaything tough? Yes, yes, most fun!
It takes a deep breath in, before unleashing a great torrent of all consuming flames!
INFERNO 2
Accuracy: SPE + Fight + Channel + *1 - 5 - 4 Actions = 1D6 Dice
(5) HIT
Damage: 8D6 - 4 INS - 1 IE + *3 = 3D6 + 2 Lethal Damage
(3)(6)(5) Nalu takes 3 Damage, and is englufed in flames! 8/8 HP, 3 Lethal Damage, Burn 3!!!
Hot, hot HOT! Now that is some karmatic payback, if you ever saw! Quick, water, WATER!
Scald 2
(2)(5)(5)(5) (5)(4)(1) *Sizzle, Sploosh!* Critical Hit!
Damage: SPE (2) + 2 + STAB - 1 - INS (2) = 3D6 - 1 Damage
(4)(5)(6) + (4)(2) Kitt-mera takes 3 Damage; 9/12 HP, - 1 Pain
(5)(4)(5) Nope!
The hot water manages to reduce your Burn 3 to Burn 2!
1/2 a Point of LD is recovered due to Regenerator!
The now quite apparently dangerous but cute kitty cat shakes off the boiling hot water, singed but undaunted. If anything they seemed happy from betting blasted!
Vibrating with playful and fierce energy the Kitt-mera wiggles their but for a moment before pouncing onto Nalu!
Grapple 3!
Accuracy: STR + Fight + Brawl +*1 - 6 Actions = 4D6 Dice
(6)(6)(3)(2)
Nalu is pinned and Grappled! They can't Move around, and all attacks against it have + 2 Accuracy! A Strength + Fight + Brawl Check can be used as an Action to free yourself from this Mon! Due to being on Fire, though, they start taking Burn Damage at the end every Round, though, same as Nalu. Not that it seems to bother it much...
Healing time!
Recover 3!
(6)(3)(1)(1) Aw peanuts
Failed; no HP Recovered! 2/3 uses remain of this Move!
2/2 LD recovered due to Regenerator; 9/9 HP, 2 LD!
Their quarry now firmly in place, the dangerously feisty feline begin to happily *Nom!* on your noxious urchin, treating them as both a play mate and chew toy!
Crunch 4
Accuracy: DEX + Fight + Brawl + *1 + 2 Grapple - 8 Actions = 2D6 Dice
(2)(1)
....And ends up dealing no meaningful Damage; seems they were more focus on play and fun than actually mauling your friend!
Burn 2 Check
4 VIT - 4 = 1D6 Min
(5) Nalu only takes 1 LD; 8/8 HP, 3 LD!
Burn 2 Check 2
*Skipped
Kitt-mera takes 2 Damage; 7/12 HP!
Note: You can use Scald on yourself to put of the Burn, at the cost the Move Action itself + taking a bit of Damage; can't Burn yourself this way due to, uh, already being Burnt at the time of the Move being used! Otherwise it's a Action to do a Extinguish Check mid-Battle.
Current Status:
Nalu: 8/8 Effective HP, 3 LD, Burn 2, Grappled
Kitt-mera: 7/12 HP, - 1 Pain, Burning alongside Nalu due to Grapple (But not Burnt technically)
Super Rare Encounter: Chancing Upon a Feisty Chimera Round 2!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


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