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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(05-28-2017, 03:25 AM)Dies Irae Wrote:
(05-28-2017, 01:31 AM)Iron Wrote: Here's another rule we aren't using: apparently you aren't supposed to be able to use the same attack twice in the same round of combat.

Well... that solves the Knockdown shutout conundrum.

Iron also asked about this on the pokerole forums.  The pokerole team answered with 'all knockdown status does to your opponent in the end is reduce their accuracy by 1 die if they attack you from the ground.'  They don't have to get up to hit you if you're still right next to them (even if it's a bipedal pokemon using a move like Karate Chop from a Machop) which you will be the same turn that you knocked them down. They might even still roll around or crawl while on the ground to move, just with -1 penalties to any actions they try to make.

Link to that question
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Hey guys, Just wanted to let you know that a storm right nackered our power, so I probably wont be on much today. Just auto me Iron if something comes up. Oh, and don't let me catch pokemon unless they are dragon, ghost, or steel type. That's all for now!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Ahh, you've been hit by that storm as well like Dragon and Iron? Hope all of you people are alright and didn't suffer any bigger damage there...
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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(05-28-2017, 09:35 AM)Dragonstrike Wrote:
(05-28-2017, 03:25 AM)Dies Irae Wrote:
(05-28-2017, 01:31 AM)Iron Wrote: Here's another rule we aren't using: apparently you aren't supposed to be able to use the same attack twice in the same round of combat.

Well... that solves the Knockdown shutout conundrum.

Iron also asked about this on the pokerole forums.  The pokerole team answered with 'all knockdown status does to your opponent in the end is reduce their accuracy by 1 die if they attack you from the ground.'  They don't have to get up to hit you if you're still right next to them (even if it's a bipedal pokemon using a move like Karate Chop from a Machop) which you will be the same turn that you knocked them down.  They might even still roll around or crawl while on the ground to move, just with -1 penalties to any actions they try to make.

Link to that question

Sat down and ran the theoretical numbers after reading that thread and seeing developer intent.

Starting to see why the built the +2 accuracy dice on single moves into the system along with the metered potion usage. Health manipulation is a big thing. Also, if Pokemon stats are unlinked from Trainer stats, in the early game you unfortunately see a lot of 1 Dex Mons, so a huge part of the early game becomes focused on chip damage, where that +2 is actually crucial to being able to do anything and being able to force damage through via weakness manipulation is huge.

The Multi-Action penalty along with the inherent +2 accuracy to single strikes actually penalizes the bob-and-weave style, since the +2 pretty much shuts down evading hard unless you are matching it with a single action evade.

Nothing major that affects this game specifically, but I'm starting to recognize what they were building for. Not a great outcome mechanically with a greater focus on the Tackle Trade that characterizes low level Pokemon (I'd personally describe it as clunky - Iron I believe called it 'strugglebug'), but functional.
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1.2 also revamped the healing rules. Somehow this casual Pokemon game became more complex than any other d6 system. Personally, I think having so much tactical grit and rules is only worth it if you have a grid. I'm enjoying the more casual system. I don't think I could ever keep track of different skills and attributes for each and every Pokemon by you and the trainers you face.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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(05-28-2017, 10:30 AM)Iron Wrote: 1.2 also revamped the healing rules. Somehow this casual Pokemon game became more complex than any other d6 system. Personally, I think having so much tactical grit and rules is only worth it if you have a grid. I'm enjoying the more casual system. I don't think I could ever keep track of different skills and attributes for each and every Pokemon by you and the trainers you face.

I'd tend to agree. It's like having to keep track of 6 different independent characters.

Could be worse though. Pokemon Tabletop United is... well... in love with it's own complexity.
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Oh, we beginn with rolling out the Encounters anyway now? Nice! I hope that's okay for every player...
First come, first served?
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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Well, they can always jump in later, none of these encounters have less than a double battle available. And there is a time limit in the rules.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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Fair enough.
Let's see whether that Fletchling likes cookies!
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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(05-28-2017, 08:24 AM)PhantomUnderYourDesk Wrote: Probably the latter. ._.
I spotted that Nylon lives in a similar, if not the exact same time zone like me.

Yeah, I think we do live in similair time zones. You live in Germany, right?
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