Thread Rating:
  • 5 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Game thread] Skull Ruins Pokerole
Little 4x4 Round 2

Cherubi at 4/6 hp, -1 Pain, second in Init order
Espurr fresh and asleep, first in Init order
Oddish fresh
Vulpix at 2/5 hp, -2 Pain, one more point in damage to defeat the fox


...How splendid!~ At noticing that Shiva seemingly ran into a person that shares the thing about not having great skill in battle but being fond of Pokemon raising, caring and breeding, she could go over to the other side of the battlefield and simply hug her foe.

Eh, but she is BY FAR not that bold! And she needed the training in battle if she wants to shine in Little Cup at least a little.

It was also obvious that she at first thought that she got something wrong at hearing that Vulpix knows Flamethrower - that guy here wasn't lying. Kinda impressing to be honest, and she began to wonder whether her magical fox will have such a fierly power as well at some point... Back to battle though. Despite the fire, Nightshade was still standing and looked like she was less pained than the fierly fox on top of that! "Very good Flamethrower. But also very well done on taking it, Nightshade! Please go for another Tackle to hopefully defeat the fox., then heal yourself up a little if you take damage from Oddish. If not, tackle that plant as well!" As for Kyuu, Shiva couldn't do much about/with her psychic cat for now, apart from awaiting until he'll wake up on her own. he received a hopeful look that he obviously couldn't see from her.


Orders for this Round: Kyuu remains in battle for an Insight Roll. 3 dice, he'll stay asleep this Round since 5 successes are needed to wake up. Nightshade will tackle Vulpix and heal herself with Morning Sun IF Vulpix is defeated AND if she takes damage from Oddish. If no damage taken from Oddish OR Vulpix is still standing, using Tackle instead if the dice allow it. Sounds understanding?

Accuracy Tackle1: 3 Dext + 2 Fight + 0 Brawl -1 Pain - 2 Actions = 2 d6
Accuracy Tackle2: 3 Dext + 2 Fight + 0 Brawl -1 Pain - 3 Actions = 1d6
Damage Roll: 2 Strenght + 2 power of the move = 4 D6

Possible Accuracy Morning Sun: 3 Dext + 2 Survival + 2 Nature - 3 Actions = 4 D6, probably less due to Pain Penalizations at this point.
Effect: Basic Heal in this case.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
Reply
My wording was bad in that library post. The sentence should read "This research would point toward Solomon's Shellder being related to psychic (or poison or fairy) energy." Not yellow.

Solomon gives you a "Well, duh!" look when you humansplain his crown to him. 
He nods encouragingly when you say that Kirlia is the only one to wake Mesprit. He thinks for a bit, requests a page in the Lake Trio Trilogy, and seems to come to the same conclusion you did about only Mesprit purposely hiding away. Solomon looks around at all the other library patrons suspiciously, and stands a bit closer to Nathan. 

However, he does not quite agree with your analysis of how to wake Mesprit. He points repeatedly to the phrase "Only a sharer of unselfish love," leaving a little damp spot on "sharer." He looks warily over where Kirlia is standing, a quizzical look on the dancer's face. 

He's also really really interested in "the only other way" mentioned by the prophecy. 

Kirlia simply trusts in Nathan here and doesn't seek to intrude. But he makes damn sure that if he can't be in the conversation, neither can any of the other patrons!
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply
(10-19-2017, 08:47 AM)Spiritmon Wrote: "Ah, okay then." That wasn't the response Heart expect so he thinks it is better to leave by that and finish the job. He still wants to take a look around the city, and perhaps search for a neat Pokemon. He heard about Pokemon who live in the streets of the city, so may find something neat.

You don't have to worry about staying on the same timeline as everyone else here, so when your 8 hours of work are up you can collect your pay (nothing unusual will happen with that) and explore the city.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply


Ace Trainer Firestone Round 1

Acid Spray
(5)(3)(2)(3)(1) Flareon's body hisses, both in steam and in corrosion.
(4)(1) Flareon takes 1 dmg. 7/8hp.
-2 Str to Flareon.

Flareon speeds up and races around the giant snake in a whirlwind of fire. From the heat of the flames, which reach even Ventus on the sidelines, it was clearly a great idea to dampen that firepower right off.
Fire Spin
4 Dex + 4 Fight + 2 Canalize -2 acc -3 actions = 5 dice
(6)(4)(1)(5)(2)
2* Str + 1 STAB + 2 power -5 vit = 1 dice
(5) Apsis takes 1 dmg and is trapped in the vortex! 15/16hp.

This suits Apsis' plans just fine. The snake reaches out to Wrap Flareon in a burning embrace. But Flareon somehow senses it coming, and raises a fiery translucent shield!

Detect
4 Dex + 0 Survival +2 alert -4 actions = 3 dice
(2)(4)

Wrap
(4)(4) + (6*)
Flareon takes no damage, but now each Pokemon is intertwined with the other. That's great timing for Ventus as a trainer. Wrap is not a support move, since those cannot deal direct damage at all by definition. And extra effects are not prevented by Detect. Weird loophole! It makes some sense when you visualize it, though, since Apsis would simply tighten around Flareon. I'm not sure I like that interpretation but I'll stick with it for now. Might apply a case-by-case basis for it - some moves maybe don't have a chance at extra effects if the damage pool is 0, like Flamethrower and Bite?

Bite
(3)(3) Miss.

Flareon sinks its teeth into the snake wrapped around it.
Fire Fang
10 dice in the pool, -5 actions, -1 acc
(4)(2)(4)(4)
(3) No damage
Flinch: (4)(3)
Burn: (1)(2) Darn. It's evident from the trainer's reaction that this is what he was really hoping for with this move.

Wrap: Necklace won't affect this. Only moves that have a chance die effect right away. (4)(1) Flareon takes 1 dmg 6/8hp -1 pain.

Fire Spin: (1)(5) Apsis takes 1 dmg 14/16hp.

Ace Trainer Firestone Round 2

Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply


Little 4x4 Round 2

Tackle
(5)(5)
(5)(1) Vulpix goes sprawling from the much smaller Pokemon's Tackle! The fox gets up, but it's limping badly, and its trainer calls it back to his side. "Don't worry, Vulpix! My next Pokemon should be able to avenge you nicely!"

"Luckily I can use Poison Moves, if not any that apply the Poison Condition! Acid! Try to weaken it so you have a chance to dance!"

Acid
6 dice -2 actions = 4 dice
(3)(2)(2)(5)
2 Str + 2 power +1 Stab - 3 vit =2d6+1
(6)(5) Cherubi takes 3 damage! 1/6h
Chance: (2)

Cherubi is defeated!

It's 1v1, but Kyuu is asleep! The other trainer is ready to send out his new Pokemon.
Insight: (4)(4)(5) 3/5 necessary.


Little 4x4 Round 3


Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply
(10-19-2017, 12:44 PM)Iron Wrote:

(I'll correct my notes in a little bit, then)

Still whispering.  "Oh, uh...sorry.  Guess it's not surprising you know already...probably learned a bit about what's there when you evolved, right?  My bad. Anyways...

"...so you think my interpretation is slightly wrong?  Hmmm...do you think it means Kirlia needs someone else to help him with that, then?  That he can't do it alone? I'm not quite sure what the 'only other way' part means, but it's after the 'journey' bit, so maybe it's related to that?"
Reply
(10-19-2017, 02:20 PM)Dragonstrike Wrote:
(10-19-2017, 12:44 PM)Iron Wrote:


"...so you think my interpretation is slightly wrong?  Hmmm...do you think it means Kirlia needs someone else to help him with that, then?  That he can't do it alone? I'm not quite sure what the 'only other way' part means, but it's after the 'journey' bit, so maybe it's related to that?"

*shakes head*
*shakes head*

As for your final question, Slowking holds up two stubby fingers. Then he brings up the other paw, and one of the fingers "moves" onto that paw. He dramatically separates his hands, showing two SEPARATE fingers. He pretends to weigh these two hands as separate possibilities.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply


You send out winged Poochyena! (3)
The opponent sends out Duskull! (1)

Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply
(Does anything about the Init Order chance, @Iron? Need to know that before determining orders for my Pokemon, please.)
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
Reply
(10-19-2017, 01:14 PM)Iron Wrote: Ace Trainer Firestone Round 2

Whether it was due to the enervating effects of Apsis' Acid Spray, his own Draconic nature shining to the forfront, or just having an almost unbreakable levels composure, Ventus was completely unfazed by Flareon's much heated performance, and only offered a serene smile to Firestone. Meanwhile, his regal snake felt the polar opposite about last Round, as she very much didn't appreciate being trapped, set aflame, and denied by the fiery Eeveelution, as evident by the not quite Glare she gave them. She further showed her distaste and irritation by letting out a wicked *Hiiiiiiisssss!* , hopefully frightening the fox even more in the process, before they repeatidly lashed out with Bite after Bite attack! She will not be denied any longer!

Order: Three Bite Attacks this Round, with Ventus using a Potion once she gets to 12/16 HP or lower, as she want to show Flareon you do not mess around with the Queen on the battlefield!

Moves:

Bite
Accuracy: 7D6 - 1 Pain - 3/4/5 Actions = 3/2/1D6 Dice
Damage: STR (3) + 2 - Vitality (4) = 1D6 Damage
Effect: *Flitch 5*
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply


Forum Jump:


Users browsing this thread: 58 Guest(s)