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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
We made a decision on it long ago, but I'm too tired to go find it right now.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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By the looks of thing, Nathan is still winning, albeit with some difficulty. Grid's Leech Life is going to be a pain if Phantom cant muscle through it! Staryu is going to have an easier time without these mice around, but still has to watch out for Cottenee!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(07-08-2017, 10:34 PM)Iron Wrote: We made a decision on it long ago, but I'm too tired to go find it right now.

I think it was 'it wouldn't stack.'
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Wow, Shiva's getting a lot of (6)(6)(6) rolls...

This has been a very interesting battle so far, to say the least. Looking forward to seeing how it develops since it's now 5v4.
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(07-08-2017, 10:34 PM)Iron Wrote: We made a decision on it long ago, but I'm too tired to go find it right now.

Way I see it, Paralysis' DEX drop should stack with Dubuffet moves/ Debuffs , since I don't think the rules ever specified that was not allow. Technically, Paralysis status as a...well, Status makes its effects applicable regardless of prior conditions on target (Except if target has some form status protection, or is immune to PAR), so if said target also has a DEX drop on them, it should just add onto it instead of overbidding it. To me, it's like an ability that raises your stats combo with moves that also do so, but that just my opinion.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
(07-08-2017, 10:46 PM)Lord Windos Wrote:
(07-08-2017, 10:34 PM)Iron Wrote: We made a decision on it long ago, but I'm too tired to go find it right now.

Way I see it, Paralysis' DEX drop should stack with Dubuffet moves/ Debuffs , since I don't think the rules ever specified that was not allow. Technically, Paralysis status as a...well, Status makes its effects applicable regardless of prior conditions on target (Except if target has some form status protection, or is immune to PAR), so if said target also has a DEX drop on them, it should just add onto it instead of overbidding it. To me, it's like an ability that raises your stats combo with moves that also do so, but that just my opinion.

@Iron

This might be something to ask the Pokerole writers about, just so we can get a definitive answer on it.  I think the book might be just a little too vague about it.
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You know, I think this battle is a perfect example of just how much faster paced battles become when it's not a 1v1. It's been pretty exciting since it hasn't felt completely one sided so far, and pokemon getting knocked out of the fight every 1 or 2 rounds adds a lot to the tension and excitement of it.

This is probably my favorite battle in the campaign so far, too. Challenging and fun in equal measure!
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(07-08-2017, 10:50 PM)Dragonstrike Wrote:
(07-08-2017, 10:46 PM)Lord Windos Wrote:
(07-08-2017, 10:34 PM)Iron Wrote: We made a decision on it long ago, but I'm too tired to go find it right now.

Way I see it, Paralysis' DEX drop should stack with Dubuffet moves/ Debuffs , since I don't think the rules ever specified that was not allow. Technically, Paralysis status as a...well, Status makes its effects applicable regardless of prior conditions on target (Except if target has some form status protection, or is immune to PAR), so if said target also has a DEX drop on them, it should just add onto it instead of overbidding it. To me, it's like an ability that raises your stats combo with moves that also do so, but that just my opinion.

@Iron

This might be something to ask the Pokerole writers about, just so we can get a definitive answer on it.  I think the book might be just a little too vague about it.

Their forums has been down a few weeks.

We haven't done a whole lot of 6v6 battles period!
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply
http://pokemonuranium.co/forum/showthrea...8#pid18518
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply
I prefer 1 v 1 myself usually, since their is only one target to worry about at a time, and it's easier to predict hat's going to happen. I also like the long struggle of single battles, as it makes victory all the more sastifying. I also like it when my fights are one sided...for my enemy, that is.

Fav battle was my second challenge to Zamboni. That was an excelerating experience for sure!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply


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