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[Game Update] Pokemon Uranium 1.2
#1
Howdy Uranium fans!

This is an exciting time for the Pokemon Uranium Team. After months of work and planning, hours of overtime and sleepless nights, meticulously going over fan feedback and bug reports we're finally ready to release one of the largest updates we've ever done for Uranium right on time for it's very first Birthday. 

This change list is massive as it addresses major game changes, new features and a brand new mode and most exciting of all is that starting today you can all load up Uranium and receive your brand new Mystery Gift. A previously unreleased form of a classic Uranium favorite. This is one of the small ways we're saying thank you to all of the love and support you've given us over the past year. None of this would have been possible without the love and passion you continue to demonstrate that pushes us through the hardest parts of development.

From all of us at Team Uranium, Thank you! And Happy Birthday, Pokemon Uranium!

In this update we introduce one of our most requested features: Randomizer mode After you complete the game for the first time, you can start playing for a new fun and interesting challenge where all wild and trainer encounters are replaced by completely random Pokemon. All you need to do is load your completed save to get the ball rolling!

In addition, we've added an Autosave feature and implemented Save integrity checks. Which means fewer corrupted saves and even less lost progress. Play Uranium to your hearts content, risk free and without a care in the world! 

We've also introduced massive changes to the Nuzlocke mode to make it a more interesting, customizable experience, and in addition to all of the above our Sprite team has put in a massive amount of work to overhaul nearly all of Uranium's Shiny Sprites to make them look and feel better than ever. We've also gone to great lengths to create new and original cries for a large chunk of our roster.

These are just a few of the massive changes that have been implemented into 1.2, to see all of the goodies waiting in store for you, check out our full changelog which details every fix to the tiniest details. 

Changelog:
* New Randomizer Mode: In it, your starter and all wild and trainer encounters will be replaced by completely random Pokémon, for a wacky and challenging game-changing experience. Unlocked after completing the game at least once. (Load a completed save once to register this achievement)
* New languages incorporated into the game: Simplified Chinese and Brazilian Portuguese (Stub). Many thanks to all translation teams! If you wish to help with translation, please contact Samrux in the official Discord.
* Autosave: You can now configure an autosave feature that will save the game for you every set amount of time when entering a new map. Autosaves will be separate from manual saves and you can pick either one when selecting a savefile.
* Nuzlocke Mode has been replaced by Custom Mode, where you can select the exact settings you want for a harder/different Pokémon Uranium experience including the new Randomizer Mode.
* The saving system has been rewritten, following the Autosave feature. It is now a lot more stable and will prevent any rare cases of corrupted or missing savefiles. Backups will also be loaded automatically.
* Settings are now global across all savefiles. You will have to set all your settings again just this time, sorry!
* New 'Remember Save' option, that when turned on will automatically select (but not open) the last save you played when starting the game.
* New 'Performance Mode' option, that will help people who experience severe lag during battles.

* Added Chinese nationality and summary flag.
* Most of the shinies in the game have been overhauled to have much nicer color palettes. Good luck collecting them!
* Added many new and original Uranium Pokémon cries!
* Added some new Pokémon animations.
* Urayne now comes in its Atom Ball Smile
* Added back the Move Tutors in Nowtoch and Venesi, because everyone likes free moves.
* Graphical Improvements: Jungle's Crown now has its own sprite, Kellyn battle sprite overhauled, Legen Town had its Pokémon Center redesigned, and tons of other small things.
* Added "Old School Poison" option to custom games, that will allow poison to faint a Pokémon outside of battle like in older-gen games.
* The "Forms" page in the Pokédex will now register all forms, including Megas and Nuclears as it should.
* Poison is now super-effective against Nuclear.
* Expunge is now an HM which can be used to cure Nuclear Pokémon.
* The Royal Jelly will prevent Seikamater's pre-evolutions from evolving into anything other than Seikamater.
* Releasing a Pokémon will now return its held item to your bag.
* The moves Rapid Spin and Defog have been widely incorporated into Pokémon's movepools.
* Many previously unaccessible Egg Moves are now obtainable by either level-up on an early evolution or breeding.
* Orchynx now starts the game with Leech Seed instead of learning it at level 7.
* Garlikid now stays in your party in the lab sidequest when you get your Pokémon team back, if you have a slot for it.
* Reversed the top of the staircase to the captain's quarters on the cruise ship to match the bottom.
* NPCs are more respectful and you will no longer receive calls during the intro for a battle.

Bugfixes:
* Tons of small sprite corrections.
* Fixed remaining square boxes throughout the game's text and many typos in English and Spanish. Special thanks to Kami.
* Challenge Mode now actually works.
* Fixed crash on launch affecting some players.
* Fixed bug where the background music would reset when exiting rooms on the cruise ship.
* Fixed bug where you could catch nuclear Actan only to lose him afterwards.
* Fixed bug where registered HM items could be used in situations where they shouldn't be able to be, leading to game breaking bugs.
* Fixed gamebreaking bug where in very rare ocassions you couldn't get your team back during the Garlikid quest.
* A crash that sometimes occurred when talking to Cam or Kellyn post-game has been fixed.
* Fixed bug created in 1.1.0 where owning a bred Pokemon from the Beta of the game would make your save unusable. People with this bug will have their saves work again.
* Fixed bug where online battles could kill Pokémon in Nuzlocke.
* Fixed bug with Victory Road bridges.
* Added missing map information so the PokéPod will always display your location correctly.
* Fixed bug that could stop the game from progressing if you were KOed by the Nuclear Trawpint at the end of Epsilon.
* Corrected a few tile collision bugs and improved some tiles.
* Fixed surfing ninjas duplication and placement glitches.
* Saving during the punk brothers event will no longer break the puzzle.
* Fixed crash in Nuzlocke mode after losing your first battle with Theo.
* The Nuclear Ball will now have the correct sprite when thrown.
* Fixed bug where repel wearing off could cause problems in certain areas, notably the eigth gym.
* Fixed bug where Expunge would instead cause Fallout.
* Fixed Sticky Web's effect not working.
* Fixed problem with Pixilate, Refrigerate, Aerilate, Energizate, and Atomizate where the type change would not be applied.
* Improved trainer AI so it should no longer attempt to use last resort when it won't work.
* In the lab sidequest, now you won't get Garlikid until you actually free him.
* Fixed Conversion 2 not working at all. (We fear this will raise Nucleon's power level even further over 9000 resulting in the destruction of this plane of existence.)
* Fixed Fallout not reducing the weaknesses of Nuclear-type Pokémon and ending prematurely whenever a Pokemon is switched out.
* Removed a few thousand lines of unused code.
Backup your saves, don't lose progress!
C:\users\<Username>\Saved Games\Pokemon_Uranium

Save Backups:
C:\users\<Username>\Saved Games\Pokemon_Uranium\Backups

OID: 000003 OT: Cody
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#2
Great job dev team!
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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#3
(08-06-2017, 06:39 PM)CodySP Wrote: These are just a few of the massive changes that have been implemented into 1.2, to see all of the goodies waiting in store for you, check out our full changelog which details every fix to the tiniest details. 

Changelog:
* New Randomizer Mode: In it, your starter and all wild and trainer encounters will be replaced by completely random Pokémon, for a wacky and challenging game-changing experience. Unlocked after completing the game at least once. (Load a completed save once to register this achievement)



* Most of the shinies in the game have been overhauled to have much nicer color palettes. Good luck collecting them!
* Added many new and original Uranium Pokémon cries!
* Added some new Pokémon animations.

* Added back the Move Tutors in Nowtoch and Venesi, because everyone likes free moves.
.
* Poison is now super-effective against Nuclear.
* Expunge is now an HM which can be used to cure Nuclear Pokémon.
* The Royal Jelly will prevent Seikamater's pre-evolutions from evolving into anything other than Seikamater.
* The moves Rapid Spin and Defog have been widely incorporated into Pokémon's movepools.
* Many previously unaccessible Egg Moves are now obtainable by either level-up on an early evolution or breeding.
* Orchynx now starts the game with Leech Seed instead of learning it at level 7.


Bugfixes:

* Challenge Mode now actually works.

* Fixed bug where you could catch nuclear Actan only to lose him afterwards.

* Fixed gamebreaking bug where in very rare ocassions you couldn't get your team back during the Garlikid quest.

* Fixed bug where online battles could kill Pokémon in Nuzlocke.
.
* Fixed bug where Expunge would instead cause Fallout.
* Fixed Sticky Web's effect not working.
* Fixed problem with Pixilate, Refrigerate, Aerilate, Energizate, and Atomizate where the type change would not be applied.

* Fixed Conversion 2 not working at all. (We fear this will raise Nucleon's power level even further over 9000 resulting in the destruction of this plane of existence.)
* Fixed Fallout not reducing the weaknesses of Nuclear-type Pokémon and ending prematurely whenever a Pokemon is switched out.

Praise be Arceas, for all these changes but one appeal to me greatly!!! Randomizer makes thing MUCH more interesting, and finally all those EGG MOVES AND ANTI HAZARD MOVES HAVE BEEN IMPLEMENTED! HUZZAH!!! The fact that some free tutors are back now and that Sprite/Sounds/Animations have beened overhauled and added are a welcome change! The Poison type effectiveness does not please me too much, but it at least makes things more consistent, so there is that!

Expunge as an HM is rather interesting, and I will have to check and see what exactly gets it, since having a move like that freely distributed can make the meta game very interesting.... The Fallout fix is totally narly as well, but what where you thinking with the Conversion fix? The end is nigh, THE END IS NIGH! Sticky Web working will be a new nuisense , but hey, at least is an option! And getting Nuclear Actan is always a neat option, you know! Oh, and bug fixes are great in general!

Thanks for all your hard work, Cody and the Development Team! Now let us find out what is that Mystery Gift exactly....
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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#4
It's hard to believe Uranium is a year old already! Many thanks to the dev team for putting in so much hard work to keep this project going! <3

Now... to go shiny hunting for all those new shinies! Big Grin
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#5
This update's awesome, but I think Theo's enjoying his new randomizer power a bit too much in my newest game...



[Image: oj8DA42.png]


... Please send help
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#6
(08-06-2017, 08:32 PM)Pokemastercj1 Wrote: This update's awesome, but I think Theo's enjoying his new randomizer power a bit too much in my newest game...



[Image: oj8DA42.png]


... Please send help

Guess if you wanted a challenge, you got one!  Be careful what you wish for...
Reply
#7
(08-06-2017, 06:39 PM)CodySP Wrote: Changelog:
* New Randomizer Mode: In it, your starter and all wild and trainer encounters will be replaced by completely random Pokémon, for a wacky and challenging game-changing experience. Unlocked after completing the game at least once. (Load a completed save once to register this achievement)
...
* Most of the shinies in the game have been overhauled to have much nicer color palettes. Good luck collecting them!
* Added many new and original Uranium Pokémon cries!
* Added some new Pokémon animations.
...
* The moves Rapid Spin and Defog have been widely incorporated into Pokémon's movepools.
* Many previously unaccessible Egg Moves are now obtainable by either level-up on an early evolution or breeding.
* Orchynx now starts the game with Leech Seed instead of learning it at level 7.

Bugfixes:
...
* Fixed bug where you could catch nuclear Actan only to lose him afterwards.
...
* Improved trainer AI so it should no longer attempt to use last resort when it won't work.
* Fixed Fallout not reducing the weaknesses of Nuclear-type Pokémon and ending prematurely whenever a Pokemon is switched out.

These are the things I'm most interested in from this update.  

-Actual hazard removal options, access to all those unlearnable egg moves, and several moves finally consistently working like they should is going to be incredibly useful from a gameplay and/or competitive standpoint, which is amazing  

-Orchynx starting with Leech Seed is massively, massively helpful for the first battle with Theo (not Absorb like I'd originally suggested on the subreddit, but hey, this works really well too).

-The game better establishing its identity through animations, sprites, and game modes is always a great thing to see.  I'll have to give the randomizer a try once I finally get around to finishing my Wonderlocke (currently just after the 8th gym!  Almost there!).  Though an Egglocke would be interesting too if I could get enough eggs from random people...

-Yay!  Finally, we won't have to see Theo's Nucleon use Last Resort and then die immediately afterwards to Varyn's pokemon!

-The one concerning Nuclear Actan is a little confusing to me, though...does that mean it can be legitimately caught again?  Or something else?  If it can be caught again...well, that'd certainly be an interesting turn-around.
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#8
Many previously unobtainable egg moves... are now obtainable... Thank you. *sobs faintly*
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
Reply
#9
(08-06-2017, 07:34 PM)Lord Windos Wrote:
(08-06-2017, 06:39 PM)CodySP Wrote: These are just a few of the massive changes that have been implemented into 1.2, to see all of the goodies waiting in store for you, check out our full changelog which details every fix to the tiniest details. 

Changelog:
* New Randomizer Mode: In it, your starter and all wild and trainer encounters will be replaced by completely random Pokémon, for a wacky and challenging game-changing experience. Unlocked after completing the game at least once. (Load a completed save once to register this achievement)



* Most of the shinies in the game have been overhauled to have much nicer color palettes. Good luck collecting them!
* Added many new and original Uranium Pokémon cries!
* Added some new Pokémon animations.

* Added back the Move Tutors in Nowtoch and Venesi, because everyone likes free moves.
.
* Poison is now super-effective against Nuclear.
* Expunge is now an HM which can be used to cure Nuclear Pokémon.
* The Royal Jelly will prevent Seikamater's pre-evolutions from evolving into anything other than Seikamater.
* The moves Rapid Spin and Defog have been widely incorporated into Pokémon's movepools.
* Many previously unaccessible Egg Moves are now obtainable by either level-up on an early evolution or breeding.
* Orchynx now starts the game with Leech Seed instead of learning it at level 7.


Bugfixes:

* Challenge Mode now actually works.

* Fixed bug where you could catch nuclear Actan only to lose him afterwards.

* Fixed gamebreaking bug where in very rare ocassions you couldn't get your team back during the Garlikid quest.

* Fixed bug where online battles could kill Pokémon in Nuzlocke.
.
* Fixed bug where Expunge would instead cause Fallout.
* Fixed Sticky Web's effect not working.
* Fixed problem with Pixilate, Refrigerate, Aerilate, Energizate, and Atomizate where the type change would not be applied.

* Fixed Conversion 2 not working at all. (We fear this will raise Nucleon's power level even further over 9000 resulting in the destruction of this plane of existence.)
* Fixed Fallout not reducing the weaknesses of Nuclear-type Pokémon and ending prematurely whenever a Pokemon is switched out.

Praise be Arceas, for all these changes but one appeal to me greatly!!! Randomizer makes thing MUCH more interesting, and finally all those EGG MOVES AND ANTI HAZARD MOVES HAVE BEEN IMPLEMENTED! HUZZAH!!! The fact that some free tutors are back now and that Sprite/Sounds/Animations have beened overhauled and added are a welcome change! The Poison type effectiveness does not please me too much, but it at least makes things more consistent, so there is that!

Expunge as an HM is rather interesting, and I will have to check and see what exactly gets it, since having a move like that freely distributed can make the meta game very interesting.... The Fallout fix is totally narly as well, but what where you thinking with the Conversion fix? The end is nigh, THE END IS NIGH! Sticky Web working will be a new nuisense , but hey, at least is an option! And getting Nuclear Actan is always a neat option, you know! Oh, and bug fixes are great in general!

Thanks for all your hard work, Cody and the Development Team! Now let us find out what is that Mystery Gift exactly....

(08-06-2017, 07:35 PM)EeveeBailey Wrote: It's hard to believe Uranium is a year old already!  Many thanks to the dev team for putting in so much hard work to keep this project going! <3

Now... to go shiny hunting for all those new shinies! Big Grin

(08-06-2017, 09:49 PM)Dragonstrike Wrote:
(08-06-2017, 08:32 PM)Pokemastercj1 Wrote: This update's awesome, but I think Theo's enjoying his new randomizer power a bit too much in my newest game...



[Image: oj8DA42.png]


... Please send help

Guess if you wanted a challenge, you got one!  Be careful what you wish for...

(08-06-2017, 10:01 PM)Dragonstrike Wrote:
(08-06-2017, 06:39 PM)CodySP Wrote: Changelog:
* New Randomizer Mode: In it, your starter and all wild and trainer encounters will be replaced by completely random Pokémon, for a wacky and challenging game-changing experience. Unlocked after completing the game at least once. (Load a completed save once to register this achievement)
...
* Most of the shinies in the game have been overhauled to have much nicer color palettes. Good luck collecting them!
* Added many new and original Uranium Pokémon cries!
* Added some new Pokémon animations.
...
* The moves Rapid Spin and Defog have been widely incorporated into Pokémon's movepools.
* Many previously unaccessible Egg Moves are now obtainable by either level-up on an early evolution or breeding.
* Orchynx now starts the game with Leech Seed instead of learning it at level 7.

Bugfixes:
...
* Fixed bug where you could catch nuclear Actan only to lose him afterwards.
...
* Improved trainer AI so it should no longer attempt to use last resort when it won't work.
* Fixed Fallout not reducing the weaknesses of Nuclear-type Pokémon and ending prematurely whenever a Pokemon is switched out.

These are the things I'm most interested in from this update.  

-Actual hazard removal options, access to all those unlearnable egg moves, and several moves finally consistently working like they should is going to be incredibly useful from a gameplay and/or competitive standpoint, which is amazing  

-Orchynx starting with Leech Seed is massively, massively helpful for the first battle with Theo (not Absorb like I'd originally suggested on the subreddit, but hey, this works really well too).

-The game better establishing its identity through animations, sprites, and game modes is always a great thing to see.  I'll have to give the randomizer a try once I finally get around to finishing my Wonderlocke (currently just after the 8th gym!  Almost there!).  Though an Egglocke would be interesting too if I could get enough eggs from random people...

-Yay!  Finally, we won't have to see Theo's Nucleon use Last Resort and then die immediately afterwards to Varyn's pokemon!

-The one concerning Nuclear Actan is a little confusing to me, though...does that mean it can be legitimately caught again?  Or something else?  If it can be caught again...well, that'd certainly be an interesting turn-around.

(08-06-2017, 11:04 PM)PhantomUnderYourDesk Wrote: Many previously unobtainable egg moves... are now obtainable... Thank you. *sobs faintly*

My goodness. Now I will return to Uranium with everything. That function with saves intrigued me. Perhaps I can get my old save when I lost it? I don't know. But I like a lot all the updates. Perhaps with this Performance Mode I can play normal again since I was having problems since I downloaded again the game in my new computer. So much lag.

"New mystery gift". Now is something I want to see. I love mysteries things :3
Kogeki currently ability to active in battles: Anticipation.
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#10
Huh... Finally made it to update my game. And to look through things. First of all, as usual, thank you lots for everyone's work to make this Update possible! Greatly appreciated.

My, my, I greatly enjoy the new cries of some Pokemon. And especially my shiny Cubblyfly, lol... However, Nucleon still has Glaceon's cry. That was a little drawback, since I hoped Nuclear-Eevee would have received its own cry, too. Ah, but the animantion of the Luxi-line is just ADORABLE to watch - special thank you to those who made that one! <3 My fave's Luxor. Where can I get a plush-Luxor? C:

"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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