Idea was to use this as a fodder mostly. Setup Tailwind so that the slower Pokemon(Baariette/Electruxo) can go ham. Otherwise a good choice, great typing regardless of a 4x Rock Weakness, didn't see many rock moves used outside of rock typed pokemon.
Good defenses, fantastic offenses and a good movepool. This Pokemon is great. It doesn't posses the raw power of Baariette, but makes up for it with speed and is a good revenge killer.
Theriamp / Jolly / Choice Band
-Body Slam
-Rock Slide
-Earthquake
-Ice Punch
"What if Baariette had a twin that sacrificed defenses for speed?" This guy was hell to level up to its evolution, but after that it started to kick ass really hard.
I originally had 5 Pokemon, and only decided to add Espeon after I finished the 8th Gym and obtained Fly. Turned out to be a good investment, she was a powerhouse with Modest and Choice Specs.
Overall the game is good until you beat 7th badge in terms of game flow. Then the trainer pokemon start to gain levels at an alarming pace and you are most likely outleveled by the time you get to the last gym's fodder trainers.
I don't know why this is necessary to make you grind levels so much at the end of the game if you want to survive the Championship matches. If I had not leveled my Pokemon for 6-ish hours on the Victory Road grass patches, I would have had 57-59 leveled Pokemon when I started the Championship. I got everything to 60 before I fought the first trainer on the Victory Road and they all had 60-64 leveled Pokemon. And then at Championship the trainers all had lvl 70 Pokemon.
Though yeah, I beat the game with most of my Pokemon being 62-64, with Baariette being 66. The Championship wasn't really even a challenge if you just build your team with the Glass Cannon concept in mind. Outspeed everything baseline and destroy with Super-effective attacks. Most Pokemon were 1 shot, some survived with less than 20% health.
The game does not allow "choose what you want" team builds without you spending many many hours grinding wild encounters at the Victory Road until all of your team are 70+. My team setup was Glass Cannon themed and it worked flawlessly since most of the Pokemon in the Championship were slow fucks.
Also the last battle against Urayne was the most disappointing shit ever. All you need are 1-2 Revive and 2-4 Full Restores. You wait for him to lower his SP.Atk with Overheat/Proton Beam to -6 and by that time you should have Intimidated him enough to make his Atk stat irrelevant. Then just 2 Metal Crunchers and he is dead.
Idea was to use this as a fodder mostly. Setup Tailwind so that the slower Pokemon(Baariette/Electruxo) can go ham. Otherwise a good choice, great typing regardless of a 4x Rock Weakness, didn't see many rock moves used outside of rock typed pokemon.
Good defenses, fantastic offenses and a good movepool. This Pokemon is great. It doesn't posses the raw power of Baariette, but makes up for it with speed and is a good revenge killer.
Theriamp / Jolly / Choice Band
-Body Slam
-Rock Slide
-Earthquake
-Ice Punch
"What if Baariette had a twin that sacrificed defenses for speed?" This guy was hell to level up to its evolution, but after that it started to kick ass really hard.
I originally had 5 Pokemon, and only decided to add Espeon after I finished the 8th Gym and obtained Fly. Turned out to be a good investment, she was a powerhouse with Modest and Choice Specs.
Overall the game is good until you beat 7th badge in terms of game flow. Then the trainer pokemon start to gain levels at an alarming pace and you are most likely outleveled by the time you get to the last gym's fodder trainers.
I don't know why this is necessary to make you grind levels so much at the end of the game if you want to survive the Championship matches. If I had not leveled my Pokemon for 6-ish hours on the Victory Road grass patches, I would have had 57-59 leveled Pokemon when I started the Championship. I got everything to 60 before I fought the first trainer on the Victory Road and they all had 60-64 leveled Pokemon. And then at Championship the trainers all had lvl 70 Pokemon.
Though yeah, I beat the game with most of my Pokemon being 62-64, with Baariette being 66. The Championship wasn't really even a challenge if you just build your team with the Glass Cannon concept in mind. Outspeed everything baseline and destroy with Super-effective attacks. Most Pokemon were 1 shot, some survived with less than 20% health.
The game does not allow "choose what you want" team builds without you spending many many hours grinding wild encounters at the Victory Road until all of your team are 70+. My team setup was Glass Cannon themed and it worked flawlessly since most of the Pokemon in the Championship were slow fucks.
Also the last battle against Urayne was the most disappointing shit ever. All you need are 1-2 Revive and 2-4 Full Restores. You wait for him to lower his SP.Atk with Overheat/Proton Beam to -6 and by that time you should have Intimidated him enough to make his Atk stat irrelevant. Then just 2 Metal Crunchers and he is dead.
Archilles is one of the most powerful Pokémon in the game, especially when you go Mega and have both Sun and STAB boosted EQs and Flame Impacts/Fire Blast to totalitate the competition. Don't know what went wrong with your mon, mate, but that raptor is a beast! Blubluefrog I don't know about, so *Shrugs*
Elextruco:Its pretty decent in both forms, especially when its rocking Aqua Jet , but Drizzle boosted Hydro Pump/Surf and Thunder is totally to good to pass up either! Since you were running two Megas on the team, though, I see why you went with TB instead though.
Baariette: Depending on the Ability you had for it, you could have vastly increased its effectiveness with the right item. If it was Guts, giving it a Burn Orb would provide it with pseudo Status immunity AND a heck of a lot ATK power without dealing with LO recoil or Set lock. Burn ticks away at your HP, but its not as bad as those either options, and can work well with Drain Punch. Moxie, on the other hand, combined with either Max Speed EVs and a Choice Scarf, or just going all in with ATK stacking, can just multch teams with Drain Punch,/Hi Jump Kick/Superpower , Shadow Claw, Knock Off, and Earthquake for perfect coverage of Mass Destruction, as you keep raking in boost after boost!
Not that Blood Lust is bad, its just that compared to its other prior evo abilities.... that Speed boost its gets in its Mega, though, is greatly appreciated!
Pajay: Don't have much to comment on this, actually, since you got it pretty spot on.
Garlikid: Again, no problem. Expert Belt might be best to take advantage of the coverage you have without LO recoil, but whatever suits your playstyle!
Theriamp: Return might be best for a Choice Band set, given the raw power that move has with Galviate backing it up, and Stone Edge would take out foe outright instead of having them a chance to retailiate if Flitch doesn't go off. Plus, both Rock moves are pretty inaccurate to begin with, so pick your poison...
Espeon: First, why Quick Attack on a mainly Sp.Atk driven evo? Second, why Dazzling Gleam when you have a perfectly serviceable Psychic Attack that can deal with Dragons AND Fighting fairly well. Focus Blast or Baariete/Garlikid can easily take care of Dark and Steel types, so all the more reason to not use DG . Shadow Ball is good Neutral Coverage with FB, and Calm Mind plus Leftover could have turned this into a Sp.Def tank AND damage dealing, all without Move lock.
As for that grinding....you do realize that you could have rechallenged those Trainers that gave your their numbers fairly frequently for massive EXP (Their teams scales with your own team's levels, and so does their cash, so Cha CHING!) ? And that you get a free Lucky Egg at the daycare to half that time? AND that you could have grinded with the Ninja in Tskumi village if you completed the sidequest for both free EV training, a Yatagaryu (One of the most brokenly power mons in the game) base evo , AND great trainer battles that ALSO are designed for EV training?
You are right about your assessment of the late game, in that it gets REALLY hard, but I find that to be a meaty challenge rather than a orneous obstical to overcome. I just trained, developed my team, and just powered on through. My time at the Champeonship was harder, but only because I have a more Tankish team with type balance and specialized roles for each, not a hyper offensive team like yours. Nothing wrong with your style, but complain how they all went down fast is kinda....needless in your case. You set up your team that way, so they fall just as quick, honestly. The Champeon ship is also randomized to a certain degree, so your run could have ended up very differently if something changed in your line up....
That is but one way to win against Uranye, and its a rather valid strategy if you don't have overleveled mons, something faster than it (Not a lot, really), or don't have a Nucmon yourself to counter it. If all else fails, let it drop its own stats for you!
Overall, I think your not really giving the game a fair assessment, especially since their were many different option and resources you could have employed to make your gamming experience far more fulfilling and enjoyable without tedious grinding. But hey, that is just my opinion(s), take them however you please, mate!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Idea was to use this as a fodder mostly. Setup Tailwind so that the slower Pokemon(Baariette/Electruxo) can go ham. Otherwise a good choice, great typing regardless of a 4x Rock Weakness, didn't see many rock moves used outside of rock typed pokemon.
Good defenses, fantastic offenses and a good movepool. This Pokemon is great. It doesn't posses the raw power of Baariette, but makes up for it with speed and is a good revenge killer.
Theriamp / Jolly / Choice Band
-Body Slam
-Rock Slide
-Earthquake
-Ice Punch
"What if Baariette had a twin that sacrificed defenses for speed?" This guy was hell to level up to its evolution, but after that it started to kick ass really hard.
I originally had 5 Pokemon, and only decided to add Espeon after I finished the 8th Gym and obtained Fly. Turned out to be a good investment, she was a powerhouse with Modest and Choice Specs.
Overall the game is good until you beat 7th badge in terms of game flow. Then the trainer pokemon start to gain levels at an alarming pace and you are most likely outleveled by the time you get to the last gym's fodder trainers.
I don't know why this is necessary to make you grind levels so much at the end of the game if you want to survive the Championship matches. If I had not leveled my Pokemon for 6-ish hours on the Victory Road grass patches, I would have had 57-59 leveled Pokemon when I started the Championship. I got everything to 60 before I fought the first trainer on the Victory Road and they all had 60-64 leveled Pokemon. And then at Championship the trainers all had lvl 70 Pokemon.
Though yeah, I beat the game with most of my Pokemon being 62-64, with Baariette being 66. The Championship wasn't really even a challenge if you just build your team with the Glass Cannon concept in mind. Outspeed everything baseline and destroy with Super-effective attacks. Most Pokemon were 1 shot, some survived with less than 20% health.
The game does not allow "choose what you want" team builds without you spending many many hours grinding wild encounters at the Victory Road until all of your team are 70+. My team setup was Glass Cannon themed and it worked flawlessly since most of the Pokemon in the Championship were slow fucks.
Also the last battle against Urayne was the most disappointing shit ever. All you need are 1-2 Revive and 2-4 Full Restores. You wait for him to lower his SP.Atk with Overheat/Proton Beam to -6 and by that time you should have Intimidated him enough to make his Atk stat irrelevant. Then just 2 Metal Crunchers and he is dead.
Archilles is one of the most powerful Pokémon in the game, especially when you go Mega and have both Sun and STAB boosted EQs and Flame Impacts/Fire Blast to totalitate the competition. Don't know what went wrong with your mon, mate, but that raptor is a beast! Blubluefrog I don't know about, so *Shrugs*
Elextruco:Its pretty decent in both forms, especially when its rocking Aqua Jet , but Drizzle boosted Hydro Pump/Surf and Thunder is totally to good to pass up either! Since you were running two Megas on the team, though, I see why you went with TB instead though.
Baariette: Depending on the Ability you had for it, you could have vastly increased its effectiveness with the right item. If it was Guts, giving it a Burn Orb would provide it with pseudo Status immunity AND a heck of a lot ATK power without dealing with LO recoil or Set lock. Burn ticks away at your HP, but its not as bad as those either options, and can work well with Drain Punch. Moxie, on the other hand, combined with either Max Speed EVs and a Choice Scarf, or just going all in with ATK stacking, can just multch teams with Drain Punch,/Hi Jump Kick/Superpower , Shadow Claw, Knock Off, and Earthquake for perfect coverage of Mass Destruction, as you keep raking in boost after boost!
Not that Blood Lust is bad, its just that compared to its other prior evo abilities.... that Speed boost its gets in its Mega, though, is greatly appreciated!
Pajay: Don't have much to comment on this, actually, since you got it pretty spot on.
Garlikid: Again, no problem. Expert Belt might be best to take advantage of the coverage you have without LO recoil, but whatever suits your playstyle!
Theriamp: Return might be best for a Choice Band set, given the raw power that move has with Galviate backing it up, and Stone Edge would take out foe outright instead of having them a chance to retailiate if Flitch doesn't go off. Plus, both Rock moves are pretty inaccurate to begin with, so pick your poison...
Espeon: First, why Quick Attack on a mainly Sp.Atk driven evo? Second, why Dazzling Gleam when you have a perfectly serviceable Psychic Attack that can deal with Dragons AND Fighting fairly well. Focus Blast or Baariete/Garlikid can easily take care of Dark and Steel types, so all the more reason to not use DG . Shadow Ball is good Neutral Coverage with FB, and Calm Mind plus Leftover could have turned this into a Sp.Def tank AND damage dealing, all without Move lock.
As for that grinding....you do realize that you could have rechallenged those Trainers that gave your their numbers fairly frequently for massive EXP (Their teams scales with your own team's levels, and so does their cash, so Cha CHING!) ? And that you get a free Lucky Egg at the daycare to half that time? AND that you could have grinded with the Ninja in Tskumi village if you completed the sidequest for both free EV training, a Yatagaryu (One of the most brokenly power mons in the game) base evo , AND great trainer battles that ALSO are designed for EV training?
You are right about your assessment of the late game, in that it gets REALLY hard, but I find that to be a meaty challenge rather than a orneous obstical to overcome. I just trained, developed my team, and just powered on through. My time at the Champeonship was harder, but only because I have a more Tankish team with type balance and specialized roles for each, not a hyper offensive team like yours. Nothing wrong with your style, but complain how they all went down fast is kinda....needless in your case. You set up your team that way, so they fall just as quick, honestly. The Champeon ship is also randomized to a certain degree, so your run could have ended up very differently if something changed in your line up....
That is but one way to win against Uranye, and its a rather valid strategy if you don't have overleveled mons, something faster than it (Not a lot, really), or don't have a Nucmon yourself to counter it. If all else fails, let it drop its own stats for you!
Overall, I think your not really giving the game a fair assessment, especially since their were many different option and resources you could have employed to make your gamming experience far more fulfilling and enjoyable without tedious grinding. But hey, that is just my opinion(s), take them however you please, mate!
The way with the fire starter was, it was Mega Evolution or bust. It has fairly weak offensive stats without its Mega evolution, and that only boosts its Sp.Atk. Sure Earth Power could have been an option, but I thought grinding the shards would have made me hate life, but on 2nd playthrough I did it and it wasn't that bad getting 8 Red and 4 Blue.
I had Guts on Baariette, but the stat boost you get from Mega proved very strong, not only to attack, but defenses and speed(one of the few mega that gets boost to all stats rather than 2 only).
I had thought of Return for Theriamp initially, but then kind of forgot about it entirely because of the Friendliness level it needed to be better than Body Slam. I just never remembered that I could go get max happiness in literally 1 minute after I found out you can buy the happiness berries in the 2nd town, which I used to boost Eevee's happiness to evolve it to Espeon.
About Espeon then... It can't learn Focus Blast. I checked Uranium Wiki and Serebii wiki for a few of the latest generations and googled the thing. If it could have, I would have put it on her. Quick attack is there just for those annoying moments when something is 1 health or close to that, or if some of the Pokemon in the Championship had Focus Sash/Sturdy, then I could do a quick revenge kill on them. I've been shat on in so many games due to not having a priority move somewhere on my team(Iris's Haxorus in B2/W2 for example). Espeon just can't learn anything other than the 3 offensive moves that are worth getting(other than maybe Hyper Beam).
As for leveling, I never knew that they actually scaled to your level... since I get kept getting calls from some of the trainers on the starting routes that their first evo of the whatever sleepy cat is ready for another battle, I kind of thought they would be like +5 lvl on the last time I battled them. Kind of how it had worked in the main series games.
I generally don't see the point of investing in tanky pokemon during a playthrough. They are difficult and slow to level due to having poor offense, meaning you have to hit each opponent multiple times, on top of getting hit multiple times, meaning more time spent on healing and less going forward. They just don't work well outside of competitive battling where switching in&out is a very common strategy and you can't change pokemon after KO.
(07-30-2017, 04:16 PM)tehterokkar Wrote: The way with the fire starter was, it was Mega Evolution or bust. It has fairly weak offensive stats without its Mega evolution, and that only boosts its Sp.Atk. Sure Earth Power could have been an option, but I thought grinding the shards would have made me hate life, but on 2nd playthrough I did it and it wasn't that bad getting 8 Red and 4 Blue.
I had Guts on Baariette, but the stat boost you get from Mega proved very strong, not only to attack, but defenses and speed(one of the few mega that gets boost to all stats rather than 2 only).
I had thought of Return for Theriamp initially, but then kind of forgot about it entirely because of the Friendliness level it needed to be better than Body Slam. I just never remembered that I could go get max happiness in literally 1 minute after I found out you can buy the happiness berries in the 2nd town, which I used to boost Eevee's happiness to evolve it to Espeon.
About Espeon then... It can't learn Focus Blast. I checked Uranium Wiki and Serebii wiki for a few of the latest generations and googled the thing. If it could have, I would have put it on her. Quick attack is there just for those annoying moments when something is 1 health or close to that, or if some of the Pokemon in the Championship had Focus Sash/Sturdy, then I could do a quick revenge kill on them. I've been shat on in so many games due to not having a priority move somewhere on my team(Iris's Haxorus in B2/W2 for example). Espeon just can't learn anything other than the 3 offensive moves that are worth getting(other than maybe Hyper Beam).
As for leveling, I never knew that they actually scaled to your level... since I get kept getting calls from some of the trainers on the starting routes that their first evo of the whatever sleepy cat is ready for another battle, I kind of thought they would be like +5 lvl on the last time I battled them. Kind of how it had worked in the main series games.
I generally don't see the point of investing in tanky pokemon during a playthrough. They are difficult and slow to level due to having poor offense, meaning you have to hit each opponent multiple times, on top of getting hit multiple times, meaning more time spent on healing and less going forward. They just don't work well outside of competitive battling where switching in&out is a very common strategy and you can't change pokemon after KO.
Fair point on Archilles, but there is a couple of guides in the comp sections that can help you optimize it if you are interested. Having low attack doesn't matter too much if the sun is shinning and you have Flare Blitz, hehehe!
I agree right there with you! Baariette loves the boost to Speed and Defense, if only because it just a quality of life change that make its job easier on the battlefield. Drain Punch + Blood Lust is also fairly ridiculous, as you can quite easily make a Punch Tank that route, so not using its base abilities isn't a bad thing. Just kinda wish the base form's Speed was batter so that you were not put in an akward position to use it: Better attacker, or better substain?
Half a hour running around with a Friendship Bell on it also does the trick, but those berries work well to, mate! As for priority on your team, it Learns quick attack as one of its base moves, which would be especially deadly on it given an Galvanite boost and Choice Band. Fear the sloath indeed!
Hidden Power might still be an better option than Quick Attack on Espeon. You can check the Uranium Wiki to see what type it is, and if you are lucky enough if its Fight or Fire, yes! If not, better than a Physical attack on a Sp.Attacker!
All my Tank Pokémon had some form of recovery on them, be it Roost (Dunesereph), Leech Seed and Synthesis (Metalynx), Leftovers (the prior two Pokémon), Drain Punch (Beliaddon, a very fearsome threat), Nucleon (When I needed speed, I got it out to do my dirty work!), and Dream Eater + Hypnosis (Dramsama). My Dunsereph has Serene Grace, Glare, and Air Slash, so paraflitch keep it just dandy, while the rest could out stall the any form of offense and just heal off the damage eventually. That, and I was spoiled for healing items outside of the Champeonship, so it was not too much of a problem! Each playstyle is different, and offers their own unique benefits and downsides. All you have to do is know how to use them!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
i had another save from when the game launched but since my PC is in a bad state right now i couldnt add a photo.
this is from my curreny gameplay. cant give much details in terms of moves because i changed them a lot during the championship but more or less i tried to make use of the best stats of each team member.
Aloe the Metalynx was one of the frontliners of the team, he was more of a physical attacker so the only sustain he had was leech seed, i used gigadrain at one point but it didnt do much damage compared to leaf blade. ending moves were iron defense, leech seed, leaf blade and meteor smash.
Gaia the Terlard was my anti poison and antifire option. my only complain with Terlard as a whole is that it learns mostly ground moves so i had to wait until getting dragon pulse to replace dragon rush. she was the only female in the team and one of the fastest attackers. final moves were stone edge, dragon pulse, earthquake and slash
Violeto the Blubelrog was the tank of the team, at least HP wise, he was incredibly bulky even against certain counterpicks. so he helped me a lot when fighting against Tiko. final moves were aqua ring, sludge wave, ice beam and surf (i had to put him as a rain setter during the fire match in the championship)
Nuts the Kinetmunk was kind of a weird member on the team, i kept him because of pickup, he returned very usefull stuff that i still have sitting around in the bag. the normal/electric combo made him the go to against flying types, and he was among the key members to set the trap against Urayne. final moves were super fang, double team, thunder wave and thunderbolt. he also helped alot when catching.
Aji the Firoke was the fire type completion, he turned out with Sniper so it was a blast against a lot of foes during the adventure. X scissor from this guy was crazy, even when he was mostly an special attacker, his final moves were X scissor, web spin, overheat and flamethrower.
and finally, Barbossa the Navighast. having triple inmunities is madness but understandable when a single psichic attack can fuck you hard. he was one of the fast movers of the team, mostly used him against bulky stuff that didnt disrupt him due to typing. his final moves were shadow claw, superpower, mach punch and drain punch. i didnt have time to add bulk up or stuff like that. and instead relied on him to burst down enemies or at least win on the sustain battle. he's currently used for false swipe.
i had another save from when the game launched but since my PC is in a bad state right now i couldnt add a photo.
this is from my curreny gameplay. cant give much details in terms of moves because i changed them a lot during the championship but more or less i tried to make use of the best stats of each team member.
Aloe the Metalynx was one of the frontliners of the team, he was more of a physical attacker so the only sustain he had was leech seed, i used gigadrain at one point but it didnt do much damage compared to leaf blade. ending moves were iron defense, leech seed, leaf blade and meteor smash.
Gaia the Terlard was my anti poison and antifire option. my only complain with Terlard as a whole is that it learns mostly ground moves so i had to wait until getting dragon pulse to replace dragon rush. she was the only female in the team and one of the fastest attackers. final moves were stone edge, dragon pulse, earthquake and slash
Violeto the Blubelrog was the tank of the team, at least HP wise, he was incredibly bulky even against certain counterpicks. so he helped me a lot when fighting against Tiko. final moves were aqua ring, sludge wave, ice beam and surf (i had to put him as a rain setter during the fire match in the championship)
Nuts the Kinetmunk was kind of a weird member on the team, i kept him because of pickup, he returned very usefull stuff that i still have sitting around in the bag. the normal/electric combo made him the go to against flying types, and he was among the key members to set the trap against Urayne. final moves were super fang, double team, thunder wave and thunderbolt. he also helped alot when catching.
Aji the Firoke was the fire type completion, he turned out with Sniper so it was a blast against a lot of foes during the adventure. X scissor from this guy was crazy, even when he was mostly an special attacker, his final moves were X scissor, web spin, overheat and flamethrower.
and finally, Barbossa the Navighast. having triple inmunities is madness but understandable when a single psichic attack can fuck you hard. he was one of the fast movers of the team, mostly used him against bulky stuff that didnt disrupt him due to typing. his final moves were shadow claw, superpower, mach punch and drain punch. i didnt have time to add bulk up or stuff like that. and instead relied on him to burst down enemies or at least win on the sustain battle. he's currently used for false swipe.
Its a incredible combination of moves and quite interesting. Have official member a Kinetunk its quite unique. And combination of types and moves is awesome.
Kogeki currently ability to active in battles: Anticipation.
there's a plethora of species to choose for the adventure. and due to how Uranium gyms work you need to have cover for practically all the types in the game. so you have to make the most out of the 6 slots you have avaliable. i didnt change a single mon in the team for that matter.
08-25-2017, 11:33 PM (This post was last modified: 08-25-2017, 11:40 PM by ThatOneLagzilla.
Edit Reason: I accidentally some words.
)
I started a playthrough, then midway through I got too excited to use other things and started another file... Now I'm progressing both at the same time. Currently, I'm grinding up to head towards the ice area.
File 1, Jacky (the Male one):
Echo the male Electruxo; Stomp, Surf, Aqua Jet, Thunderbolt. Does pretty well whenever I need him.
Oliver the male Eshouten; Wing Attack, Ominous Wind, Return, Air Slash. He's super fast and is pretty dependable so far. He's Jolly and looks physically oriented, so he'll probably end up with Fly/Zen Headbutt/Return/either Steel Wing or Roost.
Metalhead the male Gararewl; Earthquake, Rock Slide, Iron Head, Body Slam. The resident tank - eats up near any hit, but deals decent damage for being Modest. I gave him Leftovers, too, so that's fun. Using Iron Head over Gyro Ball because I'm not comfortable with moves that have less than 10 PP for anything other than competitive.
Ultimate the female Chimaconda; Flame Burst, Dark Pulse, Flamethrower, Sludge Bomb. Hits very hard. Replacing Flame Burst ASAP, it's so redundant to have... Maybe I'll give her Nasty Plot from the Move Tutor; 95/90/100 base bulk is nothing to sneeze at. She's Modest with decent IVs on the bottom half of the chart, so that's awesome! All three of those stats are over 100 at level 45.
Ophelia the female Coatlith; Giga Drain, Acrobatics, Dragon Claw, Energy Ball. She's all right, but she desperately needs more special moves. How much fun is it going to be to wait 9 whole levels for Dragon Pulse?! Not sure what else to put on her, though. She doesn't have a lot of options, from what I see on the wiki. Maybe Earth Power from the move tutor?
Geiger the male Nucleon; Hyper Voice, Gamma Ray, Last Resort, Hidden Power. About to destroy everything despite being Jolly. Might replace Gamma Ray with Calm Mind now that he has the almighty Hyper Voice.
File 2, Alex (the Gender-Neutral one):
Ripto the male Archilles: Rock Slide, Extreme Speed, Flamethrower, Magnitude. He's pretty okay, but may use Beliaddon instead since I've heard not-so-good things about him. If I do, I'll likely search around for someone to give an HA one. Immunity to a weakness is too good to pass up!
Kumarieta the female Nimflora: Moonlight, Acrobatics, Dazzling Gleam, X-Scissor. She needs Play Rough. Good thing that's only like 5 levels away! Not sure what to ditch for U-Turn, though. She has the most physical bulk on this team thanks to her Impish nature, and her resistance to Ground and Fighting is loved by pretty much all of the other members. I wasn't too sure about her at first, but she actually fits quite snugly!
Dr. Scholl the Gellin: Recover, Energy Ball, Thunderbolt, Shock Wave. Wonder where the TM for Psychic is, having Shock Wave and Thunderbolt together is a little redundant for me. Otherwise, pretty good; it has a Bold nature, which I'm pretty happy with.
Mahindragon the Tracton: Shift Gear, Dragon Claw, Aerial Ace, Iron Head. Takes hits and dishes them out like a boss! Its only IV under 20 is Special Attack! It has Motor Drive instead of Speed Boost, but it was late at night when I was SRing for decent stats; beggars can't be choosers, I suppose. I might replace Aerial Ace with Return, Shadow Claw, or X-Scissor; though, Kumarieta already has X-Scissor, and Wyatt and her can already deal with anything Shadow Claw could... Kinda wish Mahindragon could learn Earthquake, haha.
Maris the female Glavinug: Ice Beam, Recover, Dazzling Gleam, Surf. Despite what her nature and IVs say, she's still wrecking house and eating up special attacks! I'm considering Sludge Bomb, but all that gives is coverage against Fairy for her - and Mahindragon already does that fine.
Wyatt the male Baariette: Brick Break, Bulk Up, Stomp, Feint Attack. His Modest nature worries me the most out of everyone, but that'll be fine when I get the Flame Orb for his Guts. When that happens, I'll likely trade Stomp for Facade. If he doesn't work out well enough, I'm considering using Navighast. Especially if I decide to swap Ripto for a Beliaddon - something needs to deal with electric types!
(08-25-2017, 11:33 PM)ThatOneLagzilla Wrote: I started a playthrough, then midway through I got too excited to use other things and started another file... Now I'm progressing both at the same time. Currently, I'm grinding up to head towards the ice area.
You certainly seem like you know what you are doing in this radiation filled fangame , and that makes me rather happy mate! Hope you the rest of the game turns out splendidly for you! If you want, I can offer some advice for your current team comps Via PM, as I used to write competitive guides down here all the time, before the forums started to dry up entirely. Speaking of guides, most of the Pokémon you mentioned here has a Guide for how to use it optimally in Comp. (And by extention wreck the base game) , so mosey on the the Competitive Section of the forums if you desire to exploit that wealth of knowledge!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
(08-23-2017, 09:47 PM)xaritscin Wrote: there's a plethora of species to choose for the adventure. and due to how Uranium gyms work you need to have cover for practically all the types in the game. so you have to make the most out of the 6 slots you have avaliable. i didnt change a single mon in the team for that matter.
Yeah. Uranium have a little more dificult than the normal games.
(08-25-2017, 11:33 PM)ThatOneLagzilla Wrote: I started a playthrough, then midway through I got too excited to use other things and started another file... Now I'm progressing both at the same time. Currently, I'm grinding up to head towards the ice area.
File 1, Jacky (the Male one):
Echo the male Electruxo; Stomp, Surf, Aqua Jet, Thunderbolt. Does pretty well whenever I need him.
Oliver the male Eshouten; Wing Attack, Ominous Wind, Return, Air Slash. He's super fast and is pretty dependable so far. He's Jolly and looks physically oriented, so he'll probably end up with Fly/Zen Headbutt/Return/either Steel Wing or Roost.
Metalhead the male Gararewl; Earthquake, Rock Slide, Iron Head, Body Slam. The resident tank - eats up near any hit, but deals decent damage for being Modest. I gave him Leftovers, too, so that's fun. Using Iron Head over Gyro Ball because I'm not comfortable with moves that have less than 10 PP for anything other than competitive.
Ultimate the female Chimaconda; Flame Burst, Dark Pulse, Flamethrower, Sludge Bomb. Hits very hard. Replacing Flame Burst ASAP, it's so redundant to have... Maybe I'll give her Nasty Plot from the Move Tutor; 95/90/100 base bulk is nothing to sneeze at. She's Modest with decent IVs on the bottom half of the chart, so that's awesome! All three of those stats are over 100 at level 45.
Ophelia the female Coatlith; Giga Drain, Acrobatics, Dragon Claw, Energy Ball. She's all right, but she desperately needs more special moves. How much fun is it going to be to wait 9 whole levels for Dragon Pulse?! Not sure what else to put on her, though. She doesn't have a lot of options, from what I see on the wiki. Maybe Earth Power from the move tutor?
Geiger the male Nucleon; Hyper Voice, Gamma Ray, Last Resort, Hidden Power. About to destroy everything despite being Jolly. Might replace Gamma Ray with Calm Mind now that he has the almighty Hyper Voice.
File 2, Alex (the Gender-Neutral one):
Ripto the male Archilles: Rock Slide, Extreme Speed, Flamethrower, Magnitude. He's pretty okay, but may use Beliaddon instead since I've heard not-so-good things about him. If I do, I'll likely search around for someone to give an HA one. Immunity to a weakness is too good to pass up!
Kumarieta the female Nimflora: Moonlight, Acrobatics, Dazzling Gleam, X-Scissor. She needs Play Rough. Good thing that's only like 5 levels away! Not sure what to ditch for U-Turn, though. She has the most physical bulk on this team thanks to her Impish nature, and her resistance to Ground and Fighting is loved by pretty much all of the other members. I wasn't too sure about her at first, but she actually fits quite snugly!
Dr. Scholl the Gellin: Recover, Energy Ball, Thunderbolt, Shock Wave. Wonder where the TM for Psychic is, having Shock Wave and Thunderbolt together is a little redundant for me. Otherwise, pretty good; it has a Bold nature, which I'm pretty happy with.
Mahindragon the Tracton: Shift Gear, Dragon Claw, Aerial Ace, Iron Head. Takes hits and dishes them out like a boss! Its only IV under 20 is Special Attack! It has Motor Drive instead of Speed Boost, but it was late at night when I was SRing for decent stats; beggars can't be choosers, I suppose. I might replace Aerial Ace with Return, Shadow Claw, or X-Scissor; though, Kumarieta already has X-Scissor, and Wyatt and her can already deal with anything Shadow Claw could... Kinda wish Mahindragon could learn Earthquake, haha.
Maris the female Glavinug: Ice Beam, Recover, Dazzling Gleam, Surf. Despite what her nature and IVs say, she's still wrecking house and eating up special attacks! I'm considering Sludge Bomb, but all that gives is coverage against Fairy for her - and Mahindragon already does that fine.
Wyatt the male Baariette: Brick Break, Bulk Up, Stomp, Feint Attack. His Modest nature worries me the most out of everyone, but that'll be fine when I get the Flame Orb for his Guts. When that happens, I'll likely trade Stomp for Facade. If he doesn't work out well enough, I'm considering using Navighast. Especially if I decide to swap Ripto for a Beliaddon - something needs to deal with electric types!
This is quite something impressive! Two files with two gameplays. Thats what I call enjoy the game to the max. About Coatlith EarthPower would be a good idea to add in his movepool, and perhaps to put in the place of Surf or Aqua jet a Ice Beam (believe me: have a move to defende against grass types and have a move to beat dragon-types do the diference).
(08-25-2017, 11:46 PM)Lord Windos Wrote:
(08-25-2017, 11:33 PM)ThatOneLagzilla Wrote: I started a playthrough, then midway through I got too excited to use other things and started another file... Now I'm progressing both at the same time. Currently, I'm grinding up to head towards the ice area.
You certainly seem like you know what you are doing in this radiation filled fangame , and that makes me rather happy mate! Hope you the rest of the game turns out splendidly for you! If you want, I can offer some advice for your current team comps Via PM, as I used to write competitive guides down here all the time, before the forums started to dry up entirely. Speaking of guides, most of the Pokémon you mentioned here has a Guide for how to use it optimally in Comp. (And by extention wreck the base game) , so mosey on the the Competitive Section of the forums if you desire to exploit that wealth of knowledge!
Well, I cant say the forums is "dry" just with a little less people comming. But I sure it will go better in the future And Windos here is a professional about Competitive. And one day (when I finish my run and have a strong team) I will challenge him to a Pokemon battle. It shall be epic.
Kogeki currently ability to active in battles: Anticipation.