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(09-15-2017, 03:06 PM)Dragonstrike Wrote: (09-15-2017, 02:43 PM)Spiritmon Wrote: Damn. Looks like Nathan have everything under control. Iroh did I win the battle against the Money guy, or the battle continue?
Accuracy Viktor: Dexterity (2) + Fight (2) + Brawl (1) - 2ctions = 3d6
Accuracy Koa: Dexterity (2) + Fight (2) + Brawl (1) - Actions (2 because double chop attacks two times I think) = 3d6
Is this right @Dragonstrike
Yeah, Nathan's in a fairly good position now in his battle despite the bad luck with Swift and Powder Snow. Your battle needs some updates for the orders before it can continue, though, since you agreed to a 2v2 and can only use the two you sent out. (you're stuck with Monferno and Phantump, but you can try Evading or pray that Psybeam misses on its own. Or you could maybe use a Potion as well as long as your opponent doesn't mind the item usage)
Almost right. First action suffers an accuracy penalty equal to the number of actions you're taking, second suffers one more than that, third suffers another one, etc. So for two Faint Attacks, you'd have:
Accuracy: 2 Dex + 2 Fight + 1 Brawl - 2/3 Actions = 3/2 D6
Three would look like:
Accuracy: 2 Dex + 2 Fight + 1 Brawl - 3/4/5 Actions = 2/1/0 D6 (and thus you'd be unable to use more than two actions if you didn't level up a stat or wanted to try relying on a Luck Die)
Only difference with Dual Chop is that it empties both attacks into the opponent without them being able to react with attacks of their own, much like with Grid's Fury Cutter in Nathan's battle. If you wanted to use two Dual Chops in the same round, that'd take a total of 4 actions.
And those calculations also don't account for Pain Penalties. If Rose wanted to attack without healing, she'd have an additional -2 accuracy from Pain Penalizations since she's hit half HP.
(09-15-2017, 11:15 AM)Iron Wrote: Spiritmon, this is just a 2v2 battle. So no swapping is allowed. As for the Waterfall Mystic, looks like I only gave you a Will Point. Oops!
Heart gains 8Xp. You have 16XP to divide among the Pokemon who participated.
Since you got 8 exp for yourself and 16 exp to divide among your four pokemon as you choose (you can give them all 4, one 16, or whatever else you can think of), you could level up a specialty for 6 exp using your trainer experience. Leveling Brawl up would give you an extra die for those physical attacks and make it easier to land them.
EDIT: Actually, there's ONE more difference with Dual Chop. Dual Chop has an inherent -1 accuracy, so that needs to be accounted for as well when calculating its accuracy.
Well my total exp its 11, since I begin with 3. So I can espend 6 to level up a specialty?
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(09-15-2017, 05:15 PM)Spiritmon Wrote: Well my total exp its 11, since I begin with 3. So I can espend 6 to level up a specialty?
Yup. It costs 10 times the current level to upgrade an attribute (like Dexterity), 8 times the current level (minimum 8) to upgrade a skill (like Fight), and 6 times the current level (minimum 6) to upgrade a specialty (like Brawl and Canalize).
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09-15-2017, 05:52 PM
(This post was last modified: 09-15-2017, 06:00 PM by Dragonstrike.)
(09-15-2017, 05:38 PM)Spiritmon Wrote: Rose Accuracy: Dexterity (2) + Fight (2) + Brawl (2) - 2/3 Actions = 4/3d6
Phantump Accuracy: Dexterity (2) + Fight (2) + Brawl (2) - 2 Actions = 4d6
Damage Rose: Power (5) + STAB (1) + Black Belt (1) + Fight (2) + Brawl (2) = 11d6
Damage Phantump: Power (2) + Fight (2) + Brawl (2) = 6d6
Damage is determined by different stats. The move's power, your strength, Type interactions and the foe's defense. Plus any items that manipulate it as well.
So, CC has 5 Power, Feint Attack and Flame Wheel have 2 Power, your opponent has 2 Defense (Defense is equal to your Vitality to start with), and you have 3 Strength (and Rose has a Black Belt apparently, now that I take another look at things...fun).
STAB adds +1 to your damage pool.
A type advantage adds 1 (typically) guaranteed damage to the damage dealt after the roll is done, while resistances subtract 1. x4 weaknesses/resistances add/subtract 2 instead.
So, CC's damage looks like:
Damage: 5 Power + 3 Strength + 1 STAB + 1 SE +1 Black Belt - 2 Defense = 8 D6 + 1 Damage
Feint Attack looks like:
Damage: 2 Power + 3 Strength + 1 SE - 2 Defense = 3 D6 + 1 Damage (you'll auto KO the Meowstic as long as it hits, which it will as long as you don't flinch from Bite)
And Flame Wheel looks like Feint Attack, except with 4 D6 in the end due to STAB and no type advantage
Also, Phantom already said it, but if you really must quote such a large post, it'd be easier on the eyes if you added a spoiler tag to minimize the amount of space the post takes up since we've seen the post already. And it's a bit nitpicky, but Feint Attack's accuracy is technically 4/3 D6 (you forgot to apply the -3 penalty for the second action).
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Man, its so much information to take notes. But I learn a lot this time. Thank Dragonstrike
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(09-15-2017, 07:03 PM)Spiritmon Wrote: Man, its so much information to take notes. But I learn a lot this time. Thank Dragonstrike 
Welcome to the world of tabletop RPGs. The good news is that almost all of the info needed is in the core book, so that's the first thing to check if you have questions regarding the mechanics. There's a few differences due to GM rulings, but nothing too major so far for the most part.
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Items are OK by default in a trainer battle. So you can use them unless you agree not to.
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(09-16-2017, 11:06 AM)Iron Wrote: Braixen's mind simply will not calm around Ventus. The fox is holding in a lot of violent urges for his master.
What...? For me ? *sobs*
Does Shiva notince anything about that, maybe even with a roll?
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(09-16-2017, 11:10 AM)PhantomUnderYourDesk Wrote: (09-16-2017, 11:06 AM)Iron Wrote: Braixen's mind simply will not calm around Ventus. The fox is holding in a lot of violent urges for his master.
What...? For me ? *sobs*
Does Shiva notince anything about that, maybe even with a roll?
Better question: Would Ventus notice the hostility that the fox holds towards him? If he does, then he might be palming Hanael's ball whenever he's around the wily Fire type, or regarding it much more cooly...
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(09-16-2017, 11:06 AM)Iron Wrote: Kyuu likes Ventus for his part in removing the Delta Houndour threat.
Hmmm....this makes me wonder what Kyuu will think of Nathan since he both helped stop that and has a member of the species as well...
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Oh goody, Nathan's fight is complete! I guess the whole group can re-unite and discuss their Battle plans on the way to the Pokémon Center now?
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