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(10-11-2019, 05:35 PM)Spiritmon Wrote: Before I buy it, I want try something: Can I try to negotiate with the guy to get a lower price? Like try to negotiate a lower price for the items?
And if I can, what roll it would be?
Also, I would like to search for clothes a bit more resistance in terms of defense. But at the same time light enough to not slow my movement.
I'll roll a check for that. How exactly are you trying to convince the shopkeep to sell you the materials for a lower price, though? That'll determine which stats I roll.
I'm afraid Snowpoint doesn't really sell that kind of clothing. They mostly focus on warm clothes for obvious reasons, and most trainers usually try to avoid combat, so there's not really a high demand for that kind of attire.
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(10-11-2019, 05:44 PM)Dragonstrike Wrote: (10-11-2019, 05:35 PM)Spiritmon Wrote: Before I buy it, I want try something: Can I try to negotiate with the guy to get a lower price? Like try to negotiate a lower price for the items?
And if I can, what roll it would be?
Also, I would like to search for clothes a bit more resistance in terms of defense. But at the same time light enough to not slow my movement.
I'll roll a check for that. How exactly are you trying to convince the shopkeep to sell you the materials for a lower price, though? That'll determine which stats I roll.
I'm afraid Snowpoint doesn't really sell that kind of clothing. They mostly focus on warm clothes for obvious reasons, and most trainers usually try to avoid combat, so there's not really a high demand for that kind of attire.
Hmm, maybe try soft talk with the person who is selling? Is a woman or a man who is selling? I could use Perform as a stat to do it. But since I have 0, can I at least put 2 points in Perform to not be a complete failure? I have 26 XP, so I could put 1 or 2 points. Ninjas usually use deception or talk in some cases.
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10-11-2019, 05:56 PM
(This post was last modified: 10-11-2019, 05:57 PM by Dragonstrike.)
(10-11-2019, 05:53 PM)Spiritmon Wrote: Hmm, maybe try soft talk with the person who is selling? Is a woman or a man who is selling? I could use Perform as a stat to do it. But since I have 0, can I at least put 2 points in Perform to not be a complete failure? I have 26 XP, so I could put 1 or 2 points. Ninjas usually use deception or talk in some cases.
That could be one of two checks: Etiquette if you're being genuinely polite, or Perform if you're trying to put on an act/deceive them. It could also be Allure I suppose, though the clerk is a guy.
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10-11-2019, 06:07 PM
(This post was last modified: 10-11-2019, 06:08 PM by Spiritmon.)
(10-11-2019, 05:56 PM)Dragonstrike Wrote: (10-11-2019, 05:53 PM)Spiritmon Wrote: Hmm, maybe try soft talk with the person who is selling? Is a woman or a man who is selling? I could use Perform as a stat to do it. But since I have 0, can I at least put 2 points in Perform to not be a complete failure? I have 26 XP, so I could put 1 or 2 points. Ninjas usually use deception or talk in some cases.
That could be one of two checks: Etiquette if you're being genuinely polite, or Perform if you're trying to put on an act/deceive them. It could also be Allure I suppose, though the clerk is a guy.
Let's go with Etiquette then. Use 6 XP to raise Etiquette to 1 to get a better chance.
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(10-11-2019, 06:07 PM)Spiritmon Wrote: Let's go with Etiquette then. Use 6 XP to raise Etiquette to 1 to get a better chance.
The polite approach it is, then! The roll will be Intelligence + Contest + Etiquette. The shops use some fairly standard prices, so you'll have to roll at least 4 successes to get some kind of discount.
(3)(2)(3)(4)(3)(5) 2 successes. Unfortunately, that's not enough for a discount on the materials when the shops are using a standardized system. "Sorry pal, but I'll need ya to pay the same prices that everyone else does. Can't be goin' and makin' special exceptions for one customer. Just the way it is, unfortunately."
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(10-11-2019, 06:12 PM)Dragonstrike Wrote: (10-11-2019, 06:07 PM)Spiritmon Wrote: Let's go with Etiquette then. Use 6 XP to raise Etiquette to 1 to get a better chance.
The polite approach it is, then! The roll will be Intelligence + Contest + Etiquette. The shops use some fairly standard prices, so you'll have to roll at least 4 successes to get some kind of discount.
(3)(2)(3)(4)(3)(5) 2 successes. Unfortunately, that's not enough for a discount on the materials when the shops are using a standardized system. "Sorry pal, but I'll need ya to pay the same prices that everyone else does. Can't be goin' and makin' special exceptions for one customer. Just the way it is, unfortunately."
Oof. Than 4000 then. Never hurt at least try. However I not gonna do the Craft roll (yet). Still need to get some XP to try it.
Since we have a free encounter to Rans finish the Robo Arm, I think Kogeki could search for a battle against a Wild Pokemon. Just to pass the time.
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(10-11-2019, 06:35 PM)Spiritmon Wrote: Since we have a free encounter to Rans finish the Robo Arm, I think Kogeki could search for a battle against a Wild Pokemon. Just to pass the time.
When you head to Acuity Lakefront to look for wild pokemon to fight, there are none to be found! The wind that's started is making it extra chilly, too.
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(10-10-2019, 11:07 AM)Dragonstrike Wrote: Amethyst shrugs, then starts staring out of a window instead of looking at her new trainer. If Randolph looks out of it as well, he can see the wind's starting to pick up a little again. It doesn't look nearly as strong as the snowstorm the Mega Abomasnow were able to conjure, but it certainly looks cold out there.
Yet another heavy *Sigh* is issued by the midget miner at his antsy seer lackadaisical response, this time with him closing his eyes and pinching the bridge of his nose.
"Take that as a hearty 'no' then. Tsk...would be MUCH easier and nicer for us to work together than be tripping over each other's decisions, but can't say I ain't too disappointed bout this either. It'll take time for ya to trust me enough to lead you right and straight as a Linoone, and I did want me an Absol that's more than a wee bit wary of the sorta supernatural malarkey that'll soon be coming down on me and my group's heads, along with some Hail too. *Sighs* We'll find a way to get along just fine regardless, even if it takes a bloody ruddy hassle and a half..."
He does join her by the window and pulls himself up to see out of it (If it's not low enough for him to see while standing), and gives the chilly climes firm nod.
"Yup, it'll be cold and nasty out there like Frosslass' titties, I bet. Best brace yourself for it, Amethyst, for we're going to be wadding through the snow 'n Hail for a long time out there, and I doubt it'll be a pleasant stroll. It's your job to sniff out any disaster or misfortune that'll try and creep up on us, or just jump out of us if its the impatient kind of trouble, bah."
Saying thus, if Amethyst doesn't have anything else to say, she gets the Leftovers to hold as assigned to her earlier and returned for the time being, and Ran goes over to the table and pushes his cup of cocoa on it aside to make some space as he unloads a bunch of raw Crafting material on top of it along with the box of Neuro Sensors and the notes/schematics he's made/taken. Then he pulls up a chair and hops right on to it, takes his pair of glasses out of his Inventory and puts them on, and rolls up his sleeves as he picks up his notes and says to himself " Time for me to get cracking on that Prosthetic. Can't keep the ninja waiting any longer on it, no sir!*Adjust his glasses* Now, let me see how it goes again, 'fore I mess something up....."
Oh, and at this point Beethoven takes one more peek out of Ran's Inventory, and seeing that the cost is clear of all things furry and possibly predatory beasts he flies on out and perches onto a chair away from where his partner is hovering over his latest Crafting project, looking on silently but intently. He's well familiar with this habit of their's by now, so he's not going to do much to disturb them beyond 'putting on' some soothing music if his work gets too stressful or Alerting them if they're about to screw something up (they did review the notes/schematics with Ran, so he'd have at least a vague idea how things go).
(Time to build that Robo Prosthetic! Ran will be spending a Willpoint on this Activity, so that he's ULTRA focused on it and therefore not as likely to totally bugger the whole project right into the nearest waste basket! Crafting Roll is 14D6 + 1, plus or minus whatever other bonuses you want to give him while building it [like a + bonus for already making a Arm earlier and/or having his notes out with him, for example] , so let the tinkering begin in earnest! Oh, and since Kee said he'd program it after Ran was done making a successful arm earlier in the thread, can that Roll happen automatically alongside the Prosthetic Crafting Roll [Assuming he makes a working and decent enough arm]?)
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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10-11-2019, 07:35 PM
(This post was last modified: 10-11-2019, 07:48 PM by Dragonstrike.)
Crafting Roll for the Mechanical Prosthetic: 14 D6 + 1 Will + 1 Practice/Notes (Spend that Will Point!)
(4)(5)(4)(4)(3)(3)(3)(5)(2)(5)(2)(2)(1)(1) + 2 = 7 successes
The casing for the arm turns out wonderfully. A downright masterpiece. One would almost mistake it for a real hand if it weren't obviously made of lightweight metal. With that roll, some designs can also be etched into it if desired to customize it a little.
Next is the wiring and circuitry, which is where Kee's PC Science comes in. The Neuro Sensors need to be put in place so that Kogeki's actually able to feel what he's touching with that mechanical hand, and everything needs to be wired correctly for the arm to function for long periods of time without needing crucial maintenance.
Circuitry Roll:
4 Intelligence + 3 Knowledge + 2 PC Science + 1 Notes = 9 D6 + 1
(5)(1)(3)(3)(3)(5)(2)(5)(6) + 1 = 5 successes
While the circuitry isn't quite as amazing as Randolph's work on the casing, the notes that Randolph got from Nurse Joy do help Kee with lining all the wires up appropriately. The end result is a prosthetic arm that should do the job perfectly, and it'll look really good while doing it, too!
Finally, it's Nurse Joy's turn. Now that the prosthetic is done, it needs to be attached to Kogeki's arm, with all the wires hooked up in the correct places so that it receives and sends signals to the ninja's nervous system correctly.
Nurse Joy's Medicine Check:
*rolls*
Nurse Joy hasn't done this before, so she has to double check her own notes a few times during the process, but she gets the job done.
Success! Kogeki now has a mechanical hand instead of a wooden one, and it functions mostly like a normal hand, too!
With that finished, I do believe it's time to move on to the encounters! I'll have those posted soon.
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10-11-2019, 07:45 PM
(This post was last modified: 10-12-2019, 12:20 PM by Dragonstrike.)
Everyone now finished with their preparations, Lucas meets everyone by the path to Acuity Lakefront. Strangely, the wind that was picking up earlier has vanished entirely. The hail is falling much more gently now.
"Alright, time to set out! Due to the abundance of Snover that live in the area, those who travel down Routes 216 and 217 are always on the receiving end of a ton of Hail. Hope you guys are prepared to deal with that. I don't personally have any Ice types in my chosen team of six pokemon, but I'm reasonably confident I can end most battles before the Hail becomes a problem in the long term for obvious reasons. It'll probably take us around two days to slog through the snow on both Routes, but there's a rest stop at the end...or I guess start in this case...of Route 216, so this shouldn't be too difficult to manage."
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The group passes through Acuity Lakefront with no issues at all. No wild pokemon jump them. The snow's falling quietly. It's quiet. Maybe a little too quiet.
No apparent reasons for why the wild pokemon aren't showing present themselves, however, and the group is able to reach the entrance of Route 217 in record time.
Route 217
Music: Route 216 (Day) Remix by Pokeli
The group is entering Route 217 from its northern side and will be making their way south.
The long, straight Route is simple. A large snowfield is in the middle, the snow so deep that it's difficult to walk through. Most trainers come prepared with snow shoes, winter clothing, skis, snowboards, and more if they intend to brave the harsh blizzards created by the local Snover and the winds that blow down from Mount Coronet's upper reaches.
Wild pokemon are most common at the end (read: start) of the Route, where the Tall Grass is. The rest of the Route is usually filled with either trainers looking to train or items hidden in the snow, though the rare wild pokemon will sometimes stray into the deeper snow if they're prepared for the cold.
Octavia, being an eeveelution, is particularly attuned to sensing evolutionary energy. She can't help but shiver, as there's a Frozen Rock nearby that some trainers will specifically adventure out here to find in order to evolve their Eevee into Glaceon.
Lucas recalls old experiences as the group starts traversing the Route. "I'll never forget the first time I reached the end of this Route. It was cold, my pokemon were exhausted...and I'd heard very little of the rumors about one of the houses that the locals like to spread about one of the houses here. Apparently, they think it's haunted! I was a little skeptical of that myself at first, having met a kind, elderly lady in it when I'd checked it out on the way to Snowpoint for the first time. But the place was completely abandoned when I decided to pay the place another visit later, after hearing the rumors. I could swear that someone was living there when I first checked it out, though, given that I still have the Spell Tag that the elderly lady gave me on my first visit. Maybe the place is haunted after all..."
"Oh, and that other house you can barely see through the falling snow and hail, in the middle of the Route? The guy who lives there once lost a TM for Hail in the snow. I found it and tried to return it to him, but he insisted I keep it since I went to the effort of finding it. I hear he loses things all the time, to be honest."
However, before any of the significant landmarks can be reached, the group must pass through the large patch of tall grass.
Amethyst's Pressure scares away most of the weaker wild pokemon, but extra tough ones are completely unaffected by it. In fact, Amethyst perks up just moments before a loud CRRRRRAAAAASSSSSHHHHH!!! is heard, followed by the roar of a large bear pokemon! A bunch of wild pokemon suddenly spill out of the trees as a gigantic Ursaring barrels out of the woods!
...and they're all headed towards the group!! Looks like they've got a few fights on their hands! Fortunately, the stampede has enough space to divide all the encounters into individual battles, and Amethyst doesn't run off towards any of them in particular. Unfortunately, it's also splitting the group up! Three of the non-unlimited encounters must be chosen at a minimum, with a maximum of 2 trainers per encounter, and Ursaring is mandatory.
1. Ursaring*
Difficulty: Hard
Cap: 2 (1)
Note: Mandatory. This Ursaring is causing a large ruckus, knocking over trees, making loud noise, and generally being super belligerent.
2. Machoke
Difficulty: Moderate
Cap: 2 (1)
3. Medicham
Difficulty: Moderate (rerolled)
Cap: 2 (1)
4. Noctowl*
Difficulty: Hard
Cap: 2 (1)
Note: It was sleeping in a tree, but Ursaring's actions have caused it to wake up. If this encounter isn't taken, it will join the Ursaring encounter.
5. Glalie
Difficulty: Hard (rerolled)
Cap: 2 (1)
Note: Also typically nocturnal, and woken up by the Ursaring. Same as with Noctowl, it'll join the Ursaring encounter if this one isn't taken.
Unlimited: Snover, Sneasel, Swinub (even with Pressure in play, there's still some of these super common pokemon hanging around among all the stronger ones)
A note concerning Lucas: he won't typically join in on encounters unless asked to. If he's asked to join an encounter (and he can only be in one encounter per set), it halves any exp you gain from it (as his pokemon gain exp as well), but you gain a powerful ally to help make it easier! He'll typically only use one pokemon at a time if there isn't a large amount of opponents, and he also counts for the cap of the encounter. If Lucas is not participating in any encounters, he can respond to someone calling for help and bail them out of a sticky situation (but again, it'll halve the exp earned from the encounter). Lucas can also deal with non-mandatory encounters all by himself if asked, but that takes up his encounter slot for the set, so he can't help out anyone else if he does that.
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