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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
Damn. I really wish to do something to stop someway Ventus.
Kogeki currently ability to active in battles: Anticipation.
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Well, I hope Ventus has some food for thought now, at least. Cuz Nathan certainly had no reason to help out or even warn Ventus in that scenario.
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(11-29-2017, 10:16 PM)Dragonstrike Wrote: Well, I hope Ventus has some food for thought now, at least.  Cuz Nathan certainly had no reason to help out or even warn Ventus in that scenario.

You certainly did, and Nathan would notice too if he cared to pay attention to their reaction and influenced Apsis' into sharing precious healing supplies/food to Swiftfire as a way of thanks. Just because he doesn't take none of your character's anger doesn't mean he is unable to see what is plain before his eyes, and do something about it.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(11-29-2017, 10:10 PM)Lord Windos Wrote: .......

Spiritmon, you can't exactly prevent Ven and Apsis from killing the Ninjack. Not only were you in an completely different Encounter at the time this is playing out (All Encounters the group does roughly take place simultaneously in time), but you also do not have a stake/part in the Encounter anyway, unlike Nathan/Dragonstirke, and are probably faaaaaaaar away from where the battle with the Ninjack took place regardless of time/OOC issues. I'ved tried to do similarly in the past before, and Iron deleted that posted temporarily until we all resolved that somewhat peacefully/reworded things.

Which is exactly what I did! If you need any of the text from your post I can send it to you in PM, but I don't think this is really a case where you can reword it.
Current project:
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Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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Wait, I though every 1 Potion heals 2 Lethal Damage, not just 1, or am I mistaken?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(11-29-2017, 10:48 PM)Lord Windos Wrote: Wait, I though every 1 Potion heals 2 Lethal Damage, not just 1, or am I mistaken?

Well, some more solid numbers would be good.  The numbers in my notes are currently based off of how much Lethal damage each unused potion type could heal off in the base rules, so...
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(11-29-2017, 10:55 PM)Dragonstrike Wrote:
(11-29-2017, 10:48 PM)Lord Windos Wrote: Wait, I though every 1 Potion heals 2 Lethal Damage, not just 1, or am I mistaken?

Well, some more solid numbers would be good.  The numbers in my notes are currently based off of how much Lethal damage each unused potion type could heal off in the base rules, so...

I thought that 1 Lethal Damage = 2 HP Damage , so since a Potion restores 4 HP it would be able to treat 2 Lethal Damage and only leave her with the regular HP damage she had leftover over, if healing prioritizes Lethal Damage first and I assume correctly.... Iron, what is you call?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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http://pokemonuranium.co/forum/showthrea...0#pid12720

Potions heal 1 lethal damage OR 4 nonlethal damage. There's no ratio.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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(11-29-2017, 11:01 PM)Iron Wrote: http://pokemonuranium.co/forum/showthrea...0#pid12720

Potions heal 1 lethal damage OR 4 nonlethal damage. There's no ratio.

Ah, that's the part that confuses me, since there's a very clear ratio in the base rules: since it takes 2 charges of a potion to heal 1 lethal damage, the potion is basically half as effective when healing lethal damage in the base rules (Potions have 2 charges, Supers have 4 charges, and Hypers have 14 charges)

So, just for reference, what's your ruling on how much Lethal damage a Super/Hyper would heal?  I currently have noted down 2 and 7 for those.
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(11-29-2017, 11:01 PM)Iron Wrote: http://pokemonuranium.co/forum/showthrea...0#pid12720

Potions heal 1 lethal damage OR 4 nonlethal damage. There's no ratio.

Jumping off what Dragonstrike pointed out, if in the base rules 2 HP Healing = 1 Lethal Healing, and the new potions are designed just to heal 4 HP all at once instead of 2 HP at a time AND all at once, wouldn't it make more sense for 1 Potion just to heal 2 Lethal damage, especially since its more consistent with the base rules?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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