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01-09-2018, 07:32 PM
(This post was last modified: 01-09-2018, 07:34 PM by Spiritmon.)
Finally have enough XP. But instead of Dragon Claw I going with Windos sugestion and get Dragon Drance. It a neat move who make a good combo with Dual Chop and even reduces that damn acuracy and give extra damage. Power (2) + STR (3) + STAB (1) + Dragon Dance (1) = 7d6. And since its a multi-move its the double of that: 14d6. And depend of the gender of the enemy Rivalry will helps to increase the power to 8d6, and in certain it become 16d6. And it can becomes 16d6+1 if the enemy is a dragon too. I hope you be prepare when you meet your doom Claydoll because when Koa evolves to Haxorus, we gonna cut you in half life a piece of fragile ceramic!
Also, I have 23 of XP. Now where I should put that XP. Perhaps in Fight to increase to 3? Or go in Craft and increase a few points like Phantom say? Or perhaps focus in Earthpower? Decisions, decions...
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(01-09-2018, 07:32 PM)Spiritmon Wrote: Finally have enough XP. But instead of Dragon Claw I going with Windos sugestion and get Dragon Drance. It a neat move who make a good combo with Dual Chop and even reduces that damn acuracy and give extra damage. Power (2) + STR (3) + STAB (1) + Dragon Dance (1) = 7d6. And since its a multi-move its the double of that: 14d6. And depend of the gender of the enemy Rivalry will helps to increase the power to 8d6, and in certain it become 16d6. And it can becomes 16d6+1 if the enemy is a dragon too. I hope you be prepare when you meet your doom Claydoll because when Koa evolves to Haxorus, we gonna cut you in half life a piece of fragile ceramic!
Also, I have 23 of XP. Now where I should put that XP. Perhaps in Fight to increase to 3? Or go in Craft and increase a few points like Phantom say? Or perhaps focus in Earthpower? Decisions, decions...
First look at your Attributes, and see if any of them are below 2 points you want to invest in. If not, investing in Fight generally increases your combat effectiveness for ALL moves, so that is a solid choice!
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01-09-2018, 07:51 PM
(This post was last modified: 01-09-2018, 07:52 PM by Dragonstrike.)
(01-09-2018, 07:32 PM)Spiritmon Wrote: Finally have enough XP. But instead of Dragon Claw I going with Windos sugestion and get Dragon Drance. It a neat move who make a good combo with Dual Chop and even reduces that damn acuracy and give extra damage. Power (2) + STR (3) + STAB (1) + Dragon Dance (1) = 7d6. And since its a multi-move its the double of that: 14d6. And depend of the gender of the enemy Rivalry will helps to increase the power to 8d6, and in certain it become 16d6. And it can becomes 16d6+1 if the enemy is a dragon too. I hope you be prepare when you meet your doom Claydoll because when Koa evolves to Haxorus, we gonna cut you in half life a piece of fragile ceramic!
Also, I have 23 of XP. Now where I should put that XP. Perhaps in Fight to increase to 3? Or go in Craft and increase a few points like Phantom say? Or perhaps focus in Earthpower? Decisions, decions...
Grid's Fury Cutter says hi. Currently 25 D6+5 against pokemon weak to bug in one go with +1 accuracy (1 Power + STAB + 3 Strength per hit, Compound Eyes gives +2 accuracy to moves with inherently lower accuracy) if Grid spends all 5 actions on it (which Nathan can currently do with some difficulty, btw), though spreading that damage over 5 hits instead of 2 reduces the damage by a lot due to defense (3 defense reduces it to 10 D6 +5, 4 to 5 D6 +5. Claydol had 4 Vitality). And that's also assuming every hit lands. Still nothing to sneeze at, though. Particularly if Grid uses Screech to lower defense by 2.
Fight is a wonderful stat to get more points in if you want to do better in battle. If you've got 9/10 accuracy dice, you're on par with Nathan's combat abilities dice pool wise. Initiative wise, ya gotta match his +7 bonus to initiative. Craft, Earthpower, and other specialties are great for flavoring stuff, though. Battles aren't everything, after all! Final decision is up to you, though.
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(01-09-2018, 07:48 PM)Lord Windos Wrote: (01-09-2018, 07:32 PM)Spiritmon Wrote: Finally have enough XP. But instead of Dragon Claw I going with Windos sugestion and get Dragon Drance. It a neat move who make a good combo with Dual Chop and even reduces that damn acuracy and give extra damage. Power (2) + STR (3) + STAB (1) + Dragon Dance (1) = 7d6. And since its a multi-move its the double of that: 14d6. And depend of the gender of the enemy Rivalry will helps to increase the power to 8d6, and in certain it become 16d6. And it can becomes 16d6+1 if the enemy is a dragon too. I hope you be prepare when you meet your doom Claydoll because when Koa evolves to Haxorus, we gonna cut you in half life a piece of fragile ceramic!
Also, I have 23 of XP. Now where I should put that XP. Perhaps in Fight to increase to 3? Or go in Craft and increase a few points like Phantom say? Or perhaps focus in Earthpower? Decisions, decions...
First look at your Attributes, and see if any of them are below 2 points you want to invest in. If not, investing in Fight generally increases your combat effectiveness for ALL moves, so that is a solid choice!
(01-09-2018, 07:51 PM)Dragonstrike Wrote: (01-09-2018, 07:32 PM)Spiritmon Wrote: Finally have enough XP. But instead of Dragon Claw I going with Windos sugestion and get Dragon Drance. It a neat move who make a good combo with Dual Chop and even reduces that damn acuracy and give extra damage. Power (2) + STR (3) + STAB (1) + Dragon Dance (1) = 7d6. And since its a multi-move its the double of that: 14d6. And depend of the gender of the enemy Rivalry will helps to increase the power to 8d6, and in certain it become 16d6. And it can becomes 16d6+1 if the enemy is a dragon too. I hope you be prepare when you meet your doom Claydoll because when Koa evolves to Haxorus, we gonna cut you in half life a piece of fragile ceramic!
Also, I have 23 of XP. Now where I should put that XP. Perhaps in Fight to increase to 3? Or go in Craft and increase a few points like Phantom say? Or perhaps focus in Earthpower? Decisions, decions...
Grid's Fury Cutter says hi. Currently 25 D6+5 against pokemon weak to bug in one go with +1 accuracy (1 Power + STAB + 3 Strength per hit, Compound Eyes gives +2 accuracy to moves with inherently lower accuracy) if Grid spends all 5 actions on it (which Nathan can currently do with some difficulty, btw), though spreading that damage over 5 hits instead of 2 reduces the damage by a lot due to defense (3 defense reduces it to 10 D6 +5, 4 to 5 D6 +5. Claydol had 4 Vitality). And that's also assuming every hit lands. Still nothing to sneeze at, though. Particularly if Grid uses Screech to lower defense by 2.
Fight is a wonderful stat to get more points in if you want to do better in battle. If you've got 9/10 accuracy dice, you're on par with Nathan's combat abilities dice pool wise. Initiative wise, ya gotta match his +7 bonus to initiative. Craft, Earthpower, and other specialties are great for flavoring stuff, though. Battles aren't everything, after all! Final decision is up to you, though.
Hmm well evasion could be a good stats to focus too since I evade sometimes but too situtional. Just a question people what use have Throw and Melee? And yeah, I problably focus in battle strategy. Since Heart will problably battle Nathan in the future, and other strong trainer, he need at least be in equal level of experience and strengh with the others since he is for now the weakest of the group in terms of moves, pokemon evolved and experience in battle. He will need a lot of work to do.
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Throw and Melee are for trainers more than Pokemon, I'd say. Quite situational.
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(01-09-2018, 08:01 PM)Spiritmon Wrote: Hmm well evasion could be a good stats to focus too since I evade sometimes but too situtional. Just a question people what use have Throw and Melee?
Yes, evasion is situational, but it's amazing when it's useful. Single battles and battles where you're not being focus targeted by everything are when it's the most helpful.
Throw is exactly what it sounds like. Throwing things. Melee is the weapon usage specialty. As in, things like knives and stuff. We've not really used either of these in either campaign so far. Melee is a trainer only specialty for the most part, since pokemon rarely use weapons, and pokemon specific weapons go hand in hand with their normal attacks.
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01-09-2018, 08:12 PM
(This post was last modified: 01-09-2018, 08:12 PM by Spiritmon.)
Welp them I go with Fight them! Put one more point in that stat! Them I will begin to focus in Crafts and Earthpower. I will be the Earth bender of the group. Avatar the last airbender feelings here.
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01-09-2018, 08:24 PM
(This post was last modified: 01-09-2018, 08:25 PM by Dragonstrike.)
(01-09-2018, 08:12 PM)Spiritmon Wrote: Welp them I go with Fight them! Put one more point in that stat! Them I will begin to focus in Crafts and Earthpower. I will be the Earth bender of the group. Avatar the last airbender feelings here.
Earthbending is...quite a stretch. Earthpower lets ya bond better with your pokemon, remove curses like Forest's Curse and the Earthpower Blessing (and maybe Curse and other lingering mystical effects?) at level 5, and spend a ton of dough on creating one of those healing circles from Pokemon Tower in the Kanto games. If you want to get the most out of that specialty, you're going to have to commit to it. Level 5 costs a total of...6+6+12+18+24=64 exp...and then level 7 costs 64 (cost to get to level 5)+30+36=130 exp.
That's a LOT of exp. Oh, and Ventus is probably going to avoid you whenever you're using those skills on top of that, which is...fun.
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Yeah thats right...@ Iron since the ability to remove Curses like Forest Curse and Earthpower blessing is in Level 5, in witch level I can "give" a pokemon the Ground-type like the old man? Is in the level 5 too since the ability to remove Curses is the same to give something like that, or in highter levels?
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01-09-2018, 09:31 PM
(This post was last modified: 01-09-2018, 09:33 PM by Lord Windos.)
(01-09-2018, 08:24 PM)Dragonstrike Wrote: (01-09-2018, 08:12 PM)Spiritmon Wrote: Welp them I go with Fight them! Put one more point in that stat! Them I will begin to focus in Crafts and Earthpower. I will be the Earth bender of the group. Avatar the last airbender feelings here.
Earthbending is...quite a stretch. Earthpower lets ya bond better with your pokemon, remove curses like Forest's Curse and the Earthpower Blessing (and maybe Curse and other lingering mystical effects?) at level 5, and spend a ton of dough on creating one of those healing circles from Pokemon Tower in the Kanto games. If you want to get the most out of that specialty, you're going to have to commit to it. Level 5 costs a total of...6+6+12+18+24=64 exp...and then level 7 costs 64 (cost to get to level 5)+30+36=130 exp.
That's a LOT of exp. Oh, and Ventus is probably going to avoid you whenever you're using those skills on top of that, which is...fun.
Essentially, Earthpower is an XP sink that is not fully understood at this moment, its benefits that ARE known are so XP expensive that is almost not worth it in linue of leveling up another Specialty to 5 or more (Like what I'm going to do with Medicine eventually), or maxing out Attributes. That, and Ventus is going to shun the shit out of Heart if he starts opening practicing Earthpower, as he's barely tolerate of the magical mumbo jumbo most of the group is dabbling in as is, with Shiva being a special exception. I'm not going to tell Spiritmon to not go that route if you want to being the Earth bender, though, as the uses of a 'mage' in the group with those skill and more is a nice benefit. Its just going be a long, hard journey for our pun lover Pokémon collector to get to that height of power.
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